Price +1 bonus; Aura moderate transmutation; CL 7th DESCRIPTION Three times per day, when the wielder of a bewildering weapon makes a successful attack with this weapon, in addition to dealing the weapon's normal damage, the wielder can inflict the confused condition on that enemy for 1d6 rounds. The target can attempt a DC 17 Will saving throw each round to end this effect. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells confusion |