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Price +5,000 gp; Aura moderate evocation; CL 7th


Malevolent armor is usually decorated with motifs of conflict, such as enraged faces, clashing swords, and dueling outsiders.

The wearer of a suit of malevolent armor applies a +2 competence bonus to all Bluff and Intimidate checks attempted during violent conflict. The wearer can also apply the enhancement bonus of the armor to attack rolls made against flat-footed or prone enemies.


Feats Craft Magic Arms and Armor; Spells desecrate, doom; Cost +2,500 gp