Mage-Cuffs





Aura faint abjuration; CL 1st
Slot Wrist; Price 1,500 gp; Weight 0 lbs.
DESCRIPTION

When a person wearing mage-cuffs uses any magical power (generally defined as casting a spell or using a spell-like ability), the cuffs glow, make a warning whistle sound, and deal 1d6 points of electricity damage to the wearer. A creature reduced to 0 hit points this way is knocked unconscious, not killed.

CONSTRUCTION

Requirements Craft Wondrous Item, alarm, detect magic, shocking graspCost 1,500 gp.