Aura faint illusion; CL 3rd DESCRIPTIONThis ring appears to be a ring of chameleon power. The ring is constantly active, with the wearer's appearance shifting to match his surroundings. This grants the wearer a +10 bonus to Stealth checks. While the constantly active nature of the ring is not an issue in many surroundings, if the wearer enters an area where the surroundings are in constant motion, such as a bustling marketplace, he must make a DC 20 Fortitude saving throw every round he remains in the area or be nauseated for 1d3 hours. Additionally, if the wearer is the target of a color spray or prismatic spray or if the wearer passes through a prismatic sphere or prismatic wall, the effects upon the wearer are increased by 50% as if the spell were empowered. In addition to the effects of the spells, the character must make a DC 20 Fortitude saving throw or become nauseated for 1d3 hours. This ring can only be removed by the casting of remove curse upon it followed by a successful casting of dispel magic. Doing so renders the ring non-magical. CONSTRUCTION REQUIREMENTSMagic Items ring of chameleon power Identification DC 28 |
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