Ring of Seeming

Aura strong illusion and transmutation; CL 13th
Slot ring; Price 20,000 gp; Weight —.


Before the powers of a ring of seeming can be utilized, it must first be attuned to a specific individual. The ring can be attuned to one individual of the same type of the wearer at a time. Attuning the ring to an individual takes one minute and requires the wearer to place the hand on which the ring is worn on the brow of the target. The target must be alive but need not be conscious for the ring to attune itself to their appearance and personality.

Once the ring has attuned itself to a specific individual, the wearer may assume the form of that creature as a standard action, as if using the spell alter self. The user may remain in that form indefinitely, but once he reverts to his true form the ring loses its attuned information and must be attuned to a new target before it can be used again. The ring does far more than change the wearer’s appearance, though. It also provides him with knowledge of the target’s personality, mannerisms, and some of the target’s memories. Detailed and sensitive memories such as passwords, prepared spells, long term memories, confidential information, and the like are beyond the power of the ring to pry from the victim’s mind, but enough information is granted so that the wearer can act the part with great skill. The wearer gains a +10 competence bonus to all Bluff, Disguise, and forgery related Linguistics skill checks used to continue the charade. This +10 bonus stacks with the standard +10 bonus granted to Disguise checks when using the alter self spell; the ring is best at exactly duplicating the appearance of its attuned target.

This ring masks the wearer’s true alignment with the alignment of the attuned target. True seeing and other more powerful magics are all that can penetrate the magic of a ring of seeming.


Forge Ring, alter self, detect thoughts, magic aura, misdirection; Cost 10,000 gp.