Hellfire (CR 3)

Hellfire CR 3

XP 800

Hellfire is treated as normal fire, but deals half fire damage and half damage from unholy energy. Damage dealt by hellfire is known as hellfire damage. Evil-aligned creatures and creatures with the evil subtype take no damage from the unholy energy, but good-aligned beings and those with the good subtype take double the normal damage from it. Creatures under the effects of spells like protection from evil are unaffected by this unholy energy, though they may still take fire damage.

A typical gout of hellfire typically deals 6d6 points of hellfire damage. Aside from such gouts, whole lakes, burning clouds, pyroclastic flows, burning rock, and endlessly smoldering structures flickering with hellfire are known to burn amid the depths of the Pit.