Pervasive Gloom (CR 4)

Some locations ooze dread and foreboding, whether from old evils left to stagnate or the presence of some lingering psychic residue from years of torture or oppression. The locations can be single rooms, entire structures, old cemeteries, or even decaying forest groves. Trespassing creatures find the gloom nibbles away at their mental defenses, and take a –2 penalty on saves against fear effects, effects with the emotion descriptor, the effects of haunts, the progression of corruptions, madnesses, and sanity damage.