Aura faint transmutation; CL 1st DESCRIPTIONThe wizard’s hand is a simple magical prosthetic hand. It is a leather or metal bracer that has been crafted with the spell mage hand. The bracer does not cause a physical hand to appear, so the character still has a visible stump, but the mage hand cantrip allows the wearer to pick up light objects (less than 5 pounds) and use them in a fully normal way. The hand is not powerful enough to wield a weapon in combat, even if it can lift and carry the weapon. Anyone physically touched by the wizard’s hand feels the sensation of being touched, poked or grabbed. There is no warmth to the hand, nor is the hand cold to the touch. CONSTRUCTION REQUIREMENTSCraft Wondrous Item, mage hand; Cost 500 gp. |
Gamemastering > Other Rule Systems > Variant Rules (3rd Party) > 4 Winds Fantasy Gaming > The Loss of a Body Part > Prosthetics > Magical Prosthetics >