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Glass Urchin Venom

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Type poison (contact or injury); Save Fortitude DC 16;

Frequency 1/round for 6 rounds

EFFECT

1d4 Wis and confused for 1 round; Cure 2 consecutive saves.

Glass urchin venom causes the senses to become clouded and creates vivid hallucinations and confusion in the victim’s mind. The save DC is Constitution-based.