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Shattermind refers to a group of related infectious mental patterns spread by skin-to-skin contact between infected victims. Most forms of shattermind affect only humanoids and monstrous humanoids. Each form of shattermind spreads a different form of insanity to its victims.

Restoration allows a new saving throw but does not cure the insanity.

Type disease, contact; Save Will DC 17; Onset 1 day; Frequency 1/day


1d4 Wis (cannot reduce Wisdom below 1); on any day the victim fails her saving throw, she suffers the effects of a type of insanity.

Unlike normal insanity, on any day she makes a successful saving throw (using the DC for shattermind, not her form of insanity), she regains her sanity for that day. A given variety of shattermind spreads the same form of insanity to all of its victims.


2 consecutive saves