For centuries, great warriors have looked to nature and the multiverse to find inspiration in battle. Countless monastic and contemplative orders have crafted intricate unarmed fighting styles based on the deadliness and grace of natural and supernatural creatures. Although many such fighting techniques were created by secretive orders, they have since spread to practitioners the world over. As a swift action, you can enter the stance employed by the fighting style a style feat embodies. Although you cannot use a style feat before combat begins, the style you are in persists until you spend a swift action to switch to a different combat style. You can use a feat that has a style feat as a prerequisite only while in the stance of the associated style. For example, if you have feats associated with Mantis Style and Tiger Style, you can use a swift action to adopt Tiger Style at the start of one turn, and then can use other feats that have Tiger Style as a prerequisite. By using another swift action at the start of your next turn, you could adopt Mantis Style and use other feats that have Mantis Style as a prerequisite. Archon Style: Archon style protects allies from harm, even if it means temporarily sacrificing your safety in the process. Feat Path: Archon Style, Archon Diversion, Archon Justice. Ascetic Style: You blend arms and martial arts, using weapons with the same ease as unarmed strikes. Feat Path: Ascetic Style, Ascetic Strike, Ascetic Form Boar Style: A tribe of orcs who disdained the use of weapons originally developed this savage unarmed fighting style. They preferred to slaughter their enemies with their bare hands and teeth. Over the centuries, a variety of races have adopted the Boar Style, most notably goblinoids, ogres, and trolls. The objective of the Boar Style is to attack with as much viciousness and cruelty as possible in order to break enemy morale. Fanatical followers of the style use herbal and alchemical reagents to harden their nails and teeth, sometimes performing self-mutilating procedures that result in claw-like nails and sharpened teeth. Feat Path: Boar Style, Boar Ferocity, Boar Shred. Brute Style: Adherents to this style emulate the destructive and overwhelming power of brutish creatures. This forceful style focuses on knocking opponents prone and then crushing them by treading heavily upon them. Feat Path: Brute Style, Brute Stomp, Brute Assault. Source PRG:HA Bulette Charge Style: You use the weight of your armor to enhance your movement. Feat Path: Bulette Charge Style, Bulette Leap, Bulette Rampage. Source PPC:AMH Crane Style: Crane style focuses on defense and agile counterattacks. Practitioners are known for graceful, one-legged stances and folding arm techniques that mimic a crane’s enormous wings. Feat Path: Crane Style, Crane Wing, Crane Riposte. Cudgeler Style: This style focuses on dealing only nonlethal damage to incapacitate opponents. Variants are practiced worldwide by bounty hunters, prison guards, and others who aim to subdue rather than kill their quarry. Feat Path: Cudgeler Style, Cudgeler Sweep, Cudgeler Takedown. Deadhand Style: Adherents to this style call to the restless and malevolent spirits of the dead to sow fear and bolster their own courage. Masters of this style learn to drain the life essence of their enemies, reducing them to desiccated husks. Feat Path: Deadhand Style, Deadhand Initiate, Deadhand Master. Source PRG:HA Djinni Style: Adherents to this style call on the spirits of storms to outmaneuver and outwit their opponents. Masters of the style can absorb and deflect electrical attacks while summoning peals of thunder to pummel their enemies. Feat Path: Djinni Style, Djinni Spirit, Djinni Spin. Dragon Style: Dragon style captures the overwhelming power, grace, and ferocity of dragons. Practitioners use acrobatic footwork and strong attacks to overwhelm foes. The deepest secrets of the style require imbibing alchemical tonics and deep meditations similar to the long sleeps of dragons. Feat Path: Dragon Style, Dragon Ferocity, Dragon Roar. Dwarven Hatred Style: You harness hatred into ferocity. Feat Path: Dwarven Hatred Style, Dwarven Seething, Dwarven Fury Earth Child Style: A warrior cadre of dwarves and gnomes dedicated to fighting and slaying giants developed this style. Students of the style learn how to enhance their defensive training to become even more elusive when facing giants . They also spend long hours studying the anatomy of the various giant races to increase the effectiveness of their unarmed strikes. Eventually, masters of this fighting style learn how to bring down even the mightiest creatures by targeting feet, ankles, and knees. Feat Path: Earth Child Style, Earth Child Topple, Earth Child Binder. Efreeti Style: The efreeti style focuses on aggression and speed, taking inspiration from beings of living fire. Masters of the style can deflect and control fire, immolate their enemies, and summon forth gouts of elemental flame. Feat Path: Efreeti Style, Efreeti Stance, Efreeti Touch. Elven Battle Style: You wield traditional elven weapons with grace. Feat Path: Elven Battle Style, Elven Battle Focus, Elven Battle Torrent Empty Quiver Style: You can fight in melee with your bow, crossbow, or firearm. Feat Path: Empty Quiver Style, Empty Quiver Flexibility, Empty Quiver Flurry Fox Style: This crafty style improves its practitioners' chances to feint and to avoid sneaky tactics employed by their foes, and also expands their ability to deploy other devious and dirty tricks. Feat Path: Fox Style, Fox Insight, Fox Trickery. Source PRG:UI Grabbing Style: A wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents. Feat Path: Grabbing Style, Grabbing Drag, Grabbing Master. Illusive Gnome Style: The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions. Feat Path: Illusive Gnome Style, Illusive Gnome Bewilderment, Illusive Gnome Surprise Jabbing Style: This style favors rapid punches and kicks, typically while the fighter circles her opponent. Many of these jabs land in the same general area or in debilitating areas of the body, delivering more pain and damage with each successive jab. Feat Path: Jabbing Style, Jabbing Dancer, Jabbing Master. Janni Style: This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. The style’s constant motion and graceful footwork lead many to mistakenly view practitioners as highly skilled dancers, a misconception that has allowed the technique to be taught in secret, the hidden weapon of the downtrodden and the oppressed. Openly martial versions of this style lose some of the dance-like qualities but retain the style’s extraordinary kicking techniques and agility. Feat Path: Janni Style, Janni Tempest, Janni Rush. Kirin Style: The school of the kirin employs critical observations as weapons against opponents. Practitioners catalog a foe’s weaknesses and seek the perfect moment to strike, ensuring that no movement or effort is ever wasted. Popular among those rare orders that blend monastic training with arcane study, kirin style is sometimes practiced by wizards who seek to hone their bodies along with their minds. Feat Path: Kirin Style, Kirin Strike, Kirin Path. Kitsune Style: Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat. Feat Path: Kitsune Style, Kitsune Tricks, Kitsune Vengeance. Kobold Style: Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone. Feat Path: Kobold Style, Kobold Groundling, Kobold Flood. Kraken Style: This grappling style mimics the powerful crushing blows of the many-tentacled kraken. This style focuses on pulverizing holds around a creature's chest, limbs, and throat. Feat Path: Kraken Style, Kraken Throttle, Kraken Wrack. Kyton Style: Adherents to this style model themselves after kytons, and focus pain (and its inherent pleasures) into a strict, orderly discipline through which to channel their ki. They use a spiked chain as an instrument of control and defense. Feat Path: Kyton Style, Kyton Shield, Kyton Cut. Source PRG:HA Linnorm Style: ??? Feat Path: Linnorm Style, Linnorm Vengeance, Linnorm Wrath Maddening Style: Adherents to this style channel the sanity-consuming power of the incomprehensible beings that dwell in the dark places between stars, and use these forces to defend against mental attacks and corrupt their opponents’ bodies and minds. Feat Path: Maddening Style, Maddening Strike, Maddening Obliteration. Source PRG:HA Mantis Style: Based on the hunting techniques of the praying mantis, practitioners of this style fight with their hands turned down to emulate the insect’s sharp grasping forelimbs. Mantis style uses precise, accurate strikes to pinpoint an opponent’s vital areas, such as eyes, throat, and pressure points. Feat Path: Mantis Style, Mantis Wisdom, Mantis Torment. Marid Style: Marid style emulates the fluid strength of flowing rivers and the cold of the ocean depths. Masters of the style can withstand severe cold, manipulate water to lash at enemies from afar, and freeze their foes in place. Feat Path: Marid Style, Marid Spirit, Marid Coldsnap. Mobile Bulwark Style: You are able to use tower shields more creatively and effectively. Feat Path: Mobile Bulwark Style, Mobile Fortress, Mobile Stronghold. Source PPC:AMH Monkey Style: Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility. Feat Path: Monkey Style, Monkey Moves, Monkey Shine. Orc Fury Style: You inspire great fear in your enemies. Feat Path: Orc Fury Style, Orc Rampage, Orc Snarl Outslug Style: You dart in and out of combat. Feat Path: Outslug Style, Outslug Sprint, Outslug Weave Overwatch Style: You have learned to wait until your ranged attacks have the greatest effect. Feat Path: Overwatch Style, Overwatch Vortex, Overwatch Tactician Owl Style: You take advantage of basic training in skills that affect movement to enhance those skills through combat ability. Feat Path: Owl Style, Owl Swoop, Owl Dive. Source PRG:UI Panther Style: Students of the panther throw caution to the wind as they weave recklessly among their foes. Those who master the style turn their unrivaled mobility into a weapon, striking their enemies with a series of swift retaliatory strikes. Feat Path: Panther Style, Panther Claw, Panther Parry. Perfect Style: ??? Feat Path: Perfect Style, Unblinking Flame Feint, Unblinking Flame Fist, Unfolding Wind Rush, Unfolding Wind Strike, Untwisting Iron Skin, Untwisting Iron Strength Pummeling Style: Seemingly wild and powerful haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one powerful strike in the right area will send an opponent painfully sprawling. Feat Path: Pummeling Style, Pummeling Bully, Pummeling Charge. Shaitan Style: Practitioners of this style imbue their fists with the mineral acids of the deep earth. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies. Feat Path: Shaitan Style, Shaitan Skin, Shaitan Earthblast. Shield Gauntlet Style: You use your gauntlet to shield you from harm. Feat Path: Shield Gauntlet Style, Shielded Gauntlet Attack, Shielded Gauntlet Master. Source PPC:AMH Slipslinger Style: You can fire all manner of slings and sling-like weapons. Feat Path: Slipslinger Style, Slipslinger Grenadier, Slipslinger Bombardment Smashing Style: Your hammer blows dent armor, hampering your opponent. Feat Path: Smashing Style, Smashing Dent, Smashing Crush Snake Style: Snake style emphasizes quick, shifting movements. Its practitioners normally hold their hands flat with the fingers together to mimic the head of a snake. Able to strike when least expected, snake stylists are known for opportunism and blinding speed. Feat Path: Snake Style, Snake Sidewind, Snake Fang. Snapping Turtle Style: The snapping turtle style emphasizes active defense with one hand. Students of the style utilize a variety of locks, grabs, and circular blocks to protect themselves, as well as employing a debilitating clutch. Feat Path: Snapping Turtle Style, Snapping Turtle Clutch, Snapping Turtle Shell. Spear Dancing Style: You can use polearms and spears as double weapons. Feat Path: Spear Dancing Style, Spear Dancing Reach, Spear Dancing Spiral Spring-Heeled Style: You cunningly dart across the battlefield from foe to foe, taking advantage of your armor’s flexibility to duck blows. Feat Path: Spring-Heeled Style, Spring-Heeled Reaping, Spring-Heeled Sprint. Source PPC:AMH Startoss Style: Your thrown weapons become more deadly. Feat Path: Startoss Style, Startoss Shower, Startoss Comet Street Style: You can take advantage of urban environments to bash your foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects. Feat Path: Street Style, Street Sweep, Street Carnage. Source PRG:UI Swift Iron Style: You have learned to move in ways that better accommodate your armor, and can maneuver easily despite its bulk. Feat Path: Swift Iron Style, Swift Refuge, Swift Sprint. Source PPC:AMH Swordplay Style: Your defense relies on perfectly timed attacks. Feat Path: Swordplay Style, Swordplay Deflection, Swordplay Upset Tatzlwyrm Claw Style: ??? Feat Path: Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Tatzlwyrm Rake Tiger Style: This style seeks to emulate the power and fury of the great tiger. Practitioners use their hands like claws, perfecting overpowering double hand strikes and driving attack chains. Feat Path: Tiger Style, Tiger Claws, Tiger Pounce. Upsetting Shield Style: You can strike at weapons to upset enemy attacks. Feat Path: Upsetting Shield Style, Upsetting Strike, Upsetting Vengeance. Source PPC:AMH Vanguard Style: You can bring your shield to bear against dangers that threaten your allies. Feat Path: Vanguard Style, Vanguard Hustle, Vanguard Ward. Source PPC:AMH Wolf Style: This style seeks to emulate the tenacity and savagery of the vicious wolf. It focuses on tripping or penalizing an opponent's movement. Feat Path: Wolf Style, Wolf Trip, Wolf Savage. Wyvern Fury Style: ??? Feat Path: Wyvern Fury Style, Wyvern Sting, Wyvern Wing. 3PP Style Feats
Source RGG:UOPotN The following style feats are also available for games allowing third-party materials: Kakute-Ryu-Ninjutsu: This fighting style is built around selected weapons that conform fairly closely to the wielder’s hand and are used to add mass to unarmed strikes, or allow unarmed strikes to also deal slashing or piercing damage. Feat Path: Kakute-Ryu-Ninjutsu Style, Fists of Fury, Deadly Embrace. Kusari-Ryu-Ninjutsu: This fighting style focuses on selected flexible weapons that include lengths of rope or chain in their design. Feat Path: Kusari-Ryu-Ninjutsu Style, Iron Tentacles, Iron Shackles. Feat DescriptionsStyle Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details. The following format is used for all feat descriptions. Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite. Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent. Special: Additional unusual facts about the feat.
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