You will punish the guilty without letting any innocents be harmed as a result. Prerequisite(s): Must have witnessed or suffered a grave injustice that went unpunished, or have the An Eye for an Eye or the Raiders background. If the offender is not a challenging foe, it either advances to become one or allies with one or more creatures who are. Benefit: Once per day, you can choose to take the maximum possible weapon damage die roll rather than rolling when you hit a foe that is unaware of you or considers you an ally. Bonus dice, including from sneak attack, surprise attack, and Vital Strike, are rolled normally. Goal: Decisively defeat or slay the offender without killing any innocents in the process. You can complete the goal after killing innocents if you receive an atonement spell. Completion Benefit: You can use this feat’s benefit once per combat. Quest (Roll a 1d4)
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