Your channel is bolstered by your faith, allowing you to move and damage your foes. Prerequisites: Aasimar, channel energy 2d6. Benefit: When you channel energy to deal damage, you may choose to affect only a single target within 30 feet. In addition to dealing damage, if that single target fails its saving throw, you may pull or push the target up to 5 feet for every 2d6 points of channel energy damage you are capable of dealing. |
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