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Trick Spell (Metamagic)

The vengeful nature of your goddess flows through your magic, turning your enemies against themselves.

Prerequisite(s): Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of a deity of trickery, lust, and revenge.

Benefit(s): Only enchantment spells that affect a single target and can be negated with a successful Will save can be trick spells. If the target fails its Will save against a trick spell, in addition to the spell's normal effects, the target also clumsily hinders itself. Immediately attempt a special combat maneuver check (1d20 + your caster level + your Charisma bonus) to perform a dirty trick combat maneuver against the target. Any feats you have that apply to dirty trick maneuvers (such as Greater Dirty Trick) also apply to this check.

Level Increase: +1 (a trick spell takes up a spell slot 1 level higher than the spell's actual level.)