Feats‎ > ‎General Feats‎ > ‎

Telepathic Distraction

Your mastery of mental communication lets you assault and weaken the minds of your opponents.

Prerequisite(s): Cha 15, serpentfolk.

Benefit(s): As a standard action, you can focus your telepathy on one creature within range to weaken its resistance to mental attacks. The target must succeed at a Will save (DC = 10 + 1/2 your Hit Dice + your Charisma modifier) or take 1d6 points of nonlethal damage and take a –2 penalty against mind-affecting effects; the penalty lasts for 1d6 rounds.

This is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your Hit Dice.