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General Feats

General Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name.

Category/Type: Some feats fit into more than one category, such as Teamwork or Channeling feats. While Teamwork feats are an official "category", "Channeling" is not. Channeling feats are those which require the Channel Energy feat or class feature as a prerequisite. This category (or subcategory) is created by d20pfsrd.com editors simply for convenience in sorting feats and clustering them together along "like" themes etc.

Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

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General Feats

-A-

Feat Name Category/Type Prerequisites Benefit Source
Aberrant Tumor General Aberrant bloodline Gain a tumor familiar. PRG:ACG
Absorb Spirit General Con 13, died or possessed by an undead Temporarily absorb a spirit to prevent rejuvenation PRG:HA
Abundant Revelations General Mystery class feature Use a single revelation more times each day. PRG:UM
Accursed Hex General Hex class feature Target a creature with a hex a second time that day if it made its save the first time. PRG:UM
Accomplished Sneak Attacker General Sneak attack class feature. Your sneak attack damage increases by 1d6, up to half your level in dice (rounded up). PPC: DTT
Acrobatic General +2 bonus on Acrobatics and Fly checks. PRG:CRB
Acute Shot General Far Shot, Precise Shot Whenever you gain a magic bonus on an attack roll with a ranged weapon, you can deduct any range penalties from your damage roll, instead of your attack roll. Additionally, when you gain a magic bonus on a ranged attack roll, you can deal sneak attack damage to a target that has concealment (but not total concealment) as long as the attack otherwise qualifies to deal sneak attack damage. The maximum number of sneak attack dice you can use in this way is equal to the value of your magic bonus on attack rolls. PPC:MaTT
Adept Champion General Smite evil class feature, BAB +5 Trade smite evil damage for bonus on combat maneuver checks. PRG:UC
Additional Traits General Gain two additional character traits. PRG:APG
Adept Channel General Ability to cast divine spells, summon familiar class ability, CL 4, Cha 13 Learn how to channel energy like a cleric. PPC:Orcs
Advanced Ranger Trap General Trap class feature, ranger 5 Add +1 to the Disable Device and Perception check DCs for your ranger traps. PRG:UM
Agent of Fear General Persuasive, frightening appearance class feature Target a creature more often with appearances PRG:UI
Agonizing Obedience General Heal 3 ranks Each time you gain this feat you choose an agony. You can perform an obedience for only a single agony in a 24-hour period. OM
Alertness General +2 bonus on Perception and Sense Motive checks. PRG:CRB
Alien Mindpaths General, Teamwork Android, kasatha, lashunta, or triaxian Gain +4 on saves vs. mind-affecting effects and scrying PCS:ISR
Align Equipment General Alignment Channel, Bless Equipment, CL 3, channel energy You can imbue weapons, shields, and armor with a special ability listed in the table (see text). USH
Alignment Channel General Channel energy class feature Channel energy can heal or harm outsiders. PRG:CRB
Alter Binary Mindscape General Int 13, ability to cast instigate psychic duel Opponent must spend 1 extra manifestation point to defend itself PRG:OA
Altitude Affinity General Become unaffected by problems with high altitude and gain a +4 bonus to Survival in high altitudes. BoN
Amateur Investigator General Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has inspiration Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks. PRG:ACG
Amplified Radiance General, Teamwork Aasimar, daylight racial spell-like ability Shed an aura of light when near allies who share this feat PCS:ISR
Ancestral Scorn General Intimidate 5 ranks, tiefling Whenever you successfully demoralize an outsider of the evil subtype with an Intimidate check, it becomes sickened for 1 round in addition to being affected by the normal effects of being demoralized. If you beat the DC by 5 or more, the creature is nauseated for 1 round instead. PPC:Fiends
Animal Affinity General +2 bonus on Handle Animal and Ride checks. PRG:CRB
Animal Soul General Animal companion or mount class feature You can shrug off spells that don't work on animals. PRG:ACG
Antagonize General Use Diplomacy or Intimidate to goad creatures. PRG:UM
Arcane Blast General Arcane spellcaster, CL 10 Sacrifice a spell to make ray attack. PRG:APG
Arcane Insight General Arcane Shield. You gain a +1 insight bonus to your AC for 1 round when you use the Arcane Shield feat. PC:FoB
Arcane Jinxer General Arcane spellcaster, Halfling Jinx trait You can expend a prepared arcane spell or available arcane spell slot to give your jinx target a penalty on its jinx save equal to the level of the expended spell or spell slot. PPC:Halflings
Arcane School Spirit General Bluff 1 rank, arcane school class feature, gnome Bluff someone into reducing their save against your next spell. PPC:Gnomes
Arcane Shield General Arcane spellcaster, CL 10 Sacrifice a spell to gain deflection bonus to AC. PRG:APG
Arcane Talent General Cha 10; elf, half-elf, or gnome Cast a 0-level spell 3 times per day as a spell-like ability. PRG:APG
Arcane Vendetta General, Local Spellcraft 1 rank +2 bonus on damage vs. arcane spellcasters. PCS:ISWG
Area Jinx General Widen Spell, Halfling Jinx trait Your jinx has a radius of 10 feet possibly affecting multiple targets. PPC:Halflings
Arithmancy General Int 13, Spell Focus (divination), Spellcraft 3 ranks It's complicated (see text). OM
Armored Aegis
General
Heavy Armor Proficiency, BAB +5, allegiance to an order Once per day as a full-round action, you can give your armor the broken condition. PPC:PotH
Aspect of the Beast General Wild shape class feature Gain one of four bestial advantages. PRG:APG
Associate General Maintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organization. Gain a bonus on Diplomacy checks to influence members of your organization. PPC:AoE
Athletic General +2 bonus on Climb and Swim checks. PRG:CRB
Augment Summoning General Spell Focus (conjuration) Summoned creatures gain +4 Str and Con. PRG:CRB
Aura Flare General Cha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil aura Flare your alignment aura to fatigue or stagger those who oppose it PRG:HA
Aversion Tolerance General Vampire You are more resistant than most to garlic, holy symbols, or mirrors, depending on your vampire type. MC

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-B-

Feat Name Category/Type Prerequisites Benefit Source
Babble-Peddler General Appraise 5 ranks, Bluff 5 ranks, gnome Trick creatures into exchanging valuables for junk. PCo
Banish Possessor General Hand’s Autonomy, Possessed Hand Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar PPC:HHH
Basic Harmony General, Teamwork Bardic performance or raging song You can attempt a DC 10 Perform check to aid the Perform check of an ally who also has this feat. If you succeed, your ally gains a +1 bonus for each 5 points of your check result; a check result of 10 grants a +2 bonus, a result of 15 grants a +3 bonus, and so on. If you fail, the discord applies a –5 penalty on your ally's check. PPC:C&C
Battle Singer General, Racial Goblin, bardic performance class feature You can sing in goblin so your bardic performance inspire courage ability does not affect those who do not understand goblin. PPC:Goblins
Believer's Boon General Wis 13, alignment must be within one step of your deity's Gain use of a 1st-level cleric domain ability. PRG:ACG
Believer's Hands General Believer's Boon, must be lawful good Use lay on hands once per day. PRG:ACG
Bestow Hope General Channel positive energy class feature, Improved Channel When you heal a creature by channeling positive energy, you also relieve its fear. PPC:FoP
Betrayer General Persuasive, Quick Draw, BAB +3 Gain free attack upon successful Diplomacy skill check. PRG:UC
Bewildering Koan General Bluff 1 rank, ki pool class feature, gnome Confuse a creature by bluffing them with an impossible question. PPC:Gnomes
Big Game Hunter General +1 bonus on attack rolls and +2 bonus on weapon damage rolls against Large or larger creatures. RRPG
Black Marketeer General Use black market connections to gather illegal/illicit items.
Blasting Charge General BAB +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack. PRG:ACG
Blazing Channel General (channeling) Turn Undead, channel positive energy class feature When you use your Turn Undead feat, undead failing their saving throw are engulfed in holy fire. This functions identically to catching on fire, but the damage dealt is divine (like the divine damage from flame strike) rather than fire. Water cannot extinguish this holy fire, but any negative energy effect that heals the creature of at least 5 points of damage extinguishes the flames instantly. PPC:C&C
Bless Equipment General CL 3, channel energy Expend channel energy uses to grant one weapon, suit of armor, or shield a weapon, armor, or shield special ability. USH
Improved Bless Equipment General Bless Equipment, CL 9, channel energy Reduce the number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one (to a minimum of one). USH
Greater Bless Equipment General Bless Equipment, Improved Bless Equipment, CL 12, channel energy The duration of your equipment blessings doubles and as a standard action you may bless up to two pieces of equipment with a single blessing, expending uses of channeled energy as if you had only blessed one item. USH
Blessed Striker General BAB +11, ability to cast divine spells, alignment must be within one step of your deity's Your attacks are considered to have the alignments you share with your deity. PRG:ACG
Blinding Light General, Racial Inner Light, aasimar, daylight spell-like ability Whenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect. BoA
Bloated Initiate General Learn the secret art of hemotheurgy to enhance your spells. CoS
Blood Disciple General Associate (a temple). Combine your blood and unholy water to create potions. PPC:AoE
Blood of Heroes General Heroic Fortune Whenever you gain a level, you gain 2 hero points instead of 1. PRG:APG
Blood Ties General Bluff 1 rank, bloodline class feature, gnome Use Bluff instead of Diplomacy when influencing a sorcerous creature. PPC:Gnomes
Blood Vengeance General Half-orc or orc, non-lawful Enter a rage-like state when one of your allies is taken down. PPC:Orcs
Bloodletting General Worship an evil god Whenever you threaten a creature with a critical hit inflict bleed damage in subsequent rounds. PPC:FoC
Blustering Bluff General Cha 13, Bluff 1 rank, Intimidate 1 rank Bully people into believing your Bluff PRG:UI
Bolster Jinx General Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait A jinxed target's penalty on Fortitude, Reflex, or Will saves increases if you have the Great Fortitude, Lightning Reflexes, or Iron Will feat, respectively. PPC:Halflings
Bolstered Resilience General Damage reduction Increase DR against a single attack. PRG:UC
Bonded Mind General, Teamwork As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don't need to whisper or point, and you cannot be overheard. PCS:DS
Bookish Rogue General Minor magic rogue talent Change your rogue talent spell-like abilities with study. PRG:ACG
Boon Companion General Calculate your animal companion/familiar abilities as if they were higher. SoS
Branded for Retribution General Bane class feature Grant ally's weapon the Bane quality against a branded opponent. PRG:UC
Bravery in Action General Bravery class feature, worshiper of a god of luck or drink. You can add the bonus from bravery to your initiative checks. PPC:DA
Breadth of Experience General Dwarf, elf, or gnome; 100+ years old +2 bonus on all Knowledge and Profession checks. PRG:APG
Brilliant Planner General Int 13, character level 5th Use gold to fund unspecified plans PRG:UI
Brilliant Spell General Preparation Int 13, ability to prepare 3rd-level spells Prepare spells faster in a reserved slot PRG:UI
Brutal Obedience
General
Order Obedience, Knowledge (planes) 3 ranks, allegiance to an order During your hour-long reckoning, if you choose to deal lethal damage to yourself, you reach a state of fantastic focus. PPC:PotH
Bully Breed General Handle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class feature Animal companion or mount gains Intimidate as a class skill and can demoralize foes PRG:HA
Burning Amplification General Whenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells' attack rolls and reduce the spell's saving throw DC by 1 to cause any target that is dealt fire damage to catch on fire. The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round. Rather than the normal DC 15 Reflex saving throw to put the fire out, the target must succeed at a Reflex saving throw with a DC equal 10 + the spell's level + the modifier of your spellcasting ability score). You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll. PPC:MaTT
Burn! Burn! Burn! Goblin Goblin, Disable Device 1 rank. You deal an extra 1d4 fire damage with non-magical or alchemical attacks (such as with torches or alchemical fire) and gain a +4 competence bonus to Reflex saves to avoid catching on fire or putting yourself out when on fire. PPC:Goblins
Butterfly's Sting General, Critical Combat Expertise When you confirm a critical hit you may instead deal normal damage and grant the next ally to hit the same creature with a melee attack an automatic critical hit. PPC:FoP

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-C-

Feat Name Category/Type Prerequisites Benefit Source
Calculating Mind General Sacred Geometry, Knowledge (engineering) 5 ranks It's complicated (see text). OM
Call Truce General Cha 15, Persuasive, Diplomacy 5 ranks Call for a truce in combat PRG:UI
Careful Flyer General Acrobatic, Fly 5 ranks Avoid Fly checks and attacks of opportunity when flying slowly PRG:UI
Careful Reader General Linguistics 3 ranks, Spellcraft 3 ranks
PPC:OO
Careful Sneak General Dex 13, Stealth 3 ranks Use Stealth slowly without penalty from most armor PRG:UI
Careful Speaker General Wisdom 13 +2 bonus on some Bluff checks and some Will saves. PCS:ISWG
Cartogramancer General Knowledge (geography) 10 ranks, ability to cast greater teleport Use Knowledge to find a destination for greater teleport PRG:UI
Cartwheel Dodge General Improved evasion class feature, Acrobatics 12 ranks With a successful evasion you may move half your speed. PRG:UC
Cat's Fall General Dex 13, Acrobatics 1 rank Take less damage when falling and always land on your feet PRG:UI
Caustic Slur General Bluff 1 rank, favored enemy class feature, gnome Bluff to insult your favored enemies into becoming overly angry. PPC:Gnomes
Celestial Obedience General Knowledge (planes) 3 ranks, must worship an empyreal lord Gain a special ability or resistance for an empyreal lord after performing a ritual. PRG:CRB
Chakra Initiate General Ability to awaken root chakra Gain 3 serpent-fire ki points for chakras PRG:OA
Chakra Adept General Chakra Initiate, ability to awaken heart chakra Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits PRG:OA
Chakra Master General Chakra Adept, ability to awaken crown chakra Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits PRG:OA
Chakra Mandala General Ki pool If you fail the Fortitude saving throw to maintain your awakened chakras, you take only half the normal damage. PPC:OO
Channel, Improved General (channeling) Channel energy class feature +2 bonus on channel energy DC. PRG:CRB
Channeled Blessing General (channeling) Blessings class feature, channel energy class feature Bestow a blessing on an ally when you channel energy. PRG:ACG
Channeled Revival General (channeling) Channel positive energy 6d6 May expend channel energy to cast breath of life. PRG:UC
Channeled Shield Wall General (channeling) Channel energy 3d6, proficiency with a shield Enhance your shield and the shields of allies adjacent to you. PRG:UM
Channeling Scourge General (channeling) Channel energy class feature, inquisitor level 1st Inquisitor levels count as cleric levels for channeling damage. PRG:UC
Channel Ray General (channeling) Channel energy class feature Channel energy in a ray instead of a burst. PPC:RTT
Channel Spirit General Spirit Ridden or spirit class feature You can willingly allow spirits to possess you, trading a taste of your life for their knowledge and abilities. PPC:HHH
Channeling Variance General Domain class feature, channel energy class feature, must worship and receive spells from a deity Choose one variant channeling ability that matches one of your deity's domains, subdomains, or areas of concern. 3x/day when you channel energy, you can apply the modifications of the chosen variant channeling ability to your channeled energy, including reductions to the damage dealt or healing performed by your channeled energy. (See feat for additional details.)
PPC:MaTT
Charming Performance General Cha 13, Perform (any) 1 rank, bardic performance or raging song You can use Perform, rather than Diplomacy, to improve an NPC's starting attitude toward you. PPC:C&C
Charnel Soldiers General Any teamwork feat, ability to control or create undead When you create undead, they gain one teamwork feat you know as a bonus feat, though they gain its benefits only when cooperating with you or with other undead that you have created. If you control undead with the Command Undead feat or a spell like command undead, they likewise gain one teamwork feat you know as a bonus feat as long as they remain under your control. Intelligent undead gain no benefit from this feat. PPC:C&C
Childlike General Cha 13, halfling +2 on Disguise checks to look like human child, take 10 on Bluff checks. PRG:APG
Child of Two Fates General Knowledge (local) 5 ranks, half-elf Gain a human or elf ally’s teamwork feat temporarily PCS:ISR
Chilling Amplification General Whenever you cast a spell with the cold descriptor, you can take a –1 penalty on attack rolls made with the spell and reduce the spell saving throw's DC by 1 to cause any target that is dealt cold damage by the spell to have its movement speed reduced by 5 feet and become unable to take 5-foot steps. This effect lasts for 1 round + 1 round per 3 spell levels of the spell. You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll. PPC:MaTT
City Sprinter General Street Smarts Move quickly and safely through urban terrain PRG:UI
Clarity of Pain General Con 13, Improved Iron Will, Iron Will Damage yourself to fight off a charm or compulsion PRG:HA
Cleansing Burst General Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature When you channel positive energy to harm or turn undead creatures, any undead creatures in the area lose the ability to cause disease with their melee and ranged attacks for 1d4+1 rounds. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature. Immunity to positive energy negates this ability. When you channel positive energy to heal living creatures, any living creatures in the area gain a +4 sacred bonus on saving throws against disease for 1d4+1 rounds. Creatures not healed by positive energy receive no benefit. . PAP:81
Combat Advice General Grant an ally a competence bonus on next attack roll against a chosen enemy. PPC:RTT
Combat Casting General +4 bonus on concentration checks for casting defensively. PRG:CRB
Combat Distraction Goblin Goblin, Acrobatics 1 rank, Escape Artist 1 rank Your antics in combat cause others to suffer a -2 penalty to Perception and Concentration checks. PPC:Goblins
Command Undead General Channel negative energy class feature Channel energy can be used to control undead. PRG:CRB
Companion Figurine General Handle Animal 1 rank, own a figurine of wondrous power. Use your figurine of wondrous power as your animal companion or familiar. PCh:CTR
Compelling Harmonies General, Teamwork Basic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song As a standard action, you may expend one round of bardic performance to boost the effectiveness of the bardic performance of an ally within 60 feet who also has this feat. Until the beginning of your next turn, if that ally uses a bardic performance that allows a saving throw, increase that saving throw DC by 2. PPC:C&C
Compounded Pain General Mesmerist level 13th, painful stare class feature Apply the effects of two stare feats to painful stares PRG:OA
Conceal Scent General Creatures cannot track you by scent.
Conceal Spell General Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank Conceal evidence of spellcasting PRG:UI
Improved Conceal Spell General Conceal Spell, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd level spells or use a 3rd-level spell-like ability Hide powerful spells more easily PRG:UI
Confabulist General Bluff 9 ranks, Sense Motive 9 ranks Follow a failed lie with another lie PRG:UI
Confounding Tumble Deed General, Panache Amateur Swashbuckler or panache class feature; Canny Tumble, Acrobatics 7 ranks When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round. PRG:ACG
Conscript General Serf in service to a lord When wielding a farm implement (such as hand axe, pick, pitchfork, or scythe) as a weapon, get +1 bonus on damage rolls. When fighting alongside other conscripts get +1 bonus on init checks. PC:TEoG
Contingent Channeling General True healer class feature, Selective Channeling May transfer positive energy to ally who can use it to heal. PRG:UC
Conviction General Cha 13 Vampires are more averse to your holy symbols than normal. BoN
Cooperative Counterspelling General, Teamwork Spellcraft 5 ranks, racial spell-like ability of 1st level or higher When you and an ally with this feat both ready actions to counterspell, you gain additional counterspelling options PCS:ISR
Cooperative Crafting General 1 rank in any Craft skill, any item creation feat +2 bonus on Craft or Spellcraft checks while working together. PRG:APG
Cooperative Disabling General, Teamwork Disable Device 1 rank, trapfinding class feature Ally can attempt a second Disable Device check as an immediate action PRG:UI
Coordinated Blast General, Teamwork Spellcraft 5 ranks, any racial spell-like ability Exclude allies with this feat from area spells and abilities PCS:ISR
Corsair General +2 initiative while on ships, +1 damage with light or one-handed weapons on ships. PC:TEoG
Cosmopolitan General Read and speak two additional languages. PRG:APG
Counterpoint to Inspiration General, Teamwork Basic Harmony, Compelling Harmonies, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song When an ally with this feat is within 60 feet and uses a bardic performance or raging song that grants allies a morale bonus or competence bonus, you may perform the same bardic performance or raging song to increase those bonuses by +1. This increase only lasts as long as you and your ally each maintain the same performance, and cannot be extended with effects like Lingering Performance. Additional bards with this feat beyond the second don't increase the bonuses further. PPC:C&C
Counterspell, Improved General Counterspell with spell of the same school. PRG:CRB
Coven Caster General Changeling As a standard action, you can attempt a special aid another action (1d20 + your choice of your Intelligence or Charisma modifier; DC 10). If you succeed, you can increase an adjacent spellcaster's caster level by 1 until the beginning of your next turn. If you also have the coven witch hex, you can apply this bonus to all members of your coven within 30 feet. PPC:AoE
Craft Cybernetics General Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks Create and install cybertech. PCS:TG
Craft Pharmaceutical General Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks Create pharmaceutical items. PCS:TG
Craft Technological Arms and Armor General Technologist, Craft (mechanical) 7 ranks, Knowledge (engineering) 7 ranks Create technological weapons and armor. PCS:TG
Craft Technological Item General Technologist, Craft (mechanical) 5, Knowledge (engineering) 5 ranks Create technological items. PCS:TG
Cranial Adjustment General Deft Hands or Trepanation You can perform the hypnotism occult skill unlock even if you can't use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use hypnotism one additional time per day. PPC:OO
Cranial Implantation General Self-Sufficient or Trepanation, Heal 7 ranks You can perform the phrenology occult skill unlock, though you must use needles or similar sharp implements rather than your fingertips, dealing 1d3 points of damage to the subject. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use phrenology one additional time per day. PPC:OO
Create Reliquary Arms and Shields General Craft Magic Arms and Armor, ability to cast consecrate or desecrate Make your shield or weapon a holy symbol. PRG:UM
Create Sanguine Elixir General Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer 3 Create an elixir that allows another to use a bloodline power. PRG:UM
Criminal Reputation General Diplomacy 5 ranks, Intimidate 5 ranks Influence criminals more easily PRG:UI
Crusader's Flurry General Channel energy and flurry of blows class feature, Weapon Focus with deity's favored weapon May use flurry of blows with deity's favored melee weapon. PRG:UC
Cutting Humiliation General Persuasive, Intimidate 5 ranks Humiliate someone to weaken Charisma-based checks PRG:UI
Cypher Magic General Int 15, Scribe Scroll. Gain bonuses to CL when using scrolls. PCS:ISWG
Cypher Script General Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature You are more efficient at using your spellbook. PCS:ISWG

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-D-

Feat Name Category/Type Prerequisites Benefit Source
Dark Adept General Drow, character level 3 Gain new spell-like abilities. AP15
Darkness Trick General Use Magic Device 5 ranks, ability to cast darkness Deactivate a magic weapon's light PRG:UI
Deadly Dealer General Arcane Strike, Sleight of Hand 5 ranks Throw cards (such as harrow cards) as if they were darts. PPC:VBL
Deadly Troupe General, Teamwork Perform (act) or Perform (dance) 3 ranks, human Gain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this feat PCS:ISR
Death's Host General Spell Focus (necromancy) You become harder to kill when possessed by the undead. PPC:HHH
Deceitful General +2 bonus on Bluff and Disguise checks. PRG:CRB
Deceptive Exchange General Improved Feint Upon successful feint, you may force opponent to accept an object. PRG:UC
Deep Drinker General Con 13, monk 11, drunken ki class feature Gain 2 temporary ki from drunken ki. PRG:APG
Deepsight General Darkvision 60 feet Your darkvision has a range of 120 feet. PRG:APG
Defending Eidolon General Shield ally class feature Your eidolon sacrifices its attacks to defend you. PRG:UM
Deft Catcher General Skill Focus (Sleight of Hand) Use Sleight of Hand to avoid dropping an item PRG:UI
Deft Hands General +2 bonus on Disable Device and Sleight of Hand checks. PRG:CRB
Deific Obedience General Knowledge (religion) 3 ranks, must worship a deity. Once you've performed a specified obedience, you gain the benefit of a special ability or resistance as indicated in the "Obedience" entry for the god to whom you performed the obedience. PCS:ISG
Delay Blast General Base attack bonus +3, kinetic blast class feature Delay kinetic blast PRG:OA
Demonic Obedience General Knowledge (planes) 3 ranks, must worship a demon lord Gain boons from your demon lord. BoDv2
Deny Death General Ki pool, Endurance Use ki to stave off death. PRG:UM
Desert Dweller General Con 13, Survival 1 rank Starvation, thirst, and extreme heat effects lessened. PCS:ISWG
Destroy Identity General Critical Focus, BAB +11 Whenever you score a critical hit target takes Charisma damage and becomes staggered. PPC:FoC
Destructive Dispel General Ability to cast dispel magic or greater dispel magic, CL 11 Upon successful dispel, opponent must save or is stunned. PRG:UC
Detect Expertise General Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic Detect a creature's magical abilities. PRG:UM
Die for Your Master General Tumor familiar alchemist discovery Tumor familiar dies in place of its master. PRG:UM
Dilettante General +2 bonus in Knowledge skills with 1-5 ranks and make higher DC untrained Knowledge checks. PRG:APG
Dimensional Agility General Abundant step class feature or ability to cast dimension door May take any additional actions remaining after using dimension door or abundant step PRG:UC
Dimensional Assault General Dimensional Agility May use dimension door or abundant step as part of a charge action. PRG:UC
Dimensional Dervish General Dimensional Assault, BAB +6 During full-attack action, you may cast dimension door or use abundant step as a swift action. PRG:UC
Dimensional Maneuvers General Dimensional Dervish, BAB +9 Gain +4 on combat maneuver checks while using Dimensional Dervish. PRG:UC
Dimensional Savant General Dimensional Dervish, BAB +9 Provide flanking from all squares you attack from when using Dimensional Dervish PRG:UC
Diplomatic Ruse General, Teamwork Diplomacy 3 ranks, human Take a free action as part of your initiative check PCS:ISR
Disable Dweomer General Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding Use Disable Device to suppress magic items. PRG:ACG
Disarming Threat Deed General, Panache Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks Use Intimidate without making the target unfriendly. PRG:ACG
Disciplinary Devotee General Psychic discipline class feature Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells PRG:OA
Disconcerting Knowledge General Bardic knowledge class ability or Knowledge domain, Knowledge (any two) 3 ranks each Demoralize a foe by proving you know its weaknesses PRG:HA
Discordant Voice General Bardic performance class feature, Perform (oratory or sing) 10 ranks When using bardic performance, allies deal 1d6 extra sonic damage. PRG:UC
Dislocate
General
Con 13 As a swift action, you can deal 1d8 points of nonlethal damage to yourself as you pop your joints from their sockets, making yourself more flexible though suffering incredible pain. PPC:PotH
Disorienting Maneuver General Dodge, Acrobatics 5 ranks After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent. PRG:UC
Dispel Synergy General Spellcraft 5 ranks Dispel magic target takes a –2 penalty on saves. PRG:UC
Dispelling Fist General Improved Unarmed Strike, ability to cast dispel magic, BAB +11, CL 7 May cast dispel magic as a swift action after an attack. PRG:UC
Disposable Weapon General Weapon Proficiency, BAB +1 Break a fragile weapon to confirm a critical hit. PRG:UC
Disruptive Recall General Spell recall class feature, Spellcraft 5 ranks Use spell recall after disrupting an opponent's spell. PRG:UC
Distant Delivery General Deliver touch spells class feature, phantom class feature Phantom can deliver touch spells 20 feet farther PRG:OA
Distant Jinx General Halfling Jinx trait The range of your jinx increases by 30 feet. PPC:Halflings
Distant Spell Link General Enlarge Spell or Reach Spell; animal companion, eidolon, familiar, or other allied creature with the share spells ability The range of your allied creature's share spells ability increases to close (25 feet + 5 feet for every 2 levels) as long as you have line of effect to the creature when you cast the shared spell. PPC:RTT
Diverse Obedience
General Deific Obedience, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity. You are treated as though you had 2 more Hit Dice than you actually do for the purposes of determining what divine boons you gain as a result of performing your deity’s obedience and whenever you would gain a boon as a result of your Deific Obedience feat (and not through a prestige class), you can choose among the options available for evangelist, exalted, or sentinel boons. PPC:DA
Divination Guide General Ability to cast augury or divination, CL 3 When you cast augury or divination, you gain a +1 sacred bonus on all saving throws for 10 minutes per your CL in the class you used to cast the spell. PPC:FoP
Divine Communion General Wisdom 13, alignment must match that of your worshiped deity. Once per day as a swift action, you can ponder whether or not your deity would approve or disapprove of a particular course of action, and whether that action would impact your alignment. The GM decides if the action is one your deity would approve of, and if it is, you gain an insight bonus equal to your Wisdom modifier (minimum of +1) on any d20 roll made in association with that action during this round. For every 3 ranks you have in Knowledge (religion), you can use this ability an additional time per day, to a maximum of 6 times a day. PPC:DA
Divine Deception General Knowledge (religion) 5 ranks, Use Magic Device 5 ranks +5 bonus on UMD checks with divine items. Faction Guide
Divine Defiance General
You gain a +2 bonus on saving throws against divine spells and the spell-like abilities granted by levels in a divine casting class. F&P
Divine Interference General Divine spellcaster, CL 10 Sacrifice a spell to force an enemy to reroll a successful attack against your ally. PRG:UM
Divine Protection General Cha 13, Knowledge (religion) 5 ranks Gain a bonus equal to your Charisma bonus on a saving throw. PRG:ACG
Diviner's Delving General Spell Focus (divination) +2 bonus on CL checks with divinations. PRG:APG
Dog Killer-Horse Hunter Goblin Goblin, Handle Animal 1 rank You gain a +2 morale bonus on attack and damage rolls as well as rolls to confirm critical hits against dogs and horses (and similar creatures). PPC:Goblins
Double Bane General Bane class feature, Two-Weapon Fighting Apply your bane to a second weapon. PRG:UC
Draconic Defender General Con 17, Toughness Grant a nearby ally your dodge bonus from fighting defensively or Combat Expertise. DR
Draconic Discipline General Wis 17, base Will +10, any lawful alignment, dragon type Get a second retry on necromancy or mind-affecting enchantment spells. DR
Dragonbane Aura General Aura of courage class feature, CL 8 Aura of courage expands and grants protection against dragon breath weapons. PRG:UM
Drunkard's Recovery General Con 13 Alcohol automatically stabilizes you PRG:UI
Dual Enhancement General Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature Imbue two weapons with divine bond or sacred weapon instead of just one. PRG:ACG

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Feat Name Category/Type Prerequisites Benefit Source
Eagle Eyes General Wis 13, keen senses racial trait Ignore up to –5 due to distance on visual Perception checks. PRG:APG
Echoes of the First World General, Teamwork Knowledge (nature) 2 ranks, gnome subtype Gain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat PCS:ISR
Eclectic General Human Gain an additional favored class. PRG:APG
Eclipse Strike General, Teamwork Tiefling, darkness racial spell-like ability When flanking with another ally who has this feat, make an eclipse strike to blind a target PCS:ISR
Efficient Focus Shift General Occultist level 7th Shift mental focus points without losing any 2/day PRG:OA
Effortless Trickery General Gnome Maintain concentration as a swift action with an illusion. PPC:Gnomes
Eldritch Assault General Blind-Fight, Improved Initiative Whenever you attack from total concealment provided by a magical source (such as the displacement or invisibility spells), the first attack roll you make each round that is a critical threat is automatically confirmed as a critical hit. PPC:MaTT
Eldritch Eye General Knowledge (arcana) 4 ranks, ability to cast arcane spells Gain a third eye with magic powers. PCS:ISWG
Eldritch Heritage General Cha 13, Skill Focus in bloodline skill, character level 3 Gain a bloodline power. PRG:UM
Eldritch Heritage, Improved General Cha 15, Eldritch Heritage, character level 11 Gain an additional bloodline power. PRG:UM
Eldritch Heritage, Greater General Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17 Gain a higher-level sorcerer bloodline power. PRG:UM
Elemental Channel General Channel energy class feature Channel energy can harm or heal elementals. PRG:CRB
Elemental Focus General +1 bonus on save DCs for one energy type. PRG:APG
Elemental Focus, Greater General Elemental Focus +1 bonus on save DCs for one energy type. PRG:APG
Elongated Cranium General Gain bonuses and penalties based on head shape PRG:OA
Emotional Conduit General Shared consciousness class feature Gain new spells tied to phantom's emotional focus PRG:OA
Empath General Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank Read emotions quickly and often, but open your mind to risk PRG:OA
Endurance General +4 bonus on checks to avoid nonlethal damage. PRG:CRB
Diehard General Endurance Automatically stabilize and remain conscious below 0 hp. PRG:CRB
Endure Pain General Survived being tortured 10 or more times May make a saving throw to reduce nonlethal damage. CoG
Energy Channel General Channel energy class feature; Air, Earth, Fire, or Water domain or blessing Spend channel energy to deal extra energy damage with weapon attacks. PRG:ACG
Eschew Materials General Cast spells without material components. PRG:CRB
Esoteric Linguistics General Skill Focus (Linguistics) Use Linguistics in place of some Use Magic Device and Spellcraft checks. PRG:ACG
Eternal Enmity General Knowledge (varies) 3 ranks, hatred racial trait Deal +1d6 precision damage against hated foes PCS:ISR
Evolved Companion General Cha 13, animal companion class feature Companion gains a 1-point eidolon evolution. PRG:ACG
Evolved Familiar General Int 13, Cha 13, familiar class feature Familiar gains a summoner evolution. PRG:UM
Evolved Summoned Monster General Augment Summoning, Spell Focus (conjuration), ability to cast summon monster I Summoned monster gains a 1-point eidolon evolution. PRG:ACG
Exorcising Mutilation General Con 15, Clarity of Pain Grievously damage yourself to fight off a dominate effect or possession PRG:HA
Exorcist General Iron Will, can’t have a patron deity You can stagger incorporeal and possessed creatures through sheer force of will. PPC:HHH
Expanded Arcana General Caster level 1st, see feat Add one or two spells to list of spells known. PRG:APG
Expanded Metakinesis General Kinetic blast class feature, metakinesis class feature. Select one of the following metamagic feats: Disrupting Spell, Ectoplasmic Spell, Furious Spell, Merciful Spell, or Piercing Spell. By accepting 1 point of burn, you can alter your kinetic blast as if using the selected metamagic feat. PPC:MaTT
Expanded Phrenic Pool General Phrenic pool class feature Gain 2 additional phrenic pool points PRG:OA
Expanded Preparation General Arcanist 1 Gain extra spell slots. PRG:ACG
Expanded Summon Monster General Ability to cast a summon monster spell. You add additional monsters to your list of summonable options. PPC:MSH
Expansive Trap Ability General Ability to use ranger traps or land mines Your ranger traps and land mines have a larger area of effect. PPC:RTT
Expeditious Sleuth General Perception 3 ranks, inspiration or lore master class feature Search faster and gain a +2 bonus when you take 20 PRG:UI
Experienced Vagabond General Bluff 1 rank, Knowledge (local) 1 rank, member of an underclass Bonus when dealing with criminals and unsavory characters. PC:TEoG
Exploit Lore General Monster lore class feature, BAB +11 Use your lore to gain attack and damage bonus against a single creature. PRG:UM
Exquisite Sneak General Dex 15, Careful Sneak, Stealth 6 ranks Use Stealth without penalty from most armor PRG:UI
Extend Resonant Power General Caster level 7th, mental focus class feature Share resonant powers with an ally PRG:OA
Extended Animal Focus General Animal focus class feature Add your Wisdom modifier to the number of minutes per day you can use animal focus. PRG:ACG
Extended Bane General Bane class feature Bane is extended a number of rounds equal to your Wisdom. PRG:UM
Extended Scrying
General
Ability to cast a spell of the scrying subschool Any scrying spell you cast lasts twice as long as normal, as if it were cast as an extended spell with the Extend Spell metamagic feat. Additionally, when you cast a scrying spell with a casting time of 10 minutes or longer, that casting time is halved. PPC:PotH
Extended Stare General Hypnotic stare class feature Increase hypnotic stare's range by 10 feet PRG:OA
Extra Amplification General Phrenic amplification class feature Gain one additional phrenic amplification PRG:OA
Extra Arcana General Magus arcana class feature Gain an additional magus arcana. PRG:UM
Extra Arcane Pool General Arcane pool class feature Arcane pool increases by 2. PRG:UM
Extra Arcanist Exploit General Arcanist exploit class feature Gain an additional arcanist exploit. PRG:ACG
Extra Bane General Bane class feature May use bane ability 3 additional times per day. PRG:UC
Extra Bombs General Bomb class feature Throw two additional bombs per day. PRG:APG
Extra Cantrips or Orisons General Ability to cast cantrips or orisons Gain 2 additional cantrips or orisons known. PRG:UM
Extra Channel General Channel energy class feature Channel energy two additional times per day. PRG:CRB
Extra Contingency General Character level 19th Have two active contingency effects PRG:UI
Extra Discovery General Discovery class feature You gain one additional discovery. You must meet all of the prerequisites for this discovery. PRG:APG
Extra Evolution General Eidolon class feature Eidolon adds 1 point to its evolution pool. PRG:UM
Extra Focus Power General Focus power class feature Gain one additional focus power PRG:OA
Extra Gnome Magic General Cha 13, Gnome Gain more uses of your gnome spell-like abilities. PPC:Gnomes
Extra Hex General Hex class feature Gain one additional hex. PRG:APG
Extra Inspiration General Amateur Investigator or inspiration class feature Gain three uses of inspiration. PRG:ACG
Extra Investigator Talent General Investigator talent class feature Gain an additional investigator talent. PRG:ACG
Extra Ki General Ki pool class feature Increase your ki pool by 2points. PRG:CRB
Extra Lay On Hands General Lay on hands class feature Use lay on hands two additional times per day. PRG:CRB
Extra Martial Flexibility General Martial flexibility class feature Gain three uses of martial flexibility. PRG:ACG
Extra Mental Focus General Mental focus class feature Gain 2 additional points of mental focus PRG:OA
Extra Mercy General Mercy class feature Your lay on hands benefits from one additional mercy. PRG:CRB
Extra Mesmerist Tricks General Mesmerist trick class feature Implant two additional tricks per day PRG:OA
Extra Panache General, Panache Amateur Swashbuckler or panache class feature Gain 2 extra panache points. PRG:ACG
Extra Performance General Bardic performance class feature Use bardic performance for 6 additional rounds per day. PRG:CRB
Extra Rage General Rage class feature Use rage for 6 additional rounds per day. PRG:CRB
Extra Rage Power General Rage power class feature Gain one additional rage power. PRG:APG
Extra Ranger Trap General Trap class feature Set traps two additional times a day. PRG:UM
Extra Reservoir General Arcane reservoir class feature Gain 3 more points in your arcane reservoir. PRG:ACG
Extra Revelation General Revelation class feature Gain one additional revelation. PRG:APG
Extra Rogue Talent General Rogue talent class feature Gain one additional rogue talent. PRG:APG
Extra Slayer Talent General Slayer talent class feature Gain an additional slayer talent. PRG:ACG
Extra Summons General Ability to cast summon monster as a spell-like ability, summoner 1 Gain 1 extra use of summon monster per day. PRG:UM
Extra Touch Treatment General Touch treatment class feature Use touch treatment two additional times per day PRG:OA
Extra Variance General Channeling Variance or variant channeling ability, channel energy class feature. You gain one additional variant channeling ability that matches one of your deity's domains, subdomains, or areas of concern. Three times per day, you can apply the modifications of this variant channel energy, reducing the damage dealt or healing performed by your channeled energy as normal. You cannot apply more than one variant channeling ability to your channeled energy at once. PPC:MaTT
Extra Wild Talent General Kineticist level 6th Gain a wild talent at least 2 spell levels lower than maximum PRG:OA
Extraplanar Conjunction General, Teamwork Any racial spell-like ability, outsider Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability PCS:ISR
Eyes of Judgment General Detect alignment ability class feature, CL 6 Determine target's exact alignment after 3 rounds of observation. PRG:UM
Eyes of the Twilight General Sharp Senses, Perception 7 ranks, keen senses racial trait, low-light vision Creatures in dim light don’t gain concealment from you PCS:ISR
Eye for Ingredients General Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks Save money buying material components PRG:UI

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Feat Name Category/Type Prerequisites Benefit Source
Falconry Master General Cha 13, Animal Affinity, animal companion class feature Bonuses when dealing with birds of prey. PCS:ISWG
Familiar Bond General Iron Will You gain a familiar, as the wizard arcane bond class feature. You do not gain the special ability the familiar normally grants its master, and the familiar does not gain the deliver touch spells, scry on familiar, share spells, speak with animals of its kind, or spell resistance special abilities. Otherwise, your total HD are used as your wizard level for determining the familiar's abilities. PPC:FF
Improved Familiar Bond General Familiar Bond, Iron Will Your familiar gains all the normal abilities available to a familiar of a wizard with a level equal to your total HD. You also gain the special ability normally gained by a master of your type of familiar. PPC:FF
Familiar, Improved General Ability to acquire a familiar Gain a more powerful familiar. PRG:CRB
Far-Roaming Familiar General Int 13, have a familiar You retain your empathic link to your familiar regardless of distance, though lead blocks the link at distances greater than 1 mile (similar to the way lead blocks detect magic effects). PPC:FF
Famine Tolerance General Moroi or nosferatu vampire Go for longer periods between feedings without taking penalties. BoN
Fascination Jinx General Bardic performance class feature, Halfling Jinx trait A creature you jinx that is fascinated by a bard's fascinate ability takes a –10 penalty on initiative checks while affected by the jinx. A creature under the effect of your fascinate ability has a –2 penalty on its save against your jinx. PPC:Halflings
Fast Crawl General Move at half speed while prone. Faction Guide
Fast Drinker General Con 18, drunken ki class feature Drink as a swift action. PRG:APG
Fast Empathy General Handle Animal 5 ranks, wild empathy class feature Use wild empathy as a standard action. PRG:UM
Fast Healer General Con 13, Diehard, Endurance Regain additional hit points when healing. PRG:APG
Favored Defense General Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy. PRG:APG
Favored Enemy Spellcasting General Ability to cast spells Spell DCs are 1 higher for your chosen enemy. PRG:ACG
Favored Judgment General Wis 13, judgment class feature Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list. PRG:UM
Favored Prestige Class
General
Choose one prestige class and one skill that is a class skill for that prestige class. Whenever you gain a level in that prestige class, you receive +1 hit point or +1 skill rank. You gain a +2 bonus on checks using the skill you chose from that prestige class’s class skills. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This bonus stacks with the bonus granted by Skill Focus, but does not stack with a bonus granted by any other feat (such as Magical Aptitude or Persuasive).PPC:PotR
Fear Eater General Cha 13, Iron Will, no immunity to fear effects Transfer others’ fear effects to yourself PRG:HA
Fearless Aura General Aura of courage class feature, CL 8 Aura of courage expands and makes allies immune to fear effects. PRG:UM
Fearsome Finish General Intimidating Prowess Gain a bonus on Intimidate checks when you reduce and enemy to 0 or fewer hit points. PPC:FoC
Feign Curse General Deceitful, Bluff 5 ranks, Spellcraft 1 rank Trick an enemy into thinking she's cursed PRG:UI
Ferocious Horde General, Teamwork Orc, ferocity racial trait Gain +2 morale bonus on attack rolls when you and an ally with this feat are both at or below half hit points PCS:ISR
Fey Foundling General Can only select at 1st level Magical healing works better on you. PCS:ISWG
Fey Spell Lore General Cha 13, Spellcraft 1 rank, ability to cast druid spells Add fey-themed spells to your druid spell list PRG:UI
Fey Spell Versatility General Cha 13, Spellcraft 1 rank, ability to cast ranger spells Add enchantments, illusions, or curses to your ranger spell list PRG:UI
Field Repair General Craft 4 ranks Take no penalty for repairs made with improvised materials. PRG:UC
Fiendish Darkness General Darkness spell-like ability, tiefling You can use darkness three times per day as a spell-like ability. PPC:Fiends
Fiendish Darkness, Improved General Fiendish Darkness, darkness spell-like ability, CL 3, tiefling You gain a +2 bonus to your effective CL when using your darkness spell-like ability. In addition, whenever you cast a spell with the [evil] descriptor that targets another creature, you can spend a swift action to apply the effects of your darkness spell-like ability to the spell cast, with the darkness effect centered on the spell's target. Using the darkness spell-like ability in this way expends all three uses of it for the day, and it cannot be used if fewer than three uses of it remain for that day. PPC:Fiends
Fiendish Facade General Tiefling, must be taken at 1st level Gain different ability modifiers from being tied to a specific race of fiends. PPC:Fiends
Fiendish Heritage General Tiefling, must be taken at 1st level Choose different racial abilities from normal for Tiefling. AP25
Fiendish Resilience General Dex 13, evasion class feature, tiefling Choose one of the following energy types that you have resistance to: cold, electricity, or fire. Anytime you make a Reflex saving throw against an attack that deals the selected type of energy damage and is subject to your evasion class feature, you gain a +4 competence bonus on the save. PPC:Fiends
Fiendish Sorcery, Improved General Fiendish Darkness, darkness spell-like ability, CL 3, tiefling If you are a sorcerer and possess the Rakshasa bloodline or Shadow bloodline, treat your Charisma score as 2 points higher for all sorcerer class abilities. PPC:Fiends
Fight On General Con 13; dwarf, Half-orc, or orc Gain temporary hit points when reduced to 0. PRG:APG
Fire God's Blessing General Half-orc or orc, worshiper of a fire god Heal hit points when dealing fire damage to the enemy. PPC:Orcs
Fire Music General Spellcraft 5 ranks, ability to cast bard spells, ability to cast at least one arcane fire spell from another class Replace bard spell damage with fire damage, summoned monsters gain fire attacks. PRG:UM
Fleet General Your base speed increases by 5 feet. PRG:CRB
Flensing Strike Monster Sneak attack +3d6, bleeding sneak attack rogue trick or bleed universal monster ability. When you successfully inflict sneak attack damage on a foe with a slashing weapon, your attack doesn't go particularly deep, but you do carve away a significant portion of skin and flesh. If this sneak attack inflicts bleed damage, the victim of the sneak attack is sickened by the pain and has its natural armor bonus (if any) reduced by a number of points equal to the number of sneak attack dice you possess. These penalties persist as long as the bleed damage persists. Multiple strikes on the same foe do not stack the bleed damage, but the penalty to natural armor does stack, to a maximum penalty equal to the target's normal full natural armor score. PCS:DR
Flexible Hex General Wandering hex class feature Change wandering hex with a swift action. PRG:ACG
Flexible Wizardry General Spell Mastery, wizard 1 Prepare some spells flexibly. PRG:ACG
Improved Flexible Wizardry General Flexible Wizardry, wizard 8 Flexibly prepare more spells. PRG:ACG
Flow of Elements General, Teamwork Ability to cast spells; ifrit, oread, sylph, or undine Change all or part of a spell’s damage to the energy type associated with the race of an adjacent ally who has this feat PCS:ISR
Focused Disbelief General Divine Defiance You gain SR equal to 11 + your character level vs. spells and spell-like abilities described by the Divine Defiance feat. You can lower this resistance for 1 round as a standard action. F&P
Focused Eidolon General Shield ally class feature Gain +4 on concentration checks while adjacent to your eidolon. PRG:UM
Focused Inspiration General Inspiration class feature, keen recollection class feature Roll d8s or higher when you use inspiration on chosen skills. PRG:ACG
Focused Phantom General Spiritual interference class feature Gain +4 on concentration checks while phantom is adjacent or within your consciousness PRG:OA
Fool Magic General Deceitful, Disguise 1 rank, Use Magic Device 1 rank Use Disguise to fool magic items PRG:UI
Force Dash General BAB +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell Lose a prepared spell or a spell slot to increase your speed. PRG:ACG
Formula Recollection General Spellcraft 5 ranks, keen recollection class feature When a spell is cast, record its formula later. PRG:ACG
Fortune Teller General Ability to cast divination spells Cast some divination spells at +1 CL. PCS:ISWG
Fox Shape General, Kitsune Cha 13, BAB +3, kitsune You can shapechange to a fox. Your bite attack's damage is reduced to 1d3 but you gain a +10 racial bonus on Disguise checks made to appear as a fox. DEP
Free Spirit General Cha 13, chaotic alignment +2 bonus on saves vs. mind-affecting and on escape attempts. PCS:ISWG
Friendly Switch General BAB +1 Switch places with an ally as part of a 5-foot-step. SoS
Furious Finish General Rage class feature, Vital Strike, BAB +6 Deal maximum damage and end your rage. PRG:UC

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Feat Name Category/Type Prerequisites Benefit Source
Galley Slave General Profession (sailor) 1 rank, current or former galley slave +2 bonus to Profession (sailor) checks and +2 damage bonus to first hit on ship. TEoG
Gaze Reflection General Spellcraft 10 ranks, bold stare and mesmerist tricks class features Use your stare to ignore or reflect gaze attacks PRG:UI
Gliding Steps General Dodge, Mobility, Nimble Moves, ki pool Use ki to provoke fewer attacks of opportunities while moving. PRG:UM
Glorious Heat General Ability to cast divine spells, CL 5 When you cast a divine spell with the [fire] descriptor you heal an ally within 30 ft. half your level in hp and grant the ally +1 morale bonus to attacks until end of its turn. PPC:FoP
Gnome Trickster General Cha 13, gnome, gnome magic racial trait Use mage hand and prestidigitation once per day. PRG:APG
Godless Healing General Cannot have a patron deity Heal yourself 1d8 + level hp 1/day. PCS:ISWG
Go Unnoticed General Dex 13, Small size or smaller Make Stealth check against flat-footed opponents during first round of combat. PRG:APG
Grant Initiative General Cunning initiative class feature Grant bonus to initiative to ally. PRG:UM
Grappled Caster General Combat Casting You gain a +4 bonus on concentration checks to cast spells while grappled. This bonus stacks with the bonus granted by Combat Casting. PPC:MeTT
Great Fortitude General +2 on Fortitude saves. PRG:CRB
Great Fortitude, Improved General Great Fortitude Once per day, you may reroll a Fortitude save. PRG:CRB
Greater Channel Smite General Channel Smite, BAB +8 Can exchange channel positive energy to create pool of damage dice. PRG:UC
Greater Mercy General Cha 13, lay on hands class feature, mercy class feature Lay on hands heals extra hit points if the target doesn't need a mercy. PRG:UM
Greater Wild Empathy General Knowledge (nature) 5 ranks, wild empathy class feature Use wild empathy to intimidate and expand the creatures it can affect. PRG:UM
Green Faith Acolyte General Follower of the Green Faith Your spells work more efficiently on plants. PCS:ISWG
Groundling General Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability. PRG:APG
Group Deliver Touch Spells General, Teamwork Group Shared Spells, have a familiar with the share spells and deliver touch spells abilities You and any allies with this feat can cast spells through one another's familiars as though each ally had the share spells ability with each other familiar. This feat otherwise functions as the share spells ability. PPC:FF
Group Shared Spells General, Teamwork Have a familiar with the share spells ability You and any allies with this feat can cast spells with a target of "you" on each other's familiars as touch spells. Both the target familiar and that familiar's master must be willing for the spell to take effect. You can cast spells on each other's familiars even if the spells would not normally affect creatures of the targeted familiar's type. FF
Guided Hand General Channel Smite, proficiency with deity's chosen weapon May use Wisdom modifier for attack rolls with favored weapon. PRG:UC
Guild Partner General Associate (a guild). Whenever you are in a settlement that is the size of small town or larger, you can purchase (but not sell) items through your contacts. PPC:AoE
Gunslinger General BAB +4, Weapon Focus (any firearm), proficiency with any firearm When you attack with a firearm, you do not provoke attacks of opportunity. PCS
Gunsmithing General May create, repair, and restore firearms. PRG:UC

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Feat Name Category/Type Prerequisites Benefit Source
Hand's Autonomy General Possessed Hand Your possessed hand can act independently. PPC:HHH
Hand's Detachment General Hand’s Autonomy, Possessed Hand Your possessed hand can painlessly pull free of your body or reattach itself, leaving you with a bloodless but raw-looking stump at the end of one arm while the hand itself performs remote tasks under your command, acting in many ways like a strange familiar PPC:HHH
Hand's Knowledge General Possessed Hand The connection to the memories of the spirit possessing your hand deepens. PPC:HHH
Hand's Sight General Possessed Hand While your possessed hand isn’t carrying anything, you gain darkvision with a range of 60 feet and cannot be flanked. PPC:HHH
Harmonic Sage General Bardic performance class feature, Knowledge (engineering) 5 ranks Gain extra abilities when performing within an artificial structure. PRG:UC
Harmonic Spell General Bardic performance ability Casting spells extends duration of your bardic performance. PCS:ISWG
Harrowed General +1 on saves vs. enchantment; can draw Harrow cards for bonuses. PCS:ISWG
Harrowed Summoning General Harrowed When you cast a conjuration (summoning) spell or use a spell-like ability to summon one or more creatures, you can draw two random cards from a complete harrow deck you own. HH
Haruspicy General Knowledge (religion) 3 ranks If you perform a successful coup de grace, you gain a +2 circumstance bonus on skill checks attempted as part of a single occult ritual or occult skill unlock performed within the next minute. PPC:OO
Hellcat Stealth General Skill Focus (Stealth), Stealth 6 ranks You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty. Ch:EoD
Helpless Prisoner General Bluff 5 ranks, Escape Artist 1 rank, gnome Make Bluff checks to convince captors of your harmlessness. PPC:Gnomes
Hermean Blood General Can only select at 1st level 2 skills of your choice are class skills. PCS:ISWG
Hero's Fortune General You gain a hero point. The maximum number of hero points you can have at any one time is increased to 5. PRG:APG
Heroic Defiance General Diehard, Endurance, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round. PRG:APG
Heroic Recovery General Diehard, Endurance, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save. PRG:APG
Hidden Presence General Int or Cha 17, ability to cast possession or Abjurations and divinations treat you as the greater possession possessed creature PRG:OA
Manipulative Presence General Int or Cha 19, Hidden Presence Modify a possessed creature's memories PRG:OA
Intrusive Presence General Int or Cha 21, Hidden Presence, Manipulative Presence Read the mind of a possessed creature PRG:OA
Hide-Out General Associate (an assassins guild). Anyone attempting to locate or scry upon you finds it more difficult. PPC:AoE
High Magic Focus General, Teamwork Any metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, human Spontaneously apply metamagic feats without using higher-level spell slots or increasing casting time if allies ready an action to cast the same spell PCS:ISR
Hindrance Dismissal General You can dismiss any pit spell (such as create pit, hungry pit, spiked pit, and similar spells with 'pit' in their names) or wall spell (such as wall of fire, wall of ice, and similar spells with 'wall' in their names) you cast. The spells must have a duration of at least 1 round. This ability follows the normal rules for dismissing spells, allowing you to dismiss conjured pits and walls as a standard action. PPC:MaTT
Hymn Singer General Bardic performance, good alignment, worshiper of a good deity Your bardic performances keep vampires at bay. BoN

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Feat Name Category/Type Prerequisites Benefit Source
Imperial Knight General BAB +6, heavy armor proficiency, proficient in a martial weapon Gain a cohort (see Leadership); cohort is human or halfling commoner, expert, or warrior with Squire feat. When within 10 ft. of squire, get +2 bonus on init checks and +1 dodge bonus to AC. PC:TEoG
Imperial Squire General BAB +1, proficient in a martial weapon When within 50 ft. of a mounted ally with the Mounted Combat feat, gain +2 bonus on init. If ally is injured, gain +1 dodge bonus on AC as long as you are within 10 ft. of him. PC:TEoG
Implant Bomb General Heal 5 ranks, delayed bomb alchemist discovery Implant a bomb in a willing or helpless creature. PRG:UM
Implement Focus General Occultist level 3rd Use generic focus efficiently with an implement PRG:OA
Improved Dirge of Doom General Ability to perform dirge of doom Dirge of doom expands to 60 feet and can cause fear up to frightened. PRG:ACG
Greater Dirge of Doom General Improved Dirge of Doom, ability to perform dirge of doom Your dirge effects linger and can cause fear up to panicked. PRG:ACG
Improved Duck and Cover General, Teamwork Duck and Cover When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage. PRG:ACG
Improved Spell Sharing General, Teamwork Ability to acquire an animal companion, eidolon, familiar, or special mount Divide spell duration with the companion creature. PRG:ACG
Incorporeal Intuition General Psychic Sensitivity or the ability to cast psychic spells, Spirit Sense Notice adjacent incorporeal creatures inside walls PRG:HA
Infectious Weapons General Ability to cause disease with a natural weapon via an extraordinary or supernatural ability Creatures damaged by your ranged and melee weapon attacks have a chance to contract disease, as though they were damaged with your disease-spreading natural weapon. PAP:81
Inner Light General, Aasimar Aasimar, daylight spell-like ability Whenever you cast your daylight spell-like ability, you do so as if your CL were one higher. Whenever an enemy successfully counters or dispels your daylight spell-like ability, you and any allies within a 20-foot radius gain darkvision 60 feet for a number of rounds equal to your character level. This is a supernatural effect. BoA
Insightful Advice General Perform (oratory) 3 ranks Aid allies all day long PRG:UI
Insightful Delivery General Poison use class feature, studied strike +4d6 Increase the DC of poison delivered with studied strike. PRG:ACG
Insightful Gaze General Stern gaze class feature, Sense Motive 5 ranks When using Sense Motive, roll twice and take the higher roll. PRG:UM
Inspired Alchemy General Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature Spend time and inspiration to recreate a consumed extract. PRG:ACG
Inspired by Fear General Ability to perform dirge of doom You and allies in your dirge of doom effect gain a +4 bonus against fear. PRG:ACG
Inspired Strike General Studied combat class feature Expend inspiration to increase the damage dealt with the studied combat. PRG:ACG
Inspiring Mentor General Cha 13, inspire competence bardic performance Inspire competence affects allies within 30 feet PRG:UI
Inspiring Talent General, Teamwork Half-elf, adaptability or ancestral arms racial trait Share benefits of an ally’s Skill Focus or weapon proficiencies in certain situations PCS:ISR
Instant Judgment General Second judgment class feature May pronounce or change a judgment as an immediate action. PRG:UC
Intimidating Bane General Bane class feature, Dazzling Display, character level 8 Gain +2 bonus on Dazzling Display while bane is active. PRG:UC
Intimidating Gaze General Stern gaze class feature, Intimidate 5 ranks When using Intimidate, roll twice and take the higher roll. PRG:UM
Intimidating Glance General Hypnotic stare class feature Demoralize hypnotic stare target as a swift action PRG:OA
Intimidating Performance General Ability to start performances or raging song as move action, bardic performance or raging song class feature Demoralize foes with a successful Perform check. PRG:ACG
Intoxicating Flattery General Deceitful, Bluff 5 ranks Flatter someone to weaken Wisdom-based checks PRG:UI
Invoke Primal Instinct General Bluff 1 rank, wild shape class feature, gnome Expend one use of wild shape, and make a Bluff check to cause all creatures within 30 ft. that fail a Will save to regard you as a figure of either fear or contempt. PPC:Gnomes
Ironclad Logic General Int 19, Diplomacy 3 ranks Gain a +4 bonus on Diplomacy checks and use Intelligence in verbal duels PRG:UI
Ironguts General Con 13; dwarf, half-orc, or orc +2 on saves against nausea, sickening, and ingested poisons. PRG:APG
Ironhide General Con 13; dwarf, half-orc, or orc +1 natural armor bonus to AC. PRG:APG
Iron Will General +2 bonus on Will saves. PRG:CRB
Iron Will, Improved General Iron Will Once per day, you may reroll a Will save. PRG:CRB

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Feat Name Category/Type Prerequisites Benefit Source
Jinx Alchemy General Swift alchemy class feature, Halfling Jinx trait A creature suffering from one of your jinxes cannot benefit from the effects of potions, elixirs, or any other substance that he must ingest in order to activate. PPC:Halflings
Judgment Surge1 General Judgment class feature1 Gain improved versions of your judgments. PRG:UM
Juju Way General, Teamwork Knowledge (religion) 3 ranks, human Cast touch spells at a range of 20 feet when targeting a willing ally who has this feat PCS:ISR

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FAQ

What are the prerequisites for Judgment Surge? The table doesn't match the feat entry.

The text on page 153 of Ultimate Magic is correct.

Official Update: Remove "judgment twice per day class feature" from the Prerequisites.

Editor's Note: The update has been applied to the table entry.

[Source]

-K-

Feat Name Category/Type Prerequisites Benefit Source
Keen Scent General Wis 13, half-orc or orc Gain the scent special ability. PRG:APG
Smell Fear General Keen Scent, half-orc or orc +4 on Perception checks to detect frightened creatures. PRG:APG
Keif Euphoria General Keif Addict or Keif Magic Gain a bonus to your Willpower while under the effects of drug. GTK
Keif Healing General Keif Addict or Keif Magic Heal by using a drug. GTK
Keif Magic General Able to cast 2nd-level spells, keif user, and Spell Focus (enchantment) or Spell Focus (necromancy) You can easily recognize all forms of keif, including tainted or false forms, and gain a +5 competence bonus to Appraise checks made to determine the value of keif or realize that a substance is not the real thing. You gain a +1 bonus on Fortitude saving throws and a +2 bonus on saving throws against poison. This feat counts as the Endurance feat for the purpose of qualifying for the Diehard feat. GTK
Keif Rejuvenation General Keif Addict Stave off the effects of death while using a particular kind of drug. GTK
Ki Stand General Ki pool Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so. PRG:UM
Kinetic Counter General Cold simple blast, fire simple blast, or water simple blast Use kinetic blast to counter an opposing element kinetic blast class feature PRG:OA
Kinetic Leap General Acrobatics 3 ranks, kinetic blast class feature Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks) PRG:OA
Kinslayer General Knowledge (varies) 3 ranks, evil alignment Deal +1d6 precision damage against creatures of your type and subtype PCS:ISR
Knockout Artist General Sneak attack class feature, Improved Unarmed Strike Gain +1 damage per sneak attack when dealing nonlethal sneak damage. PRG:UC

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-L-

Feat Name Category/Type Prerequisites Benefit Source
Lay of the Land General Animal focus class feature, wild empathy class feature Gain lesser version of favored terrain class feature. PRG:ACG
Leadership General Character level 7 Gain a cohort and followers. PRG:CRB
Practiced Leadership General Leadership, membership in the same organization as cohort As long as you and your cohort maintain membership in good standing within the same organization, your cohort gains a +4 morale bonus on Will saves against enchantment spells and effects. Additionally, your cohort is treated as though she possessed the same teamwork feats you do for the purpose of determining whether you receive a bonus from your teamwork feats. Your cohort doesn't receive any bonuses from these feats unless she actually possesses the feats. If you and your cohort belong to one of the organizations listed in this section, your cohort gains the practiced leadership benefit associated with your organization. If a benefit grants your cohort access to a spell-like ability, the CL of the effect is 1st or equal to your cohort's CL, whichever is higher. COB
Leaf Singer General Cha 13, bardic performance, elf or half-elf Gain benefits to bardic performance in forests and against fey. PRG:APG
Learn Ranger Trap General Survival 5 ranks Learn a single ranger trap. PRG:UM
Legendary Influence General Lesser spirit power class feature Gain a different feat from each legend PRG:UI
Improved Legendary Influence General Legendary Influence, propitiation class feature Gain two different feats from each legend PRG:UI
Letter Fury Goblin Goblin, rage class feature If someone reads or writes in your presence you may activate your rage ability for one round for free. GOG
Lie Low General If you have been prone since the end of your last turn, the penalty on Perception checks for others to notice you increases by 1 for every 20 feet between you and the observer, to a maximum increase of 5 at 100 feet. PPC:RTT
Life-Dominant Soul General Dhampir Both positive and negative energy heal you. BON
Life Lure General Channel positive energy class feature Channel positive energy to fascinate undead. PRG:UM
Lifeless Gaze General Iron Will, Bluff 5 ranks Gain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken condition PRG:HA
Lightning Reflexes General +2 bonus on Reflex saves. PRG:CRB
Lightning Reflexes, Improved General Lightning Reflexes Once per day, you may reroll a Reflex save. PRG:CRB
Light Step General Acrobatic Steps, Nimble Moves, elf Move normal speed in difficult terrain. PRG:APG
Lingering Performance General Bardic performance class ability Bardic performance continues for 2 rounds after you stop performing. PRG:APG
Living Fortress General, Teamwork Dwarf, hardy racial trait Racial bonus on saves against spells and spell-like abilities increases by 2 when you’re adjacent to an ally who has this feat PCS:ISR
Loyal to the Death General, Teamwork Human You can become the target of an attack directed against an adjacent ally who has this feat PCS:ISR
Lucid Dreamer General Cha 13, Knowledge (planes) 3 ranks Gain greater control during dreams PRG:OA
Luck of Heroes General Heroic Fortune Hero point might not be spent when you use one to reroll or grant yourself a bonus. PRG:APG
Lucky Halfling General Halfling You may roll saving throw for an ally once per day. PRG:APG
Lunging Spell Touch General Spellcraft 6 ranks Increase reach of spell's touch attack by 5 feet. PRG:ACG

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-M-

Feat Name Category/Type Prerequisites Benefit Source
Magical Aptitude General +2 bonus on Spellcraft and Use Magic Device checks. PRG:CRB
Malicious Eye General Evil eye witch hex, Halfling Jinx trait When a creature fails a save against your evil eye hex, add the effect of your jinx to the effect of the hex. PPC:Halflings
Manifested Blood General Cha 13, draconic or elemental bloodline Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers. PRG:ACG
Manipulative Agility General Bluff 1 rank, Sleight of Hand 1 rank Use Sleight of Hand for body-language Bluffs PRG:UI
Master Alchemist General Craft (alchemy) 5 ranks +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster. PRG:APG
Master Craftsman General Craft (any) 5 ranks or Profession skill You can Craft magic items without being a spellcaster. PRG:CRB
Master of the Ledger General Appraise 6 ranks, Profession (any one) 6 ranks It's complicated (see text). PC:TEoG
Master of Wonders General Iron Will, gnome When you activate a rod of wonder, roll d% to determine what effect the rod would create. If you desire to do so, you can roll d% again and use this second result. You can only use this ability once per round. PPC:Gnomes
Maximized Spellstrike General Maximized magic magus arcana, weapon expertise class feature or Quick Draw Maximize spellstrike by spending 3 arcana pool points. PRG:UC
Measure Foe Combat Street Smarts, base attack bonus +1 Measure a foe's combat prowess and gain bonuses PRG:UI
Menacing Bane General Bane class feature May imbue weapon with menacing special quality. PRG:UC
Merciful Bane General Bane class feature Switch damage from lethal to nonlethal as a swift action. PRG:UC
Merciless Rush General Improved Bull Rush If your bull rush exceed targets CMD by 5, move through opponent and cause trample damage. PPC:FoC
Mercenary Company Tattoos
General
You can Intimidate creatures able to see your tattoos, even when stress or distractions would normally prevent you from doing so. PPC:SpyHB
Mesmerizing Feint General Hypnotic stare class feature Lower penalties for feinting against creatures of other types PRG:OA
Greater Mesmerizing Feint General Mesmerizing Feint, Bluff 10 ranks, psychic inception Feint against mindless creatures Feint— bold stare PRG:OA
Minotaur's Charge General Strength 13, Improved Bull Rush, powerful charge When you hit an opponent with a charge attack, you might also initiate a bull rush as a free action. This does not require you to move into your opponent's square and does not provoke an attack of opportunity. If you successfully push your opponent 15 feet or more, he is also knocked prone. CMR
Mirror Kin General, Teamwork Bluff 8 ranks, gnome, gnome magic racial trait You become difficult to distinguish from your allies, giving you a 20% miss chance due to concealment PCS:ISR
Misdirection Redirection General Misdirection Tactics, Bluff 10 ranks When using Misdirection Tactics, redirect attack to another creature PRG:UI
Monster Lore, Improved General Monster lore class feature Gain a sacred bonus on monster lore checks. PRG:UM
Monstrous Companion General Handle Animal 7 ranks; class feature that functions as the druid animal companion ability (including animal companion, divine bond [mount], hunter's bond [animal companion], nature's bond [animal companion], and the mount class feature) with an effective druid level of 7 You can select a magical beast as a cohort in place of your animal companion class feature. Table: Effective Cohort Level determines the effective cohort level for your monstrous companion based on your effective druid level. PPC:C&C
Monstrous Mask General Tiefling, must be taken at 1st level You get a +5 racial bonus on Intimidate checks made against all creatures of the humanoid type. PPC:Fiends
Moonlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver. PRG:UM
Mounted Blade General Ride 3 ranks, Mounted Combat, Ride-by Attack, BAB +1 When you use the Ride-by Attack feat, if your attack hits, you may also make an attack against a target adjacent to your original target. This additional attack has a -5 penalty to the attack roll. You may use this feat whether riding a mount or using a flying item such as a broom of flying or carpet of flying. PCo
Mutilating Ritualist General Knowledge (arcana) 4 ranks, Knowledge (religion) Mutilate yourself to enhance a ritual 4 ranks, Spellcraft 4 ranks PRG:HA
Sacrificial Ritualist General Mutilating Ritualist Kill sentient creatures to enhance your ritual PRG:HA
Mystic Stride General Dex 15, Nimble Moves, woodland stride class feature Move at full speed even through magically enhanced foliage. PRG:UM

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-N-

Feat Name Category/Type Prerequisites Benefit Source
Natural Spell General Wis 13, wild shape class feature Cast spells while using wildshape. PRG:CRB
Nature Magic General Knowledge (nature) 1 rank Gain know direction as a constant ability and use one other druid orison once per day. PRG:ACG
Necromantic Affinity General Con 15 You resist necromantic effects and heal as if undead. PCS:ISWG
Nerve-Racking Negotiator General Persuasive Target of Intimidate doesn't turn against you later PRG:UI
Nimble Moves General Dex 13 Ignore 5 feet of difficult terrain when you move. PRG:CRB
Acrobatic Steps General Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move. PRG:CRB
Nimble Natural Summons General Augment Summoning, Spell Focus (conjuration), CL 6 Movement of creatures you summon via summon nature's ally is not reduced in undergrowth. PPC:FoP
Noble Scion General Cha 13, can only select at 1st level +2 on Knowledge (nobility) plus gain a nobility-related boon. PCS:ISWG

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Feat Name Category/Type Prerequisites Benefit Source
Omnipresent Mentor General Cha 17, Inspiring Mentor Inspire competence affects one ally for 24 hours  PRG:UI
One Eye Open General Wis 13, Alertness The DCs of your Perception checks don't change when you are asleep. If you succeed at a Perception check to notice something dangerous while asleep, you can wake up to confront the danger. PPC:MeTT
One Mind General, Teamwork Alertness, Sense Motive 3 ranks, human Avoid penalties when flat-footed, blinded, or fighting invisible creatures if you’re adjacent to ally who has this feat PCS:ISR
Oracular Intuition General Mystery class feature Gain bonuses to Sense Motive and Spellcraft to identify magic item properties. PRG:UM
Orator General Skill Focus (Linguistics) Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances. PRG:ACG
Order Obedience
General
Knowledge (planes) 3 ranks, allegiance to an order Upon taking this feat, you gain proficiency in all of your order’s favored weapons. Additionally, by meditating and inflicting strenuous reckonings upon yourself, you unlock the power behind your order’s doctrine. PPC:PotH
Ordered Mind General Caster level 7th, lawful alignment, worship an evil god Use a different spell than your foe's when using counterspell. PPC:FoC
Overwhelming Phantom General Phantom class feature, spiritualist 15 Three times per day, as a standard action while it is fully manifested, your phantom can attempt to enter and take control of a living creature; doing so provokes an attack of opportunity. PPC:OO

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-P-

Feat Name Category/Type Prerequisites Benefit Source
Pack Flanking Combat, Teamwork Int 13, Combat Expertise, ability to acquire an animal companion You and your companion creature flank regardless of position. PRG:ACG
Painful Anchor General Anchoring aura class feature Deal damage to an anchored evil outsider. PRG:UM
Parry Spell General Spellcraft 15 ranks, Improved Counterspell Reflect a counterspelled spell back on its caster. PRG:APG
Parting Blast General Kinetic blast class feature Body explodes on death PRG:OA
Pass for Human General Half-elf, half-orc, or halfling +10 on Disguise checks to look like a human. PRG:APG
Penetrating Possesion Monster Magic jar as a known spell or spell-like ability, Cha 21 The first time you attempt to possess a host under the effect of protection from evil spell or any similar spell, you have a chance to dispel that spell as if you had cast dispel magic on the spell. PCS:DR
Persuasive General +2 bonus on Diplomacy and Intimidate checks. PRG:CRB
Persuasive Bribery General Persuasive Bribe effectively and without offending others PRG:UI
Pestilent General Ability to cause disease via a spell, spell-like ability, or supernatural means When you successfully use a spell, spell-like ability, or supernatural ability to cause a creature to contract a disease, you gain a +2 bonus on attack rolls with natural weapons and unarmed strikes against that creature. In addition, such attacks deal an additional 1d6 points of negative energy damage. If you have the supernatural ability to cause a single disease (such as mummy rot), you gain these bonuses against any creature that has contracted the same disease, even if it did not contract it from you. PAP:81
Phantom Ally General Phantom class feature The abilities of your phantom are calculated as though you were 4 class levels higher, to a maximum effective spiritualist level equal to your character level PPC:HHH
Phantom Fighter General Phantom class feature, phantom with magic Phantom's natural weapon attacks and delivered attacks ability spells have full effect on incorporeal creatures PRG:OA
Phantom Fortification General Phantom class feature, phantom with incorporeal Phantom has a chance to ignore critical hits and flight ability precision-based damage PRG:OA
Planar Hunter General Knowledge (planes) 5 ranks, favored terrain (any plane) class feature When you are on one of the planes you've selected as a favored terrain, you gain a +2 bonus on weapon attack rolls against outsiders native to that plane. You also ignore up to 5 points of damage reduction when making weapon attacks against outsiders native to that plane, except for damage reduction without a type (such as DR 10/—). In addition, you gain this bonus against extraplanar creatures you encounter and identify as being from one of your planar favored terrains, such as with a successful Knowledge (planes) check, regardless of what plane you or they are on. PPC:CoB
Planar Preservationist General Preservationist alchemist archetype With every summon nature's ally extract you learn, learn a corresponding summon monster extract. PRG:UM
Planar Wanderer General Cartogramancer, Knowledge (planes) 10 ranks, ability to cast plane shift Arrive more accurately with plane shift PRG:UI
Planar Wild Shape General Wild shape class feature, Knowledge (planes) 5 ranks May add the celestial or fiendish template to your animal form. PRG:UC
Play to the Crowd General Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranks Learn biases to assist your Diplomacy PRG:UI
Pommel Strike Deed General, Panache Amateur Swashbuckler or panache class feature; BAB +3 Attack with a light or one-handed piercing weapon's pommel and knock down foes. PRG:ACG
Possessed Hand General You’ve made a peaceful and permanent bargain with a ghost, spirit, or outsider. It possesses your hand, guiding and aiding you in exchange for help in return. PPC:HHH
Potent Holy Symbol General Good alignment, worship a good deity Your holy symbol keeps vampires at bay when casting spells. BoN
Powerful Shape General Wild shape class feature, druid 8 While in wild shape, you are treated as one size category larger. PRG:UM
Practiced Ritualist General Knowledge (arcana, history, planes, and religion) 1 rank You gain a +2 bonus on skill checks to perform occult rituals, and on Intelligence checks to learn the method of casting an occult ritual. If you are a ritual's primary caster, the DC for saving throws against the ritual's effects is 2 higher. If the ritual has a minimum number of required secondary casters, that number is decreased by 1. PPC:MaTT
Practiced Tactician General Tactician class feature Use tactician ability one additional time per day. PRG:APG
Preferred Spell General Spellcraft 5 ranks, Heighten Spell Spontaneously cast a specific spell. PRG:APG
Prestigious Spellcaster
General
Favored Prestige Class with selected prestige class The first time you gain a level in your favored prestige class and the spells per day class feature does not grant an increase in effective level for the purpose of casting spells, you gain new spells per day as if the prestige class did grant +1 level of spellcasting for that level. This effect is retroactive if you gain this feat at a level beyond the point where your favored prestige class would normally have not advanced your spellcasting.PPC:PotR
Prodigy General Gain a +2 bonus on two Craft, Perform, or Profession skills. PRG:UM
Profane Studies General Int 13, Knowledge (planes) 4 ranks, ability Gain +5 on Knowledge checks and +2 CL on to cast a summon monster spell summoning durations involving evil outsiders PRG:HA
Prophetic Visionary General Mystery class feature Once per day, enter a deep trance and gain a prophetic vision. PRG:UM
Protector's Strike General Smite evil class feature, BAB +5 Grant someone else a deflection bonus to AC while smiting evil instead of yourself. PPC:FoP
Proxy Summoning General Ability to cast conjuration (summoning) spells or a conjuration (summoning) spell-like ability, CL 5 Whenever you cast a touch spell while adjacent to a creature you summoned, you can have the summoned creature carry the spell's charge. Once the spell is cast, you and any creature you summon gain the share spells ability. This feat doesn't qualify you for feats or other rules options that require you to have an animal companion, familiar, or similar allied creature with the share spells ability. PPC:RTT
Psychic Combatant General Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd PRG:OA
Psychic Defender General Int 13, Psychic Sensitivity or ability to cast psychic spells Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel PRG:OA
Psychic Healing General Cha 11, Psychic Sensitivity or ability to cast psychic spells, Use faith healing to treat deadly wounds and grant Heal 3 ranks temporary hit points PRG:OA
Psychic Maestro General Psychic Sensitivity or ability to cast psychic spells Use occult skill unlocks more often PRG:OA
Psychic Sensitivity General - Use occult skill unlocks for trained skills PRG:OA
Psychic Adept General Int 11, Psychic Sensitivity Cast a psychic knack 3/day as a spell-like ability PRG:OA
Psychic Disciple General Int 13, Psychic Adept, Psychic Sensitivity Cast a 1st-level psychic spell 2/day as a spell-like ability PRG:OA
Psychic Virtuoso General Psychic Sensitivity or ability to cast psychic spells +2 on checks for occult skill unlock (+4 at 10 ranks) PRG:OA
Pure Faith General Divine health class feature Gain a +4 sacred bonus against poison. PRG:UM
Purging Emesis General Great Fortitude Vomit an ingested poison PRG:HA
Putrid Summons General Spell Focus (conjuration), ability to cast a summon monster or summon nature’s ally spell Summon a single weaker creature that has a horrific stench PRG:HA

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-Q-

Feat Name Category/Type Prerequisites Benefit Source
Quah Bond General, Teamwork Totem Spirit, human Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet PCS:ISR
Quick Channel General Knowledge (religion) 5 ranks, channel energy class feature Channel energy faster by expending more uses. PRG:UM
Quick Favor General Persuasive Follow up quickly on gather information 1/day PRG:UI
Quick Wild Shape General Wild shape class feature, CL 8 Wild shape quickly into a less powerful form. PRG:UM
Quicken Blessing General Access to blessing's major power, blessings class feature Choose a blessing and spend two uses to call upon it as a swift action. PRG:ACG

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-R-

Feat Name Category/Type Prerequisites Benefit Source
Racial Heritage General Human Affected as though both human and another race. PRG:APG
Radiant Charge General Lay on hands class feature Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities. PRG:UM
Rage Casting General Blood casting class feature Sacrifice hit points for bloodrager spell potency. PRG:ACG
Raging Absorption General Ability to cast 4th-level bloodrager spells, bloodrage class feature Absorb arcane energy from damaging spells to refuel bloodrage. PRG:ACG
Raging Blood General Eldritch Heritage or sorcerer bloodline class feature Enter a lesser bloodrage. PRG:ACG
Raging Brutality General Rage class feature, Power Attack, BAB +12 Add Constitution bonus on damage rolls. PRG:UC
Raging Concentration General Blood casting class feature While bloodraging, add your morale bonus to Constitution to concentration checks. PRG:ACG
Raging Deathblow General Greater rage class feature Rend a dying foe and gain one round of rage. PRG:UC
Raging Hurler General Rage class feature, Throw Anything Throw a two-handed weapon as a standard action. PRG:UC
Raging Throw General Con 13, rage class feature, Improved Bull Rush, BAB +6 Add Con bonus on checks to bull rush. PRG:UC
Raging Vitality General Con 15, rage class feature +2 bonus to Con when raging, and continue raging if unconscious. PRG:APG
Rallying Blow General Aura of courage When you confirm a critical hit against an enemy, any fear effect affecting allies within 30 feet is reduced by one step. Panicked becomes frightened, frightened becomes shaken, and shaken is removed. In addition, any ally suffering other effects from a failed save against a fear effect, such as the paralysis from a mummy's despair aura, receives a new save against the effect at the original DC. PAP:81
Ranged Disable General Far Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranks Use a ranged weapon for Disable Device PRG:UI
Ranged Study General Weapon Focus with chosen weapon, studied combat class feature Choose a ranged weapon and use studied combat with that weapon. PRG:ACG
Rapid Focus Shift General Caster level 5th, mental focus class feature Shift mental focus more quickly 1/day PRG:OA
Razortusk General Half-orc Gain bite attack. PRG:APG
Reactive Arcane Shield General Arcane Shield, arcane spellcaster, CL 12 If you are aware of an attack against you that has already been declared and you choose to use the Arcane Shield feat, the immediate action to activate the feat occurs before the attack roll against you is resolved. In addition, all adjacent allies also gain the feat's deflection bonus to AC for 1 round. PPC:MeTT
Reactive Healing General Quick Channel or Quicken Spell; channel energy or lay on hands class feature When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action. PRG:ACG
Read Spell Traces General Learn more from magic auras PRG:UI
Ready for Battle General Mesmerist trick class feature +2 on initiative rolls for allies with implanted tricks PRG:OA
Ready for Pain General Mesmerist trick class feature DR/— against nonlethal damage for allies with implanted tricks PRG:OA
Reckless Rage General Power Attack; rage or raging song class feature Take a penalty on attack rolls to deal more damage while raging. PRG:ACG
Recovered Rage General Rage or raging song class feature Regain rage or raging song with each foe you reduce to 0 or fewer hit points. PRG:ACG
Recruits General Cha 13, character level 5th You gain a number of cohorts (as the Leadership feat) that represent NPCs you are responsible for instructing and overseeing. PPC:C&C
Reject Poison General Dex 13, poison use class feature Improve your chances against poisons you are familiar with. PPC:FoC
Relentless Cheer General, Teamwork Halfling, fearless and halfling luck racial traits +1 on all saves, increasing to +3 vs. fear, when adjacent to allies who have this feat PCS:ISR
Remote Bomb General Delayed bomb discovery Increase the delay on your bombs and detonate bombs remotely. PRG:UM
Researcher General Associate (an archive or library). In a small town or larger settlement, you can research notes and gain a bonus on a Knowledge check. PPC:AoE
Resilient Armor General Divine bond (armor or shield) or sacred armor class feature Gain DR against the some attacks. PRG:ACG
Resilient Eidolon General Eidolon class feature When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you. PRG:UM
Respectful Prey General You have learned to assuage monstrous predators with special offerings. PPC:HHH
Revered Guidance General, Aasimar Aasimar, must be taken at 1st level Select one of the following creature subtypes: dwarf, elf, gnome, halfling, human, or orc. You gain a +4 racial bonus on Diplomacy checks made to influence creatures of the selected subtype. BoA
Reward of Grace General Lay on hands class feature With each use of lay on hands, gain a +1 sacred bonus on attack rolls. PRG:UM
Reward of Life General Lay on hands class feature With each use of lay on hands, gain hit points equal to your Charisma. PRG:UM
Reward of the Faithful General Knowledge (religion) 1 rank, alignment must match that of your worshiped deity. Whenever you are the only target of a divine spell cast by a follower of your chosen deity other than you, the spell’s caster level is treated as though it were 2 higher than it actually is. Additionally, whenever you regain hit points as a result of a worshiper of your deity other than you channeling energy or casting a cure spell, you regain 1 additional hit point per die rolled for the healing gained. PPC:DA
Rhabdomancy General Knowledge (nature) 3 ranks, Survival 3 ranks You can perform the dowsing occult skill unlock even if you can't use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use dowsing one additional time per day. PPC:OO
Rhetorical Flourish General Cha 13, Persuasive Use verbal misdirection while making Diplomacy check. PRG:UC
Ricochet Splash Weapon General Dex 13, Throw Anything Make an attack roll with a splash weapon if it misses and lands in another creature's square. PRG:UM
Righteous Healing General Judgment class feature Heal more when you have a judgment active. PRG:UC
Ritual Hex General Knowledge (arcana) 4 ranks, Knowledge (history) 4 ranks, hex class feature You learn to perform a special occult ritual known as Beseeching the Patron, which temporarily grants you a hex you don't already know how to use. PPC:OO
Robot's Bane General Knowledge (engineering) 5 ranks Gain offensive and defensive bonuses against robots. PCS:TG
Rouse Emotions General Cha 13, Charming Performance, Perform (any) 5 ranks, bardic performance or raging song You can use Charming Performance on all creatures within 60 feet. PPC:C&C
Rugged Northerner General Con 13, Survival 1 rank Treat cold weather conditions as one step less severe. PCS:ISWG
Run General Run at 5 times your normal speed. PRG:CRB

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Feat Name Category/Type Prerequisites Benefit Source
Sabotage Magic Item General Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks Sabotage an item to cause a mishap PRG:UI
Sabotage Specialist General Deft Hands, Disable Device 5 ranks Items you sabotage fail at a more precise time PRG:UI
Sabotaging Sunder, Improved
General Sabotaging Sunder, Disable Device 9 ranks Use Sabotaging Sunder on more objects and without provoking attacks of opportunity PRG:UI
Sacred Geometry General Int 13, Knowledge (engineering) 2 ranks It's complicated (see text). OM
Sacred Summons General Aura class feature, ability to cast summon monster Summon monsters whose alignment subtype matches yours as a standard action. PRG:UM
Sacrificial Adept General Knowledge (arcana) 4 ranks, Knowledge (planes) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignment Kill sentient creatures to enhance your spells PRG:HA
Scale and Skin General Con 13 Whenever a transmutation spell or spell-like ability affects you, your natural armor bonus increases by 1. If you have no natural armor bonus to Armor Class, treat your natural armor bonus as 0 for the purposes of this feat. The bonus to your natural armor bonus increases by 2 if the caster level of the effect is 10th or higher. PPC:MaTT
Scavenger's Luck General Knowledge (engineering) 1 rank When using timeworn technology, roll twice to determine the glitch effect. PCS:TG
Scholar General Gain a bonus to two Knowledge skills. PCS:ISWG
Schooled Reserve General Bravery class feature Add your Bravery bonus on saves against vampires. BoN
Scrutinize Spell
General
Spellcraft 1 rank When you witness a creature casting a spell, you can attempt a Spellcraft check to determine what sort of spellcaster the target is—specifically, what the target’s class is. PPC:PotH
Sea Legs General Profession (sailor) 5 ranks Gain +2 on Acrobatics, Climb, and Swim checks. PRG:UC
Secret Language General, Teamwork Bluff 1 rank, Linguistics 1 rank, Sense Motive 1 rank You gain a +5 circumstance bonus on Bluff checks made to pass secret messages to other characters that have this feat, and can communicate as much information as you could normally say in one round as a swift action. PPC:C&C
Secret Signs General Int 13 You can hide somatic components of spellcasting. PCS:ISWG
Selective Channeling General Cha 13, channel energy class feature Choose whom to affect with channel energy. PRG:CRB
Self-Sufficient General +2 bonus on Heal and Survival checks. PRG:CRB
Sense Assumptions General Sense Motive 3 ranks Discern which lies would be unbelievable PRG:UI
Sense Loyalties
General
Knowledge (nobility) 1 rank, Knowledge (religion) 1 rank After at least an hour of interaction, you can attempt a Sense Motive check to get a hunch what god, government, leader, or patron a creature is loyal to or worships. PPC:SpyHB
Sense Relationships General Street Smarts Discern relationship between two people and use it against them PRG:UI
Sense Link General Bond senses class feature Gain a +4 bonus on Perception checks when sharing your eidolon's senses. PRG:UM
Shadow Druid General Neutral evil, patron deity is an evil god Add selected spells to your druid spell list. PCS:ISWG
Shadow Gambit General Spell Focus (illusion), CL 5. Cause an ongoing figment you control to deal damage as if it were real. ISM
Shadow Dodge General Dex 13, worship an evil god Move in and out of shadows to gain a dodge bonus to armor class. PPC:FoC
Shake it Off General, Teamwork Gain +1 to all saving throws per adjacent ally. PRG:UC
Shaping Focus General Knowledge (nature) 5 ranks, wild shape class feature Count other class levels as druid levels for the purpose of wild shape. PRG:UM
Shapeshifter Foil General Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use polymorph effects When you deal damage, target's ability to use any polymorph effects is hindered. PRG:UC
Shapeshifting Hunter General Favored enemy class feature, wild shape class feature Add your druid and ranger levels for favored enemy. PRG:UC
Share Healing General, Teamwork Ability to acquire an animal companion, eidolon, familiar, or special mount Share healing with your companion creature. PRG:ACG
Share Spells, Improved General Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount Spells affect both you and your bonded creature. PRG:APG
Shared Insight General Wis 13, half-elf Grant friendly creatures a +2 bonus on Perception checks. PRG:APG
Shared Judgment General Second judgment class feature Extend a judgment to an adjacent ally instead of enacting a second judgment. PRG:UC
Shared Soul General Shared consciousness class feature Phantom protects against death effects, energy drain, and possession PRG:OA
Sharp Senses General Keen senses racial trait +4 racial bonus on Perception checks. PRG:APG
Shatter Control General Channel positive energy 4d6 Use channel to cut the control of undead creatures PRG:HA
Shatter Mental Mask General Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd Offensive manifestations with Will saves reveal opponent's true form PRG:OA
Shatter Resolve General Channel negative energy class feature, worship an evil god Whenever a creature is damaged by your channel negative energy, and fails its Will save, it also becomes shaken. PPC:FoC
Shocking Amplification General Whenever you cast a spell with the electricity descriptor that targets one or more creatures, you can take a –1 penalty on attack rolls made with the spell and reduce the spell's saving throw DC by 1 to cause the target closest to you that is dealt electricity damage by the spell to become fatigued for 1 round. This cannot cause a creature that is already fatigued to become exhausted. You must choose to use this feat before making an attack roll or before your target attempts its saving throw. This feat has no effect on spells that neither allow a saving throw nor require an attack roll. PPC:MaTT
Shrouded in Mystery General Bluff 1 rank; Disguise 1 rank; kitsune, nagaji, samsaran, tengu, or wayang Against other humanoid races, gain a +2 bonus on Will saves vs. mind-affecting spells and a +3 bonus on Bluff checks PCS:ISR
Signifer Armor Training
General
Arcane Armor Mastery, Arcane Armor Training, Heavy Armor Proficiency, CL 7, allegiance to an order As a swift action, you can reduce the arcane spell failure chance due to the armor you are wearing by 30% for any spells you cast this round. PPC:PotH
Sin Seer General Detect undead class feature Gain the ability to detect evil. PRG:UM
Skald's Vigor General Raging song class feature Gain fast healing while raging and performing or performing raging song. PRG:ACG
Greater Skald's Vigor General Skald's Vigor, Perform (song) 10 ranks Your allies share in the fast healing granted by your Skald's Vigor, starting in the round when you begin your performance. They must be able to hear the performance. If you stop maintaining the song, the fast healing ends immediately, even if other effects of your song linger. PRG:ACG
Skeleton Summoner General Spell Focus (necromancy), ability to cast summon monster Summon skeletons instead of living creatures with summon monster. PRG:UM
Skill Focus General +3 bonus on one skill (+6 at 10 ranks). PRG:CRB
Skilled Driver General Gain +4 bonus on driving checks with made with one vehicle PRG:UC
Expert Driver General Skilled Driver Maneuver a vehicle of a selected type as a move action, and you can stop immediately. PRG:UC
Skilled Rager General Rage class feature Pick a skill and use it while raging.
Slayer's Knack General Favored enemy class feature, BAB +6 Double the threat range of all weapons against one favored enemy. PRG:UC
Slow Faller General Acrobatics 5 ranks or slow fall class feature Gain or improve the slow fall ability. PRG:ACG
Sluggish Jinx General Halfling Jinx trait Your jinx's penalty on saving throws also applies to the target's initiative and attack rolls. PPC:Halflings
Sly Draw General Quick Draw Make a sleight of hand check instead of Bluff to feint when drawing a light weapon. AA
Small But Deadly General Weapon Focus or natural weapon, Small size or smaller You can ignore your racial penalty to Strength when calculating the damage you deal with natural weapons or weapons you've trained with. KoG
Sneaking Precision General Sneak attack class feature, Critical Focus, any critical feat, BAB +9 On the second sneak attack in a round, you may apply a critical feat. PRG:UC
Sneaky Vagabond General You get a +2 bonus on Stealth checks when others are actively trying to find you. In crowds, this bonus increases to +4. PC:TEoG
Sociable General Cha 13, half-elf Grant friendly creatures a +2 bonus on Diplomacy checks. PRG:APG
Sorcerous Bloodstrike General Cha 13, sorcerer bloodline class feature Regain a bloodline power when you reduce a creature to 0 or fewer hit points. PRG:UM
Spear Dancer General Weapon Focus (any two-handed reach weapon), Perform 4 ranks Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus in, the creature is dazzled for 1 round. PPC:FoP
Spectrum Sight General Alertness, Perception 5 ranks You can perform the read aura occult skill unlock even if you can't use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use read aura one additional time per day. PPC:OO
Spell Bane General Bane class feature Your spells' DCs increase by 2 when bane is in effect. PRG:UC
Spell Bluff General Bluff 5 ranks, Spellcraft 5 ranks Bluff other spellcasters, increasing the DC needed to identify your spell. PRG:UM
Spell Expertise, Minor General Cast 4th-level spells Cast 1st-level spell as spell-like ability 2/day. PRG:APG
Spell Expertise, Major General Minor Spell Expertise, cast 9th-level spells Cast 5th-level or lower spell as spell-like ability 2/day. PRG:APG
Spell Focus General +1 bonus on save DCs for one school. PRG:CRB
Spell Focus, Greater General Spell Focus +1 bonus on save DCs for one school. PRG:CRB
Spell Hex General Major hex class feature Cast a 1st-level spell as a hex. PRG:UM
Spell Mastery General 1st-level Wizard Prepare some spells without a spellbook. PRG:CRB
Spell Penetration General +2 bonus on level checks to beat spell resistance PRG:CRB
Spell Penetration, Greater General Spell Penetration +2 bonus on level checks to beat spell resistance PRG:CRB
Spell Perfection General Spellcraft 15 ranks, 3 metamagic feats Apply any metamagic feat to one spell without penalty, up to 9th level. PRG:APG
Spell Specialization General Int 13, Spell Focus Pick one spell and cast it as if you were higher level. PRG:UM
Spell Specialization, Greater General Int 13, Spell Focus, Spell Specialization, ability to cast 5th-level spells Sacrifice a spell to cast your specialized spell. PRG:UM
Spellsong General Cha 13, bard performance class feature, ability to cast 1st-level spells Combine spellcasting and bardic performance. PRG:UM
Spider Step General Acrobatics 6 ranks, Climb 6 ranks, monk 6 Walk on walls or ceilings for half your slow fall distance PRG:APG
Cloud Step General Spider Step, monk 12 Air walk for half your slow fall distance PRG:APG
Spirit Focus General Spirit bonus class feature Increase spirit bonus from one legend by 1 PRG:OA
Spirit Sense General Psychic Sensitivity or ability to cast psychic spells +5 on checks to notice haunts, 75% chance to affect incorporeal creatures PRG:OA
Spirit Speaker General Cha 13, Absorb Spirit, Diplomacy 5 ranks Talk to spirits you’ve absorbed PRG:HA
Spirit Symbiosis General Ability to cast speak with dead, phantom class feature For 10 minutes per class level you possess, when you cast speak with dead, you can choose not to gain any of the normal effects of the spell, instead temporarily merging the summoned spirit into your phantom, exchanging your phantom's current emotional focus and all related abilities for a new emotional focus of your choice. PPC:OO
Spirit Talker General Hex class feature; shaman 6 or witch 6 Commune with a spirit to gain temporary use of one of its hexes. PRG:ACG
Spirit Vision Monster Magic jar as a known spell or spell-like ability, Wis 15 When you sense life forces while seeking a host, you can observe them as you could when you were in your own body. Attempting to possess a body is a standard action. PCS:DR
Spirit Ally General CL 8 You have a close connection with a spiritual assistant capable of aiding you in small ways. PPC:HHH
Spirit Oni Master General Knowledge (planes) 3 ranks; Lawful neutral, lawful evil, or neutral evil You have bound a spirit oni to your service. PPC:HHH
Spirit Ridden General You can invite lesser spirits to partially share your body in exchange for their training and experience. PPC:HHH
Spiritual Training General You can resist the control of possessing spirits. PPC:HHH
Studied Expertise General Inspirational expertise investigator talent You can spend one use of inspiration as a swift action to grant allies within 30 feet that can hear you a +4 insight bonus on attack rolls against one type of monster for 1 round, provided you succeeded at a Knowledge check to identify that type of monster’s special powers or vulnerabilities no more than 1 minute earlier. PPC:HHH
Subconscious Usurpation General Base Will save bonus +2 You have trained your subconscious to overpower your conscious mind under dire circumstances. PPC:HHH
Spirit's Gift General Animal companion or familiar class feature Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation. PRG:ACG
Spiritual Balance General Ki pool class feature, still mind class feature Still mind applies against possession, spend ki to double the bonus PRG:OA
Spiritual Guardian General Ability to cast spiritual weapon or spiritual ally, spirit magic class feature Increase the attack power of your spirit spells. PRG:ACG
Spiritualist's Call General Phantom class feature Phantom gets a bonus when summoned PRG:OA
Splash Weapon Mastery General Gain a number of benefits when throwing a splash weapon. PRG:APG
Splintering Weapon General BAB +1, proficient with weapon, weapon made of primitive material Break a weapon to deal bleed damage. PRG:UC
Split Hex General Witch 10 A targeted hex can affect two creatures. PRG:UM
Split Major Hex General Split Hex, CL 18 A targeted major hex can affect two creatures. PRG:UM
Spontaneous Metafocus General Cha 13, one metamagic feat, ability to spontaneously cast spells Apply metamagic to one spell and keep the standard casting time. PRG:UM
Spontaneous Nature's Ally General Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain Lose a spell slot to spontaneous cast a summon nature's ally spell of the same level. PRG:ACG
Squash Flat General Improved Bull Rush, Merciless Rush, worship an evil god If your bull rush exceed targets CMD by 5, attempt a trip. PPC:FoC
Squire General Character level 3rd, proficiency with all martial weapons You gain a squire "cohort.". PPC:KoIS
Stalker's Focus General Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature Gain an animal focus for you or your animal companion. PRG:ACG
Stalwart General Diehard, BAB +4 Forgo dodge AC bonus for equivalent DR PRG:UC
Improved Stalwart General Stalwart, BAB +11 Double DR gained from Stalwart PRG:UC
Starlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures gain a bonus on Perception and Stealth checks. PRG:UM
Steadfast Personality General Use your Charisma modifier on saves against mind-affecting effects. PRG:ACG
Stealthy General +2 bonus on Escape Artist and Stealth checks. PRG:CRB
Steel Soul General Dwarf, hardy racial trait +4 racial bonus on saves against spells and spell-like abilities. PRG:APG
Stoic General Iron Will +1 bonus on all saving throws against fear effects. PCS:ISWG
Stonecunning, Improved General Wis 13, dwarf, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework. PRG:APG
Stone Sense General Perception 10 ranks, Improved Stonecunning Gain tremorsense 10 ft. PRG:APG
Stone-Faced General Dwarf +4 bonus on Bluff checks to lie or conceal motives. PRG:APG
Stone Read General Knowledge (dungeoneering) 4 ranks Gain a +2 bonus on Perception checks while underground or in mountainous environment. If you have 10+ ranks in Knowledge (dungeoneering), bonus increases to +4. PPC:FoP
Stone Singer General Cha 13, bardic performance, dwarf Gain benefits to bardic performance underground and against earth creatures. PRG:APG
Stouthearted General Raging song class feature Use raging song to reroll failed saves against fear effects. PRG:ACG
Street Smarts General +2 bonus on Knowledge (local) and Sense Motive checks PRG:UI
Strong Comeback General Add a +2 bonus on all rerolls. PRG:UC
Strong Implement Link General Implement class feature Cast spells away from an implement more easily PRG:OA
Storm-Lashed General Halves the penalties in strong weather. +2 on saves vs. electricity. PCS:ISWG
Stubborn Curse General Ability to cast a spell or spell-like ability with the Creatures roll twice to remove your curses curse descriptor or a special ability with a curse effect PRG:HA
Studied Combatant General Amateur Investigator, BAB +6 Expend inspiration to gain a limited version of studied combat. PRG:ACG
Improved Studied Combatant General Int 14, Studied Combatant, BAB +8 Studied strike grants a +4 bonus on attack rolls and damage rolls. PRG:ACG
Subtle Enchantments General Deceitful, Spell Focus (enchantment) Victims and observers might not notice your enchantments PRG:UI
Summon Evil Monster General Evil alignment You can summon the aid of creatures driven their very nature to destroy goodness. CoC
Summon Good Monster General Good alignment You can summon creatures that, by their very nature, wish to fight evil creatures. CoP
Summon Neutral Monster General Neutral alignment You can summon creatures that embody the forces of balance. COB
Summoner's Call General Eidolon class feature Your eidolon gets a bonus when summoned. PRG:APG
Sunlit Strike General, Aasimar Arcane Strike, daylight spell-like ability Whenever you successfully hit an enemy that is vulnerable to light (such as by the light blindness, light sensitivity, or sunlight powerlessness universal monster rules) with a melee weapon you've imbued with your Arcane Strike feat, you deal an additional 1d6 points of damage to the target of your attack. The struck creature must also succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Strength modifier) or become staggered for 1 round. BoA
Sunlight Summons General Spell Focus (conjuration), ability to cast summon nature's ally Summoned creatures glow and are immune to blinding and dazzling effects. PRG:UM
Superior Scryer General Spell Focus (divination), the ability to cast at least one spell of the scrying subschool Improve various effects of scrying spells PRG:UI
Superior Summoning General Augment Summoning, CL 3 When summoning more than one creature, summon an extra one. PRG:UM
Supernal Feast General, Aasimar Con 15, aasimar Whenever you are adjacent to a good outsider that takes bleed or blood drain damage, you gain 1 temporary hit point as you bathe in the celestial being's gore. Furthermore, as a full-round action, you can feast on the fallen body of a good outsider that has been dead no longer than 24 hours. When you do, you regain 1 temporary hit point per Hit Die the outsider possessed at a rate of 1 hit point per minute. Temporary hit points gained from this feat last 1d4 hours. BoA
Sure Grasp General Climb 1 rank When climbing, roll twice and take the highest result. PRG:UC
Surprise Maneuver General Combat Expertise; sneak attack +3d6 or studied strike +3d6 Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC. PRG:ACG
Survivor General Con 13, Diehard, Endurance +5 bonus on all Constitution checks made to stabilize while dying. PCS:ISWG
Swift Kitsune Shapechanger General, Kitsune Dex 13, BAB +6, kitsune You can assume human or kitsune form as a swift action. If you have the Fox Shape feat, you can assume fox form as a swift action as well. DEP
Swipe and Stash Combat Sleight of Hand 5 ranks Plant objects on others PRG:UI
Sword Oath General Proficient in longsword, Weapon Focus (longsword), BAB +4 You may select longsword-related feats as if you were a 4th-level fighter. AP26
Sycophant General - You can attempt to use Diplomacy to force an enemy to show you mercy. PPC:AoE

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Feat Name Category/Type Prerequisites Benefit Source
Talented Magician General Major magic rogue talent, minor magic rogue talent Gain additional uses of spell-like abilities. PRG:ACG
Twist Away General Evasion Use Reflex in place of Fortitude as an immediate action. PRG:ACG
Taunt General Cha 13, Small size or smaller Demoralize opponents with Bluff instead of Intimidate. PRG:APG
Technologist General Can use skills with technological subjects. PCS:TG
Technophobe General Improved Sunder Gain a morale bonus when you destroy a robot or technological item. PCS:TG
Telepathic Link General Have a familiar with the speak with master ability You and your familiar can communicate with each other telepathically at a range of up to 1 mile. PPC:FF
Telepathy Tap General Sense Motive 10 ranks, ability to cast detect thoughts or telepathy as a spell or spell-like ability or telepathy supernatural ability Eavesdrop on telepathic communication PRG:UI
Tenacious Transmutation General Spell Focus (transmutation) +2 to DC to dispel your transmutations. PRG:APG
Terrifying Mask General Cha 13, Monstrous Mask, tiefling Anytime you can make a Sense Motive check to get a hunch or detect whether someone is trustworthy or not, you can choose to instead make an Intimidate check at a –2 penalty. This ability only works on creatures of the humanoid type. PPC:Fiends
Terrifying Strike General Despair special ability, mummy Any creature struck by your slam attack must succeed at a Will save at the same DC as your despair ability or be shaken for 1d4 rounds. If the creature is already shaken, frightened, or panicked, it is paralyzed for 1 round instead. This is a mind-affecting fear effect. PAP:81
Theurgy General Wis 13, Int or Cha 13, ability to cast 1st-level arcane spells, ability to cast 1st-level divine spells Augment arcane spells with divine energy and divine spells with arcane energy. PRG:UM
Third Eye General Psychic Sensitivity or ability to cast psychic spells Use third eye to read auras and see the truth PRG:OA
Thoughtful Discernment General Discern lies class feature Detect lies in a statement you heard, even hours after it has been uttered. PRG:UM
Threatening Negotiator General Nerve-Racking Negotiator, Persuasive, Skill Focus (Intimidate) Increases Intimidate's duration to 2d6 hours PRG:UI
Timely Coordination General, Teamwork +1 bonus on attack rolls and skill checks for readied actions triggered by allies PRG:UI
Touch of Evil General Channel negative energy 6d6, evil alignment With a touch, compel other toward evil acts PRG:HA
Totem Spirit General Member of a jungle tribe Bonuses depend on which tribe you belong to. PCS:ISWG
Toughness General +3 hit points, +1 per Hit Die beyond 3. PRG:CRB
Train Plants General Handle Animal 5 ranks, Knowledge (nature) 5 ranks You treat plant creatures with Int scores of 3 or lower as animals for the purposes of the Handle Animal skill. Plant creatures without an Int score are treated as animals with an Int of 1 for these purposes. PPC:C&C
Trapper's Setup General Craft (traps) 5 ranks Manually trigger traps to gain +2 on attack rolls and to DC. PRG:UC
Trepanation General Heal 5 ranks, Knowledge (arcana) 2 ranks You can perform the faith healing occult skill unlock even if you can't use psychic magic. If you can cast psychic spells or have the Psychic Sensitivity feat, you can use faith healing one additional time per day. PPC:OO
Triangulate General, Teamwork Blind-Fight, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, human Automatically pinpoint invisible foes and reroll misses due to concealment when you and an ally who has this feat are within 30 feet PCS:ISR
Troth of the Forgotten Pharaoh General Must be a member of a cult of a forgotten pharaoh Fiery snakes erupt from your body when you die, damaging those around you. AP82
True Breed General Two subtypes, elf blood or orc blood racial trait You count as neither of your subtypes for the purposes of effects related to subtype PCS:ISR
True Deception General Cha 17, Disguise 17 ranks, master disguise master ninja trick or master of disguise advanced rogue talent, ninja level 10th or rogue level 10th Fool divinations with Disguise PRG:UI
Truth in Wine General Appraise 3 ranks You can perform the psychometry occult skill unlock even if you can't use psychic magic, though you must consume a drink of high-quality alcohol (costing at least 10 gp per drink) to do so. PPC:OO
Turn Undead General Channel positive energy class feature Channel energy can be used to make undead flee. PRG:CRB

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Feat Name Category/Type Prerequisites Benefit Source
Umbral Shift General, Teamwork Darkness racial spell-like ability When in magical darkness, swap places with an ally who also has this feat as a swift action PCS:ISR
Ultimate Mercy General Cha 19, Greater Mercy, lay on hands, mercy class feature Expend 10 uses of lay on hands to bring a dead creature back to life. PRG:UM
Ultimate Resolve General Aura of resolve class feature Aura of resolve expands and does not fall when you do. PRG:UM
Uncanny Alertness General Alertness +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects. PRG:UM
Uncanny Concentration General Combat Casting Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks. PRG:UM
Unbound Bravery General Bravery class feature, worshiper of a god of luck or drink. You can add the bonus from bravery to Escape Artist checks and combat maneuver checks to escape a grapple. If your bonus from bravery is +2 or higher, then once per day, you can grant that bonus to an ally within 30 feet on a Will save against a fear effect, an Escape Artist check, or a combat maneuver check to escape a grapple. Granting this bonus to an ally is an immediate action and must be declared before the result of your ally’s check is revealed. PPC:DA
Undaunted Bravery General Bravery class feature, worshiper of a god of luck or drink. You can add your bonus from bravery to Intimidate checks and to the DC to intimidate you. PPC:DA
Undead Master General Spell Focus (necromancy), ability to cast animate dead or command undead Animate and command more undead. PRG:UM
Undermining Exploit General Knowledge (dungeoneering) 4 ranks Gain +4 insight bonus on combat maneuvers vs. opponents in rocky, difficult terrain. PPC:FoP
Unfettered Familiar General Caster level 5, familiar class feature Bestow touch spells on your familiar from a distance. PRG:ACG
Unimpeachable Honor General Iron Will +4 bonus to avoid violating beliefs, –4 penalty on attack rolls and damage rolls versus allies PRG:UI
Unsanctioned Detection General Detect evil class feature Use detect evil to gain bonuses on Perception and Sense Motive checks. PRG:UM
Unsanctioned Knowledge General Int 13, must be able to cast 1st-level paladin spells Add spells to your paladin spell list. PRG:UM
Urban Forager General Knowledge (Local) 4 ranks, Survival 4 ranks You may use the Survival skill to forage and track in urban locations. PC:TEoG

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Feat Name Category/Type Prerequisites Benefit Source
Vampiric Companion General Dhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companion Your animal companion or familiar's type changes to “undead.” The creature gains fast healing 5 as well as your vampire or dhampir weaknesses. If you are a vampire, the creature also gains the following abilities, depending on what type of vampire you are. MC
Vandal Goblin Goblin, sneak attack class feature You can deal sneak attack damage to unattended objects (but half normal damage). PPC:Goblins
Variant Prayer-Scroll General Jiang-shi vampire You've learned how to create variant vampiric prayer scrolls. BoN
Mage's Tattoo General Spell Focus (any except divination) Select a school of magic (other than divination) in which you have Spell Focus —you cast spells from this school at +1 CL and gain one spell-like ability usable up to three times per day. PCS:ISWG
Vermin Heart General Wild empathy class feature Target vermin with spells as if they were animals. PRG:APG
Versatile Channeler General Channel energy class feature, worship a neutral deity or neutral alignment and no deity Channel both positive and negative energy. PRG:UM
Versatile Jinxer General Iron Will, Halfling Jinx trait The DC of your jinx is based on your choice of Intelligence or Wisdom instead of Charisma. PPC:Halflings
Vigilant Eidolon General Eidolon class feature +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless. PRG:UM
Vigilant Phantom General Phantom class feature +4 on Perception checks within arm's reach of active phantom PRG:OA
Voice of the Sibyl General Cha 15 Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks. PRG:UM

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-W to Z-

Feat Name Category/Type Prerequisites Benefit Source
Walking Sleight General Deft Hands, Sleight of Hand 5 ranks Use Sleight of Hand as a move action or during a move PRG:UI
Wand Dancer General Dex 13, Dodge, Mobility, Perform (dance) 5 ranks You can move both before and after triggering a spell trigger item. PCS:ISWG
War Blessing General Mystery or domain class feature Gain a lesser use of the blessings class feature. PRG:ACG
War Singer General Cha 13, bardic performance, half-orc or orc Gain benefits to bardic performance on battlefields and against orcs. PRG:APG
Warrior Priest General Ability to cast divine spells, domain or mystery class feature +1 bonus to initiative and +2 on concentration checks when casting defensively. PRG:UM
Welcome Pain General Iron Will, worship an evil god Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage. PPC:FoC
Well-Prepared General Halfling Retrieve a specific mundane item from your person. PRG:APG
Wicked Valor General Con 15, Diehard, Endurance, tiefling You regain double the normal amount of hit points with a full night's rest. PPC:Fiends
Wild Speech General Wild shape class feature, druid 6 Speak while in wild shape. PRG:UM
Willing Accomplice General Cha 13, Bluff 3 ranks, Sense Motive 1 rank Use Bluff to aid ally's Disguise PRG:UI
Witch Knife General Witch class Use dagger as focus for witch patron spells. PRG:UM
Word of Healing General Lay on hands class feature Use lay on hands from a distance. PRG:UM
Worst Case Jinx General Knowledge (arcana) 5 ranks, Halfling Jinx trait Beneficial variable effects on a jinxed target always result in the minimum possible amount for the effect. PPC:Halflings
Wrest Charge General Disable Device 5 ranks, Knowledge (engineering) 5 ranks Jury-rig a depleted battery to hold 1 charge. PCS:TG
Xenoglossy General Int 13, Linguistics 3 ranks Use Linguistics to communicate with creatures with which you don't share a language
Zealous Mind General Iron Will, Unimpeachable Honor, lawful alignment Gain additional bonuses against enchantments Item Creation Feats PRG:HA

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