Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses. Prerequisite: Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint, Two-Weapon Fighting, base attack bonus +6. Benefit: While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that opponent is denied his Dexterity bonus to AC until the end of your turn. |
Feats > Combat Feats >