With a well-aimed strike, you cause your target to become fatigued or exhausted. Prerequisite(s): Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Draining Strike forces a foe that was damaged by your unarmed attack to attempt a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier), in addition to dealing damage normally. A defender who fails this saving throw is fatigued for 1 minute or until the foe is subject to any spell or effect that heals hit point damage |
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