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Deathless Zealot (Combat)

Only the most serious wounds can stop you.

Prerequisites: Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide, base attack bonus +12.

Benefit: Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.