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Combat Feats

Brawlers, fighters, gunslingers, swashbucklers, and warpriests can select combat feats as bonus feats. Members of other classes can take combat feats provided that they meet the prerequisites.

Feat Descriptions

Combat Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.

The following format is used for all feat descriptions.

Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.

Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.

Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

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Combat Feats

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Feat Name Category/Type Prerequisites Benefit Source
Acrobatic Spellcaster Combat Combat Casting, Skill Focus (Acrobatics) Avoid attacks of opportunity from casting with Acrobatics PRG:UI
Adder Strike Combat Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank May apply contact poison to unarmed strikes PRG:UC
Pinpoint Poisoner Combat Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks When using Adder Strike, you may poison two blowgun darts that can be used in melee PRG:UC
Advanced Armor Training Combat Armor training class feature, fighter 3. Select one advanced armor training option. PPC:AMH
Advanced Defensive Combat Training Combat, Faction Defensive Combat Training Gain a +4 bonus to your CMD PCh:FG
Agile Maneuvers Combat Use your Dex bonus when calculating your CMB PRG:CRB
Alchemical Strike Combat Throw Anything, BAB +6 You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown PPC:MgTT
All-Consuming Swing Combat Str 13, Power Attack, Cleave, Vital Strike, BAB +8 When you Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater Vital Strike to the initial target of your attack. When you do so, the strain on your body causes you to take an amount of damage equal to the extra damage dealt by your Vital Strike feat. This self-inflicted damage is not reduced by damage reduction. HH
Amateur Gunslinger Combat No levels in a class with grit class feature Gain limited amount of grit and access to gunslinger deeds PRG:UC
Amateur Swashbuckler Combat No levels in a class that has panache Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice PRG:ACG
Ambush Squad Combat, Teamwork BAB +1, kobold Take both a move action and a standard action on a surprise round when you and ally can both act PCS:ISR
Ammo Drop Combat Sleight of Hand 1 rank, proficient with sling Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity. PPC:Halflings
Ancestral Weapon Mastery Combat BAB +1, weapon familiarity racial trait Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time PCS:ISR
Ankle Biter Combat, Goblin Goblin, Escape Artist 1 rank Bite an opponent that targets you with a combat maneuver as an immediate action. PPC:Goblins
Anticipate Dodge Combat Dodge, Mobility, BAB +7, brawler 4, or monk 4 Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus PRG:ACG
Aquatic Combatant Combat Swim 1 rank You gain a +2 bonus on Swim checks and don't take penalties on melee attack rolls made underwater. Your slashing melee attacks and unarmed bludgeoning attacks deal full damage underwater. PPC:MeTT
Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, CL 7 Reduce your arcane spell failure chance by 20% PRG:CRB
Arcane Armor Training Combat Armor Proficiency, Light, CL 3 Reduce your arcane spell failure chance by 10% PRG:CRB
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic PRG:CRB
Archon Style Combat, Style Combat Expertise, Improved Unarmed Strike, BAB +2 or monk 2 Grant adjacent allies +2 dodge bonus to AC against single adjacent opponent's next melee attack (as long as that attack comes before the beginning of your next turn), but you take –2 AC against that opponent until your next turn. PPC:BoA
Archon Diversion Combat, Style Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +4 or monk 4 1/rnd when using Archon Style, if have at least one hand free, divert 1 melee weapon attack that would have struck an adjacent ally and take the hit instead, using your own AC to determine whether the attack hits (see text for more details.) PPC:BoA
Archon Justice Combat, Style Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, BAB +8 or monk 7 Take no penalty to AC when using Archon Style and can spend a swift action instead of a move action to use this ability. Whenever you take damage from using Archon Diversion to divert an opponent's attack toward yourself, any allies threatening your opponent can make an AOO against the diverted opponent. PPC:BoA
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff Reduce ranged attack penalties due to range by 2 PRG:UC
Armor Focus Combat BAB +1, proficiency with selected armor. Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1. PPC:AMH
Improved Armor Focus Combat Armor Focus, BAB +6, proficiency with selected armor. The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites. PPC:AMH
Armor Proficiency, Light Combat No penalties on attack rolls while wearing light armor PRG:CRB
Armor Proficiency, Medium Combat Armor Proficiency, Light No penalties on attack rolls while wearing medium armor PRG:CRB
Armor Proficiency, Heavy Combat Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor PRG:CRB
Armor Trick Combat BAB +1 You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor that you use as part of the trick. PPC:AMH
Armored Athlete Combat Light armor proficiency, medium armor proficiency, 3 ranks in any Dex- or Str-based skill Choose one Dexterity - or Strength-based skill in which you possess at least 3 ranks. When you attempt a check for the chosen skill, your armor check penalty on that check for wearing light or medium armor is reduced by 3 (to a minimum of 0). If you have 10 or more ranks in the skill, the penalty is instead reduced by 6 (to a minimum of 0). If you have armor training 2 and are proficient with heavy armor, this benefit also applies to armor check penalties for wearing heavy armor. PPC:MeTT
Artful Dodge Combat Int 13 If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent. PPC:MeTT
Artillery Team Combat, Teamwork Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket PCS:ISR
Awesome Blow Combat, Monster Str 25, Power Attack, Improved Bull Rush, size Large or larger This creature can send opponents flying PRG:CRB
Improved Awesome Blow Combat Str 13, Awesome Blow or awesome blow class feature, Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies PRG:ACG

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Feat Name Category/Type Prerequisites Benefit Source
Banner of Doom Combat BAB +8, banner class feature, tiefling Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. PPC:BoF
Barrage of Styles Combat, Teamwork BAB +1, human Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks PCS:ISR
Barroom Brawler Combat BAB +4 Once per day, gain the use of a combat feat you don't possess for 1 minute PRG:ACG
Bashing Finish Combat Shield Master, Two-Weapon Fighting, BAB +11 Make a free shield bash after a critical hit PRG:APG
Battle Cry Combat Cha 13, BAB +5 or Perform (act, oratory, or sing) 5 ranks Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear PRG:ACG
Bear's Balance Combat Iron Will, rage class feature Gain a +2 bonus on Intimidate checks when not raging. When you fail a save vs. a fear effect, you can choose to rage rather than succumb to fear. HH
Befuddling Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Confuse opponent with unarmed strike PRG:ACG
Betrayal Sense Combat Wis 13, rogue 3, trap sense class feature Apply trap sense on checks to see through disguises and avoid surprise attacks PRG:UI
Betraying Blow Combat Solo Maneuvers, BAB +8 When you deal nonlethal damage to a creature only you threaten, roll a Bluff check to deal additional nonlethal damage. PC:Bastards
Binding Throw Combat Improved Grapple, Improved Trip, Ki Throw After successful Ki Throw, you may attempt to grapple PRG:UC
Blade Binder Combat BAB +4, proficient with khopesh or temple sword +2 bonus to CMB checks with blade-binding. PCh:CS
Blades Above and Below Combat, Teamwork BAB +6 When fighting with a differently sized ally, you flank an adjacent foe from any position PCS:ISR
Blazing Aura Combat, Ifrit Inner Flame, Scorching Weapons, character level 13, Ifrit When you use Scorching Weapons, on your turn as a free action, you may create an aura of heat that lasts for 1 round. This aura deals 1d6 points of fire damage to any creature that begins its turn adjacent to you. PRG:ARG
Bleeding Attack Combat Improved Unarmed Strike +1d4 bleed damage with unarmed strikes PC:EoD
Blind-Fight Combat Reroll miss chances for concealment PRG:CRB
Blind-Fight, Improved Combat Perception 10 ranks, Blind-Fight Total concealment is considered normal concealment PRG:APG
Blind-Fight, Greater Combat Perception 15 ranks, Blind-Fight, Improved Ignore miss chance for less than total concealment PRG:APG
Blinded Blade Style Combat Blind-Fight, Perception 5 ranks While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength- or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-Fight feat, as well as any feat that lists Improved Blind-Fight as a prerequisite. PPC:BoS
Blinded Competence Combat Blinded Blade Style, Blind-Fight, Improved Blind-Fight, Perception 10 ranks While you are using Blinded Blade Style and you are blinded or unable to see, you do not need to succeed at Perception checks to pinpoint the location of creatures within reach of your melee weapon, or your unmodified reach if you are not wielding a melee weapon. This ability functions like blindsense, except creatures you cannot see do not gain total concealment against you. Having this feat counts as having 15 ranks in Perception for the purpose of satisfying the prerequisites of the Greater Blind-Fight feat, as well as any feat that lists Greater Blind-Fight as a prerequisite. PPC:BoS
Blinded Master Combat Blind-Fight, Blinded Blade Precision (Blinded Competence?), Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks While you are using Blinded Blade Style and you are blinded or unable to see, your ability to pinpoint creatures’ locations using Blinded Competence improves to function likeblindsight rather than blindsense, and the range increases to 30 feet. In addition, you add half your character level to the DCs of Bluff checks to feint you in combat. PPC:BoS
Blinding Flash Combat Dex 13, Combat Expertise, special (see text) As a move action gaze attack, reflect light into foe’s eyes, dazzling foe for 1 round. PPC:DEP
Blinding Light Combat Inner Light, aasimar, daylight spell-like ability. Whenever an enemy unsuccessfully attempts to counter or dispel your daylight spell-like ability, it must succeed at a Fortitude saving throw (DC 10 + 1/2 your character level + your Charisma modifier) or become blinded for 1 round as its mind is overwhelmed with celestial light. This is a supernatural mind-affecting effect. PPC:BoA
Blinding Sneak Attack Combat BAB +5, darkness spell-like ability, sneak attack class feature, tiefling If you deal sneak attack damage to a foe while you are within magical darkness, you blind the opponent for 1 round unless they make a successful Fortitude save. PPC:BoF
Blistering Feint Combat, Ifrit Combat Expertise, Improved Feint, Ifrit You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy. PRG:ARG
Blood Beak Combat, Tengu BAB +5, natural weapon racial trait, tengu Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 point of bleed damage. The bleed effect from this feat stacks with that of the Bleeding Critical feat and similar effects, adding 1 point to your bleed damage. PRG:ARG
Blooded Arcane Strike Combat Arcane Strike, bloodrage class feature Gain the benefits of Arcane Strike while bloodraging PRG:ACG
Blood Feast Combat, Monster Bite attack Gain morale bonuses after biting living creatures PRG:HA
Blood Spurt Combat Base attack bonus +2, susceptibility to bleed Adjacent foes risk being blinded when dealing you bleed damage PRG:HA
Bloody Assault Combat Power Attack, BAB +6 Trade melee attack bonus for bleed damage PRG:APG
Bloody Vengeance Combat BAB +1 Make an opponent that damaged you take bleed damage next time you hit it. PPC:FoB
Bludgeoner Combat Inflict nonlethal damage with bludgeoning weapons PRG:UC
Blundering Defense Combat, Halfling Cautious Fighter, halfling Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action you are taking. Allies only gain this bonus while they are adjacent to you. PRG:ARG
Bodyguard Combat Combat Reflexes Use AOO to add a bonus to adjacent ally’s AC PRG:APG
Body Shield Combat Improved Grapple, BAB +6 Gain cover against attacks while grappling PRG:UC
Bounding Hammer Combat Proficiency with hammer, BAB +6 Learn to bounce thrown hammers off of your opponents so they return to you PPC:Dwarves
Break Guard Combat Improved Disarm, Two-Weapon Fighting May attack opponent you attempted to disarm with your second weapon PRG:UC
Brutal Coup de Grace Combat Dazzling Display, Weapon Focus, base attack bonus +5, proficiency with the selected weapon Successful coup de grace disheartens nearby enemies PRG:HA
Brutal Grappler Combat, Teamwork Half-orc or orc Damage a target while grappling PPC:Orcs
Brute Style Combat, Style Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious Stomp, base attack bonus +6 Use Vicious Stomp within 10 feet PRG:HA
Brute Stomp Combat, Style Str 19, Brute Style, base attack bonus +8 Make an extra unarmed attack when starting next to a prone foe PRG:HA
Brute Assault Combat, Style Str 23, Brute Stomp, Brute Style, base attack bonus +10 Weaken tripped foes and reduce their move speed PRG:HA
Bulette Charge Style Combat, Style Str 13, Improved Overrun, Power Attack, proficiency with heavy armor. While using this style, you gain a +4 bonus feats on combat maneuver checks to overrun an opponent. Any magic ability or material that reduces your armor check penalty also reduces the bonus you gain for this style. PPC:AMH
Bulette Rampage Combat Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor. While you’re using Bulette Charge Style, whenever you succeed at an overrun combat maneuver check against a foe, that foe takes an amount of damage equal to 1d8 (if your size is Medium) or 1d6 (if your size is Small) + 1/2 your armor bonus to AC + 1-1/2 times your Strength bonus. PPC:AMH
Bulette Leap Combat Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor. While using Bulette Charge Style, you gain a bonus on Acrobatics checks to jump equal to your Strength bonus. Additionally, when you perform an overrun combat maneuver, you can attempt to overrun multiple foes, but you take a cumulative –2 penalty on each successive overrun attempt in the same round. If an overrun attempt fails, you cannot make any further attempts until your next round. PPC:AMH
Bull Rush Maneuvers
Bull Rush, Improved Combat Power Attack +2 bonus on bull rush attempts, no AOO PRG:CRB
Bull Rush, Greater Combat Improved Bull Rush, BAB +6 Enemies you bull rush provoke attacks of opportunity PRG:CRB
Bull Rush Strike Combat Improved Bull Rush, BAB +9 Attempt a bull rush on a successful critical hit PRG:APG
Bullseye Shot Combat Point-Blank Shot, Precise Shot, BAB +5 Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. PPC:FoP
Bullying Blow Combat, Orc Intimidate 1 rank, orc As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check to demoralize that opponent as a free action. PRG:ARG
Burn it Down! Combat, Teamwork BAB +1, goblin Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks PCS:ISR
But a Scratch Combat Cha 13, Bluff 4 ranks Demoralize foes by playing down a mighty blow PRG:UI

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Feat Name Category/Type Prerequisites Benefit Source
Call Out Combat As a standard action, you can make an Intimidate check against a hostile target within 30 feet that can clearly see and hear you. The DC of this check is equal to 10 + your opponent’s Hit Dice + its Wisdom modifier. If the target is trained in Sense Motive, the DC is instead equal to 10 + your opponent’s Sense Motive bonus, if higher. If you succeed at this check, the target enters a duel with you. The target cannot withdraw from the duel for 1 round + 1 round for every 5 by which the check beat the DC. PPC:PotR
Canny Tumble Combat Dodge, Mobility, Acrobatics 5 ranks Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity PRG:ACG
Caster's Champion
Combat
Three times per day as a swift action, when you are within 30 feet of an ally who is an arcane spellcaster, you can channel a portion of her arcane power into your weapons. PPC:PotH
Cat and Mouse Combat Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deed Hold your riposte to gain an advantage PRG:UI
Catch Off-Guard Combat No penalties for improvised melee weapons PRG:CRB
Cautious Fighter Combat, Halfling Halfling When fighting defensively or using total defense, your dodge bonus to AC increases by 2. PRG:ARG
Chairbreaker Combat Catch Off-Guard, BAB +1 You deal more damage by breaking nearby objects against your enemies. CoC
Channel Smite Combat Channel energy class feature Channel energy through your attack PRG:CRB
Channeling Force Combat Ability to cast one force spell, channel energy class feature Spend channel energy to deal extra force damage with weapon attacks PRG:ACG
Charge of the Righteous Combat BAB +1 You do not suffer -2 AC penalty when you charge undead or evil outsiders. PPC:FoP
Charge Through Combat Improved Overrun, BAB +1 Make overrun as free action while charging PRG:APG
Charging Hurler Combat Point-Blank Shot May use charge rules to make thrown weapon attack PRG:UC
Improved Charging Hurler Combat Charging Hurler Your target may be at any range PRG:UC
Choir of Blades Combat, Teamwork Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies PCS:ISR
Chokehold Combat Improved Grapple, BAB +6 or monk 5 May pin grappled opponent one size category larger than you PRG:UC
Circling Mongoose Combat Dex 13, Dodge, Mobility, Spring Attack, BAB +6 When you are adjacent to a foe, as a full-round action, you can take a full-attack action to make melee attacks against the foe, moving 5 ft. before each attack. You must move 5 ft. before each melee attack you make, and can't exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. PPC:MeTT
Circuitous Shot Combat Dex 19, Blind-Fight, Improved Precise Shot, Precise Shot, Point-Blank Shot, BAB +11 Bounce ranged attacks to avoid total cover PRG:UI
Clambering Escape Combat Int 13, Combat Expertise, Improved Reposition, After evading, reposition a foe into a blast evasion class feature
PRG:UI
Claw Pounce Catfolk, Combat Str 13, Dex 15, Nimble Striker, BAB +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation) When you make a charge, you can make a full attack with your claws. PRG:ARG
Cleave Combat Power Attack Make an additional attack if the first one hits PRG:CRB
Cleave, Great Combat Cleave, BAB +4 Make an additional attack after each attack hits PRG:CRB
Cleaving Finish Combat Cleave Make additional attack if opponent is knocked out. PRG:UC
Improved Cleaving Finish Combat Cleaving Finish, Great Cleave, BAB +6 May use Cleaving Finish any number of times/round PRG:UC
Cleave Through Combat, Dwarf Str 13, Cleave, Power Attack, BAB +11, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so places a creature within your threatened area, that creature becomes a legal target for your additional Cleave attack(s) as long as it meets all the other prerequisites. PRG:ARG
Clinging Climber Combat Str 13, Climb 3 ranks As a move action while climbing, you can cling to your climbing surface with your legs by succeeding at a Climb check (DC = the DC to climb the surface as a move action). If successful, you can make attacks with a two-handed ranged weapon and reload ranged weapons until you resume climbing. The GM may rule that this feat doesn't work on certain climbing surfaces. PPC:RTT
Cloak and Dagger Style Combat, Style Int 13, Combat Expertise, Improved Dirty Trick, Vital Strike, Weapon Focus with the chosen weapon, BAB +6. Choose one light melee weapon. While using this style, whenever you use the attack action to attack an opponent during a surprise round with your chosen weapon, you can attempt a dirty trick combat maneuver check against that opponent as a free action. Additionally, if an adjacent target attempts to remove a condition that you inflicted upon it with the dirty trick combat maneuver, it provokes an AOO from you. PPC:BoS
Cloak and Dagger Subterfuge Combat, Style Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty Trick, Weapon Focus with the chosen weapon, BAB +11 While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you make an AOO against a target, you can attempt a free dirty trick combat maneuver check against the target as a free action as well. Additionally, whenever you successfully perform a dirty trick maneuver against a target, you can immediately attempt a steal combat maneuver check against the target as a free action. If you succeed, the target is unaware you have stolen an item. PPC:BoS
Cloak and Dagger Tactics Combat, Style Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty Trick, Vital Strike, Weapon Focus with the chosen weapon, BAB +16 While you are using Cloak and Dagger Style and wielding your chosen weapon, whenever you hit an opponent that is denied its Dexterity bonus to AC or that you areflanking, or make an attack using Vital Strike (or its improved or greater versions), you can attempt a dirty trick combat maneuver check against that opponent as a free action. If you succeed, the target must succeed at a Fortitude save (DC = 10 + 1/2 your BAB + your Intelligence modifier) or take an additional penalty from the dirty trick selected from the following list: anchored in place and unable to move from that square, confused, exhausted, or staggered. This additional penalty lasts only 1 round, regardless of how long the dirty trick'snormal penalty lasts, and can be removed by the target with a standard action. You can only attempt one free dirty trick combat maneuver check per round using this feat. PPC:BoS
Close-Quarters Thrower Combat Dodge, Weapon Focus with selected thrown weapon Attacks with selected weapons do not provoke attacks of opportunity PRG:UC
Cloven Helm Combat, Dwarf Dented Helm, Hard-Headed, BAB +11, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical hit, you may apply all damage from the critical hit to your helmet before applying any damage to yourself. If you take no damage, any additional effects, such as critical feats or poison, are negated. PRG:ARG
Clustered Shots Combat Point-Blank Shot, Precise Shot, BAB +6 Total damage from full-round ranged attacks before applying DR PRG:UC
Cockatrice Strike Combat Medusa’s Wrath, BAB +14 Turn a target to stone with a critical hit PRG:APG
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus PRG:CRB
Combat Medic Combat, Teamwork Heal 5 ranks May take 10 and not provoke attacks of opportunity when using Heal PRG:UC
Combat Patrol Combat Combat Reflexes, Mobility, BAB +5 Increase threatened area for AOO PRG:APG
Combat Reflexes Combat Make additional attacks of opportunity PRG:CRB
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, BAB +6 or monk 5 May switch styles as a free action PRG:UC
Compounded Pain Combat Mesmerist 13, painful stare class feature. You can apply the effects of two stare feats to your painful stares. PRG:OA
Concentrated Fire Combat, Teamwork Point-Blank Shot, elf, weapon familiarity racial trait When you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks PCS:ISR
Concentrated Splash Combat Precise Shot or Throw Anything Forgo dealing splash damage to increase damage done by direct hit with splash weapon PPC:RTT
Consume Essence Combat, Monster Base attack bonus +6; swallow whole universal monster ability; evil alignment; magical beast, outsider, or undead type Inflict negative levels on swallowed creatures PRG:HA
Coordinated Defense Combat, Teamwork +2 bonus to CMD PRG:APG
Coordinated Distraction Combat, Teamwork When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. If you or your allies are incapable of taking an AOO against the target for any reason, the effects of this feat do not apply. PPC:DHH
Coordinated Maneuvers Combat, Teamwork +2 bonus on combat maneuver checks PRG:APG
Coordinated Shot Combat, Teamwork Point-Blank Shot When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe PRG:ACG
Cornugon Shield Combat Shield bonus to AC when wielding a spiked chain PC:EoD
Cornugon Smash Combat Make free Intimidate checks when you Power Attack PC:EoD
Cornugon Stun Combat Use Stunning Fist with special monk weapons as well as unarmed attacks PC:EoD
Cornugon Trip Combat May throw spiked chain to make trip attacks PC:EoD
Counterpunch Combat Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), BAB +16 or brawler 12 When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you PRG:ACG
Counter Reflexes Combat Anticipate Dodge Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you PRG:ACG
Covering Defense Combat Shield Focus, BAB +6 Provide cover to an ally with total defense PRG:APG
Covering Fire Combat Point-Blank Shot You can use the aid another action with a ranged attack against an opponent, regardless of whether the opponent threatens an ally. PPC:RTT
Crane Style Combat, Style Dodge, Improved Unarmed Strike, BAB +2 or monk 1 Take –2 penalty when fighting defensively PRG:UC
Crane Wing Combat, Style Crane Style, Dodge, Improved Unarmed Strike, BAB +5 or monk 5 May deflect one attack per round while fighting defensively or using total defense PRG:UC
Crane Riposte Combat, Style Crane Wing, BAB +8 or monk 7 When you deflect an attack, you may make an AOO PRG:UC
Critical Focus Combat, Critical BAB +9 +4 bonus on attack rolls made to confirm critical hits PRG:CRB
Critical, Banishing Combat, Critical Critical Focus, ability to cast dismissal or banishment, CL 9 When you confirm a critical hit with a slashing or bludgeoning weapon, you may cast dismissal or banishment on that target as an immediate action, and the target takes a –4 penalty on its Will save to resist the spell's effect. You must have dismissal or banishment prepared or otherwise available to cast, and using this ability casts the corresponding spell. PPC:BoA
Critical, Banishing Combat(?), Critical Arcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class feature. When you confirm a critical hit against a target while using Arcane Strike or with a weapon enhanced by your arcane pool, if the target was summoned by a spell you identified using a Spellcraft check, it must succeed at a Will save (DC = 10 + 1/2 your character level + your Intelligence modifier) or be sent back to its home plane as per the dismissal spell. PPC:MSH
Critical, Bleeding Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target takes 2d6 bleed PRG:CRB
Critical, Blinding Combat, Critical Critical Focus, BAB +15 Whenever you score a critical hit, the target is blinded PRG:CRB
Critical, Censoring
Combat, Critical Critical Focus, BAB +15. Whenever you score a critical hit against an opponent, the victim is unable to speak for 1d4+1 rounds. PPC:PotH
Critical, Crippling Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target’s speed is halved PRG:CRB
Critical, Deafening Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is deafened PRG:CRB
Critical, Exhausting Combat, Critical Tiring Critical, BAB +15 Whenever you score a critical hit, the target is exhausted PRG:CRB
Critical, Sickening Combat, Critical Critical Focus, BAB +11 Whenever you score a critical hit, the target is sickened PRG:CRB
Critical, Staggering Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is staggered PRG:CRB
Critical, Stunning Combat, Critical Staggering Critical, BAB +17 Whenever you score a critical hit, the target is stunned PRG:CRB
Critical, Tiring Combat, Critical Critical Focus, BAB +13 Whenever you score a critical hit, the target is fatigued PRG:CRB
Critical, Improved Combat Proficiency with weapon, BAB +8 Double the threat range of one weapon PRG:CRB
Critical Mastery Combat, Critical Any two critical feats, fighter 14 Apply two effects to your critical hits PRG:CRB
Critical Versatility Combat, Human Fighter 11, human. Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical feat until you choose to practice a different critical feat. PRG:ARG
Crossbow Mastery Combat Dex 15, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks PRG:APG
Crowd of Bullies Combat, Teamwork Half-orc Allies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check PCS:ISR
Crowd Control Combat, Teamwork BAB +3 You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. For each ally within your reach that also has this feat, the bonus increases by an additional 2. PPC:DA
Crusader’s Fist Combat Lay on hands or touch of corruption class feature, Improved Unarmed Strike, BAB +6 May use lay on hands or touch of corruption upon successful unarmed strike PRG:UC
Crushing Blow Combat Stunning Fist Stunning Fist reduces target’s AC PRG:UC
Cudgeler Style Combat, Style Bludgeoner When you hit with a charge attack to deal nonlethal damage while using this style, your weapon deals damage as if it were one size category larger than it actually is. If you have the ability to make more than one attack on a charge, this increase applies only to your first attack. PPC:MeTT
Cudgeler Sweep Combat, Style Bludgeoner, Cudgeler Style, BAB +5 or monk 5 When you hit with a charge attack using the Cudgeler Style feat, you can immediately attempt a single trip combat maneuver check against the target with a +2 competence bonus as a free action. This provokes an AOO as normal for a trip combat maneuver. PPC:MeTT
Cudgeler Takedown Combat, Style Bludgeoner, Cudgeler Style, Cudgeler Sweep, BAB +9 or monk 9 When you hit with a charge attack using the Cudgeler Style feat, your weapon deals damage as though it were one size category larger for 1 round or until it leaves your hand. When you successfully trip an opponent with the Cudgeler Sweep feat, your opponent must succeed at a Fortitude save (DC = 10 + your character level + your Strength modifier) or be stunned for 1 round. PPC:MeTT
Cunning Intuition Combat Ready for Anything, BAB +13 or rogue 13, Sense Motive 13 ranks Choose your readied action when it triggers PRG:UI

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-D-

Feat Name Category/Type Prerequisites Benefit Source
Darting Viper Combat BAB +4, proficiency with the dwarven dorn-dergar Become more efficient at switching combat styles with the dorn-dergar DoG
Dastardly Finish Combat Sneak attack +5d6 Deliver coup de grace to cowering or stunned target PRG:APG
Dazing Assault Combat Power Attack, BAB +11 Trade melee attack bonus to daze opponents PRG:APG
Dazing Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +4 Daze foes with your unarmed strikes PRG:ACG
Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet PRG:CRB
Deadly Aim Combat Dex 13, BAB +1 Trade ranged attack bonus for damage PRG:CRB
Deadhand Style Combat, Style Wis 15, Improved Unarmed Strike, Knowledge (religion) You are hard to scare and your unarmed strikes 4 ranks, ki pool class feature, nongood alignment can make foes shaken PRG:HA
Deadhand Initiate Combat, Style Wis 19, Deadhand Style, Knowledge (religion) 6 ranks You feast upon your own fears PRG:HA
Deadhand Master Combat, Style Wis 23, Deadhand Initiate, Deadhand Style, Knowledge Your unarmed strikes inflict negative levels (religion) 14 ranks PRG:HA
Deadly Finish Combat BAB +11 Foes you knock out must make a Fort save or die PRG:UC
Deadly Grappler Combat Dex 13, Improved Grapple, Improved Unarmed Strike You have learned to leverage a grappling creature's weight against it. While you're grappled, attacks you make against the grappler using armor spikes, a light or one-handed weapon, a natural weapon, or an unarmed strike deal damage as if the strike or weapon were one size category larger than it actually is. PPC:MeTT
Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, BAB +11 Deal double damage plus 1 Con bleed PRG:CRB
Death from Above Combat Gain +5 bonus on attack rolls when charging from higher ground or flying PRG:UC
Death or Glory Combat Power Attack, BAB +6 Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents PRG:UC
Death Roll Combat Bite attack, reptilian subtype Perform a death roll when grappling a foe of your size or smaller to knock that foe prone PCS:ISR
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, BAB +6 Not staggered while using Diehard; gain +2 on melee damage rolls PRG:UC
Deathless Master Combat Con 15, Deathless Initiate, Ironhide, BAB +9 Do not lose hit points while using Diehard PRG:UC
Deathless Zealot Combat Con 17, Deathless Master, BAB +12 Foes must reroll critical confirmation attacks PRG:UC
Defensive Combat Training Combat Use your total Hit Dice as your BAB for CMD PRG:CRB
Defensive Weapon Training Combat Int 13, BAB +5 Gain +2 dodge bonus against a single fighter weapon group PRG:UC
Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round PRG:CRB
Demon Hunter Combat Knowledge (planes) 6 ranks Gain Knowledge and combat bonuses vs. demons PCS:ISWG
Demonic Nemesis Combat Demon Hunter, Knowledge (planes) 6 ranks Gain a +2 bonus on damage rolls and rolls to confirm critical hits against followers of a chosen demon lord. PPC:DHH
Demoralizing Lash Combat, Hobgoblin BAB +1, Intimidate 1 rank, Hobgoblin To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack hits, you extend the duration the creature is shaken by 1 round. This feat has no effect on creatures whose shaken conditions are from sources other than Intimidate checks. PRG:ARG
Dented Helm Combat, Dwarf Hard-Headed, BAB +6, dwarf When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply half of the damage from the attack to your helmet rather than yourself, applying hardness as normal. If the damage destroys your helmet, any leftover damage is applied to you. After using this feat, you are staggered until the end of your next turn. You may not use this feat if your helmet has the broken condition or the attack ignores armor bonuses to AC. PRG:ARG
Dervish Dance Combat Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar Use Dex modifier instead of Str modifier with scimitar. PCS:ISWG
Desperate Swing Combat, Halfling Cautious Fighter, BAB +1, halfling Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also gain a +4 bonus on critical confirmation rolls made while fighting defensively or making an AOO using this feat. PRG:ARG
Desperate Battler Combat Gain +1 morale bonus on melee attack and damage when alone PCS:ISWG
Destroyer's Blessing Combat Half-orc or orc, rage class feature, worshiper of a god of destruction Regain rage by sundering. PRG:ARG
Destructive Persuasion Combat Str 13, Power Attack, Intimidate 1 rank Sometimes, you have to break things if you want people to get your point. CoC
Devastating Strike Combat Vital Strike, BAB +9 Deal extra damage when using Vital Strike bonus PRG:UC
Improved Devastating Strike Combat Devastating Strike, BAB +13 Gain bonus on rolls to confirm critical hits PRG:UC
Disconcerting Stare Combat, Stare Mesmerist level 5th, painful stare class feature Target must succeed at a Will save or take penalties on Disable Device and Perception checks PPC:MgTT
Dimensional Awareness Combat Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class feature If a summoned or called creature materializes in a space you threaten, you can make an AOO against that creature before it acts, gaining a +2 circumstance bonus on the attack roll if you successfully identified the spell used to summon or call that creature. PPC:MSH
Dimensional Disruption Combat Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class feature When you use Dimensional Awareness to make an AOO against a creature being summoned or called into a square you threaten, you can additionally use an immediate action to attempt to send the creature back to its home plane. Attempt a Spellcraft check (DC = 15 + the creature's CR [minimum 1] + the spell level of the spell that summoned the creature). If you succeed, the creature does not get to act and is immediately sent back to its home plane. PPC:MSH
Dirty Trick Maneuvers
Dirty Trick, Improved Combat Combat Expertise +2 bonus on dirty trick attempts, no AOO PRG:APG
Dirty Trick, Greater Combat Improved Dirty Trick, BAB +6 Dirty trick penalty lasts 1d4 rounds. PRG:APG
Dirty Trick Master Combat Greater Dirty Trick, Improved Dirty Trick, BAB +11 Whenever you successfully perform a dirty trick against an opponent still affected by a previous dirty trick you can cause the condition to worsen. BOG
Disarm Maneuvers
Disarm, Improved Combat Combat Expertise +2 bonus on disarm attempts, no AOO PRG:CRB
Disarm, Greater Combat Improved Disarm, BAB +6 Disarmed weapons are knocked away from your enemy PRG:CRB
Disarm, Directed Combat Int 13, Combat Expertise, Greater Disarm, Improved Disarm, BAB +11 You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon PPC:RTT
Disarming Strike Combat Improved Disarm, BAB +9 Attempt a disarm on a successful critical hit PRG:APG
Disengaging Feint Combat Improved Feint Feint lets you move your speed without provoking attacks of opportunity PRG:UC
Disengaging Flourish Combat Disengaging Feint Successful feint causes your starting square to not count as threatened PRG:UC
Disengaging Shot Combat Disengaging Feint, Dodge, Mobility When using Disengaging Flourish, you may make a single attack PRG:UC
Disheartening Display Combat Dazzling Display, Weapon Focus, BAB +6, proficiency with selected weapon Use Dazzling Display to increase a fear effect PRG:ACG
Disorienting Blow Combat Stunning Fist, BAB +11 Replace effects or conditions on a struck foe that would be caused by your Stunning Fist with the confused condition for 1 round instead. PPC:DEP
Dispelling Critical Combat Arcane Strike, BAB +11, ability to cast dispel magic After critical hit, you may cast dispel magic PRG:UC
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter 6 Ranged attacks increase enemy’s DC to cast spells PRG:APG
Disruptive Combat Fighter 6 Increases the DC to cast spells adjacent to you PRG:CRB
Disrupting Fist Combat Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6 Destroy an undead on a critical unarmed strike PRG:HA
Distance Thrower Combat Str 13 Reduce ranged penalties for thrown weapons by 2 PRG:UC
Distracting Charge Combat, Teamwork When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged PRG:ACG
Divert Harm Combat Int 13, Combat Expertise, BAB +6, evasion When you are targeted by an area-of-effect that deals 1/2 dmg on a successful Ref save, you may, as an immediate action, attempt to move an adjacent foe into harm's way as well. BOG
Divine Fighting Technique Combat Worship a single patron deity that has an established divine fighting technique plus special
You can use your patron deity’s fighting technique and receive any benefit associated with that technique for which you qualify, as described in the Divine Fighting Techniques section below. PPC:DA
Divine Assault
Combat
Bluff 1 rank, Knowledge (religion) 1 rank, Pure Legion Recruit trait You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders. If you must attempt a saving throw against a divine spell, you gain a +1 bonus on attack rolls against the creature that cast the spell. PPC:SpyHB
Dodge Combat Dex 13 +1 dodge bonus to AC PRG:CRB
Domain Strike Combat Domain class feature, Improved Unarmed Strike Use a domain power through unarmed strike PRG:UC
Dorn-Dergar Master Combat Two-Weapon Fighting, BAB +4, proficiency with the dwarven dorn-dergar Learn to use the dwarven dorn-dergar with one hand. DoG
Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls PRG:CRB
Drag Down Combat Improved Trip If tripped, you can attempt a trip against that foe PRG:UC
Drag Maneuvers
Drag, Improved Combat Power Attack +2 bonus on drag attempts, no AOO PRG:APG
Drag, Greater Combat Improved Drag, BAB +6 Enemies you drag provoke attacks of opportunity PRG:APG
Draining Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Cause fatigue with unarmed strikes PRG:ACG
Dreadful Carnage Combat Str 15, Furious Focus, BAB +11 Make a free Intimidate check when you knock down a foe PRG:APG
Drunken Brawler Combat Endurance Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. PPC:FoP
Dueling Cape Deed Combat, Panache Amateur Swashbuckler or panache class feature, Dodge, Sleight of Hand 1 rank Use your cape as a snaring buckler PRG:ACG
Dueling Mastery Combat Weapon Proficiency (dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (dueling sword) Gain combat benefits when using dueling swords PCS:ISWG

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Feat Name Category/Type Prerequisites Benefit Source
Efreeti Style Combat Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, BAB +9 or monk 5 Gain +1 use of Elemental Fist per day and a bonus on fire damage PRG:UC
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, BAB +11 or monk 9. Gain +1 use of Elemental Fist per day and fire resistance PRG:UC
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, BAB +13 or monk 11 Can emit a cone of fire that may light opponents on fire PRG:UC
Eldritch Claws Combat Str 15, natural weapons, BAB +6 Natural weapons treated as magic and silver PRG:APG
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Deal 1d6 energy damage with an unarmed strike PRG:APG
Elemental Strike Combat Ifrit, oread, sylph, or undine Deal +1 damage of an energy type linked to your race PCS:ISR
Elephant Stomp Combat Str 13, Power Attack, Improved Overrun, BAB +1 Combine an attack with a successful overrun. S:tLC
Elven Accuracy Combat Elf Reroll miss chance due to concealment when using a bow PRG:APG
Elusive Redirection Combat Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk 12 When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent PRG:UC
Elven Battle Training Combat, Elf BAB +1, elf You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word “elven” in its name). You receive a +2 bonus to your CMD against disarm and sunder maneuvers directed at one of these weapons you are wielding. In addition, if you are wielding one of these melee weapons, you may make an additional AOO each round (this bonus stacks with Combat Reflexes). PRG:ARG
Enforcer Combat, Local Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage PRG:APG
Engulf Revulsion Combat, Monster Engulf or smother universal monster ability Engulfed or smothered foes are shaken PRG:HA
Engulf Horror Combat, Monster Engulf Revulsion Engulfed or smothered foes are staggered PRG:HA
Enrage Opponent Combat, Panache Cha 13, Amateur Swashbuckler or panache class feature, Persuasive Lower angered opponent's defenses until she attacks you PRG:UI
Entreating Critical Combat Call Truce, Critical Focus, BAB +11 Use a critical hit to convince foes to agree to a truce PRG:UI
Equipment Trick Combat BAB +1 Use a variety of tricks related to a piece of equipment. S:tLC
Exceptional Pull Combat Dex 13, Deadly Aim, BAB +3 When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon's strength rating. You don't take a penalty on attack rolls for having a Strength modifier lower than the strength rating of a weapon, provided you're proficient with that weapon. PPC:RTT
Exotic Weapon Proficiency Combat BAB +1 No penalty on attacks made with one exotic weapon PRG:CRB
Exsanguinate Combat, Monster Blood drain universal monster ability, grab universal monster ability Double blood drain damage once per round PRG:HA
Extreme Prejudice Combat Seething Hatred, sneak attack +3d6, studied target class feature When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s PRG:ACG

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Feat Name Category/Type Prerequisites Benefit Source
Faerie's Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike, Knowledge (nature) 5 ranks Illuminate foes with Vital Strike PRG:ACG
False Opening Combat Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon May choose to provoke attacks of opportunity; gain +4 AC vs. attacks PRG:UC
Far Shot Combat Point Blank Shot Decrease ranged penalties by half PRG:CRB
Feint Action (uses Bluff Skill)
Feinting Flurry Combat Dex 15, flurry of blows class feature, Combat Expertise You can forgo your first attack in a flurry of blows action to make a Bluff check to feint instead. PPC:DEP
Feint, Greater Combat Improved Feint, BAB +6 Enemies you feint lose their Dex bonus for 1 round PRG:CRB
Feinting Flurry, Improved Combat Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, BAB +6 While using Feinting Flurry, if you successfully feint, your opponent is denied its Dexterity bonus to AC until the end of your turn. PPC:DEP
Feint, Improved Combat Combat Expertise Feint as a move action PRG:CRB
Felling Escape Combat Improved Trip Trip a foe when you break a grapple PRG:UC
Felling Smash Combat Improved Trip, Power Attack, BAB +6 Trip a foe when you make a Power Attack PRG:UC
Fencing Grace Combat Dex 13, Weapon Finesse, Weapon Focus (rapier) Use Dexterity on rapier damage rolls PRG:UI
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus (natural weapon) Use Improved Unarmed Strike feats with natural weapons PRG:UC
Ferocious Tenacity Combat, Half-orc, Orc Half-orc or orc, ferocity racial trait, rage class feature Negate some damage when it would otherwise kill you by expending rage points. PRG:ARG
Filthy Weapons Combat Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your Intelligence modifier. PPC:HotS
Final Embrace Combat Str 13, Int 3, BAB +3, naga, serpentfolk, or constrict special attack Gain constrict and grab special attacks PRG:UC
Final Embrace Horror Combat Str 15, Final Embrace, BAB +6 Creatures that take constriction damage from you are also shaken PRG:UC
Final Embrace Master Combat Str 17, Final Embrace Horror, BAB +9 Your constrict attack deals double the number of damage dice PRG:UC
Firebrand Combat
Treat a torch as a light mace; with one point of fire damage FoC
Fire Hand Combat, Goblin Goblin You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage. PRG:ARG
Flagbearer Combat, Local Cha 15 You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. PCS
Flanking Foil Combat Foes you strike lose their flanking bonus against you PRG:UC
Focused Discipline Combat Gain temporary combat bonuses after resisting fear effects PCS:ISWG
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows PRG:APG
Following Step Combat Dex 13, Step Up Move up to 10 feet as an immediate action PRG:APG
Fortified Armor Training Combat Proficient with armor or shield Break armor or shield to turn critical hit into a normal hit PRG:UC
Fox Style Combat, Style Int 13 Feint and distract with martial training PRG:UI
Fox Insight Combat, Style Fox Style You are difficult to feint against and demoralize PRG:UI
Fox Trickery Combat, Style Combat Expertise, Fox Insight, Fox Style, Improved Dirty Trick Perform dirty tricks as attacks of opportunity PRG:UI
Friendly Fire Maneuvers Combat, Teamwork Point-Blank Shot, Precise Shot Allies who also have this feat cannot provide soft cover to enemies, allowing you to make attacks of opportunity against an enemy even if those allies grant you soft cover against that foe's attacks. PPC:RTT
Friendly Rivalry Combat, Teamwork Human Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe PCS:ISR
Frightening Ambush Combat Intimidate 1 rank. As a free action, you can attempt an Intimidate check to demoralize a flat-footed opponent you attack. PPC:DTT
Furious Focus Combat Str 13, Power Attack, BAB +1 Do not take the Power Attack penalty on the first attack each round PRG:APG
Fury's Fall Combat Improved Trip Add your dexterity bonus to CMB with trip attacks. PC:EoD
Fury of the Tainted Combat Cha 13, rage class feature, tiefling While raging, you gain a +4 competence bonus on saving throws against spells and effects with the [good] descriptor. PPC:BoF
Fury of the Tainted, Improved Combat Cha 13, Fury of the Tainted, BAB +8, rage class feature, tiefling While raging, you gain SR equal to 10 + your class level against spells with the [good] descriptor. PPC:BoF
Fury's Snare Combat Fury's Fall, Improved Trip Entangle your opponent with trip attacks involving a whip. PC:EoD

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Feat Name Category/Type Prerequisites Benefit Source
Gang Up Combat Combat Expertise Flank an opponent if at least two allies are adjacent to it PRG:APG
Gate Breaker
Combat
Str 13, Improved Sunder, Power Attack, BAB +1. Whenever you would deal damage to an object, you deal normal damage plus an additional amount equal to your Strength modifier. PPC:BotH
Ghostslayer
Combat
BAB +1, Knowledge (religion) 1 rank As a swift action, you can imbue a weapon you wield with spiritual energies for 1 round. An imbued weapon damages incorporeal creatures as though it were magical. If the imbued weapon has an enhancement bonus of +2 or greater, it functions as a ghost touch weapon. PPC:HHH
Giant Killer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, BAB +11, dwarf This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids (giant) gain a +2 circumstance bonus on attack rolls. PRG:ARG
Giantslaying Team Combat, Teamwork Dex 13, Dodge, Mobility, BAB +4, defensive training racial trait Attack a giant as an immediate action when the giant’s AOO misses an ally with this feat PCS:ISR
Gloom Strike Combat, Fetchling Blind-Fight, fetchling When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness. PRG:ARG
Gnome Weapon Focus Combat, Gnome BAB +1, gnome, proficient with all martial weapons You gain a +1 bonus on attack rolls with gnome weapons (weapons with “gnome” in the title). PRG:ARG
Goblin Cleaver Combat, Dwarf Str 13, Cleave, Power Attack, dwarf When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not be adjacent to one another. Additional attacks you make against humanoids (goblinoid) gain a +2 circumstance bonus on attack rolls. PRG:ARG
Goblin Gunslinger Combat, Goblin Goblin You can wield Medium firearms without taking the penalty for an inappropriately sized weapon. PRG:ARG
Gore Fiend Combat Half-orc or orc, rage class feature Regain rounds of rage by dealing or suffering critical hits. OoG
Gory Finish Combat Dazzling Display, Weapon Focus Make an Intimidate check if you reduce an opponent to negative hit points PRG:UC
Got Your Back Combat, Teamwork Int 13, Combat Expertise If you successfully use the aid another action to give an ally who also has this feat a +2 bonus to AC against an opponent's next attack, the ally is also not considered flanked or flat-footed against that opponent until the beginning of your next turn. PPC:MeTT
Grabbing Style Combat, Style Improved Grapple, BAB +6, brawler's flurry, or flurry of blows Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning PRG:ACG
Grabbing Drag Combat Grabbing Style, BAB +8, brawler 4, or monk 4 Move farther with dragged foes PRG:ACG
Grabbing Master Combat Grabbing Drag, BAB +12, brawler 8, or monk 8 Grab two foes instead of just one PRG:ACG
Graceful Steal Combat Dex 13, Agile Maneuvers, Improved Steal, Sleight of Hand 3 ranks Steal outside of combat and from containers PRG:UI
Grapple Maneuver
Grapple, Improved Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no AOO PRG:CRB
Grapple, Greater Combat Improved Grapple, BAB +6 Maintain your grapple as a move action PRG:CRB
Grasping Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike Entangle those you hit with Vital Strike PRG:ACG
Great Hatred Combat, Gnome Gnome, hatred racial trait You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait. PRG:ARG
Grudge Fighter Combat, Orc Orc You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat. PRG:ARG
Gruesome Slaughter Combat Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer 11 Creatures demoralized by Killing Flourish could become sickened PRG:ACG

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Feat Name Category/Type Prerequisites Benefit Source
Halfling Slinger Combat Halfling You gain a +1 racial bonus on attack rolls made using a sling. PPC:Halflings
Hamatula Grasp Combat Hamatula Strike, Improved Grapple, Str 13, BAB +9 Deal more damage to foes impaled with Hamatula Strike. Ch:EoD
Hamatula Strike Combat Improved Grapple, Str 13, BAB +7 Impale opponents with grapple checks. Ch:EoD
Hamatulatsu Combat Improved Unarmed Strike, Weapon Focus (unarmed strike) Unarmed attacks can inflict piercing damage and sicken foes PCS:ISWG
Hammer the Gap Combat BAB +6 With a full-attack action, each hit against the same opponent deals extra damage PRG:UC
Hard-headed Combat, Dwarf BAB +1, dwarf You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned. PRG:ARG
Harrying Partners Combat, Teamwork Any teamwork feat, BAB +6 When you successfully use the aid another action to improve the Armor Class or attack roll of an ally who also has this feat, the benefit from aid another lasts until the beginning of your next turn. PPC:MeTT
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. PRG:UC
Haunted Gnome Assault Combat Haunted Gnome, Knowledge (arcana) 3 ranks Gain independent use of gnome magic PRG:UC
Haunted Gnome Shroud Combat Haunted Gnome Assault, Knowledge (arcana) 6 ranks Gain additional use of gnome magic PRG:UC
Hellcat Pounce Combat Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 Gain bonus attacks against surprised opponents. Ch:EoD
Heroic Leader Combat Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mount Your animal companion, cohort, eidolon, familiar, or mount doesn't count as threatening your opponent for the purposes of feats that require you to be the only character threatening a target. Allies with Hit Dice equal to or less than 1/2 your own Hit Dice don't count as threatening opponents for the purposes of such feats. PPC:MeTT
Hex Strike Combat Hex class feature, Improved Unarmed Strike Upon successful unarmed strike, you may use a hex PRG:UC
Hold the Blade Combat Improved Disarm, BAB +10 If you have one hand free, as an immediate action you can take a -4 penalty to your AC and attempt to disarm an opponent that has hit you with a melee weapon as part of a flanking attack or a sneak attack. PPC:DEP
Horrific Gorging Combat, Monster Bite attack, swallow whole universal monster ability, size Large or larger Swallow one foe to make its allies shaken PRG:HA
Horse Master Combat Expert trainer class feature, Ride 6 ranks Use your character level to determine powers and abilities for your mount PRG:UC

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-I-

Feat Name Category/Type Prerequisites Benefit Source
Impact Critical Shot Combat Dex 13, Point-Blank Shot, BAB +9 You can bull rush on a critical hit PRG:UC
Impaling Critical Combat Critical Focus, Weapon Specialization with piercing weapon, BAB +11 May impale and deal extra damage to opponent with a critical hit PRG:UC
Improved Impaling Critical Combat Impaling Critical, BAB +13 Impaled opponent must succeed at a grapple maneuver to pull your weapon out PRG:UC
Improved Awesome Blow Combat Str 13, Awesome Blow or awesome blow class feature, Power Attack +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies PRG:ACG
Improved Initiative Combat +4 bonus on initiative checks PRG:CRB
Improved Low Blow Combat, Halfling BAB +4, halfling, low-blow racial trait Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you can reroll the confirmation roll, but must take the new result even if it is worse. PRG:ARG
Improved Parry Combat Int 13, Combat Expertise When you successfully parry a foe’s melee attack (with a dueling parry or the parry class feature), your next melee attack against the target does not allow the enemy to apply its Dexterity bonus to AC (if any). This attack must be made before the end of your next turn. PPC:PotR
Improved Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, BAB +8 When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you. PRG:ARG
Improved Swap Places Combat, Teamwork Swap Places When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity PRG:ACG
Improved Two-Weapon Feint Combat Combat Expertise, Improved Two-Weapon Fighting Make a Bluff check instead of your first attack PRG:UC
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, BAB +8 Make an improvised weapon deadly PRG:CRB
Improved Bravery Combat Cha 13, bravery class feature Bravery applies against all mind-affecting effects PRG:UI
Incite Paranoia Combat Int 13, Combat Expertise, Deceitful, Greater Feint, Improved Feint, BAB +6 Ruin your foes' teamwork and spread doubt among them PRG:UI
Indomitable Mount Combat, Local Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks Once per round you can substitute your Ride check for your mounts saving throw. CoG
In Harm's Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally PRG:APG
Inner Flame Combat, Ifrit Scorching Weapons, character level 7, Ifrit Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal an additional 1d6 points of fire damage instead of 1, and when you are grappling, you deal this damage to your grappling opponent on your turn. PRG:ARG
Inspiring Bravery Combat Cha 13, bravery class feature Grant your bravery to allies within 30 feet PRG:UI
Intercept Charge Combat, Teamwork Move up to your speed to intercept charging foe as an immediate action PRG:ACG
Intimidating Prowess Combat Add Str to Intimidate in addition to Cha PRG:CRB

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Feat Name Category/Type Prerequisites Benefit Source
Jabbing Style Combat, Style Improved Unarmed Strike, BAB +6, brawler's flurry class feature or flurry of blows class feature Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn PRG:ACG
Jabbing Dancer Combat Dodge, Jabbing Style, Mobility, BAB +9, monk 5, or brawler 5 Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike. PRG:ACG
Jabbing Master Combat Power Attack, Jabbing Dancer, BAB +12, monk 8, or brawler 8 Increase the damage dealt with Jabbing Style PRG:ACG
Jaguar Pounce Combat BAB +4 Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. SLC
Jawbreaker Combat Heal 6 ranks, Improved Unarmed Strike, Stunning Fist With successful Stunning Fist, you may cripple opponent’s mouth PRG:UC
Bonebreaker Combat Improved Grapple, Jawbreaker, Heal 9 ranks Deal Str or Dex damage when using Stunning Fist PRG:UC
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks May deal Str or Dex damage to pinned opponent PRG:UC
Juggle Load Combat Ammo Drop, Sleight of Hand 1 rank, proficient with sling This feat allows you to fire your sling as many times in a full-attack action as you could if you were using a bow. PPC:Halflings
Juke Combat Dex 13, Dodge, Mobility, Sidestep When an opponent charges you, you gain a +4 dodge bonus to your AC. If the charger's attack roll misses you and his movement ends while he is adjacent to you, you can switch places with the opponent as an immediate action, and he is considered to be flanked by you until the end of your next turn. You can't use the benefits of Juke if you ready an action to set a weapon with the brace special quality against a charging foe. PPC:MeTT
Just out of Reach Combat Dex 13, Dodge, Mobility When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack. PPC:MeTT

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Feat Name Category/Type Prerequisites Benefit Source
Kick Up Combat Dex 12, Acrobatic, Acrobatics 1 rank, slayer 1 or swashbuckler 1 Retrieve and unattended item as a swift action PRG:ACG
Ki Diversity Combat, Faction Ki pool class feature, Wis 13 You learn how to channel your ki in a new ability. PCh:FG
Killing Flourish Combat Intimidating Prowess, Intimidate 4 ranks, slayer 4 When melee attacks reduce a foe to below 0 hit points, demoralize those around you PRG:ACG
Ki Throw Combat Improved Trip, Improved Unarmed Strike Throw opponent into adjacent square with a trip attack PRG:APG
Ki Throw, Enhanced Combat Ki pool class feature, Ki Throw Expend 1 ki point when using Ki Throw to cause target to take damage as if you had hit it with an unarmed strike when it falls. PPC:DEP
Ki Throw, Improved Combat Improved Bull Rush, Ki Throw Throw opponent into occupied square as a bull rush PRG:APG
Kobold Ambusher Combat, Kobold Stealth 4 ranks, kobold You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty on the check to do so. PRG:ARG
Kobold Sniper Combat, Kobold Stealth 1 rank, kobold When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden. PRG:ARG
Kraken Style Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, BAB +3 or monk 3 When you succeed at a grapple check while using this style, your opponent takes an amount of bludgeoning damage equal to your Wisdom modifier in addition to any damage your grapple deals, such as when you choose to harm your opponent as part of a successful check to maintain a grapple. In addition, you gain a +2 bonus on combat maneuver checks to maintain a grapple. PPC:MeTT
Kraken Throttle Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +5 or monk 5 The damage that you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom bonus + 2. PPC:MeTT
Kraken Wrack Combat, Style Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, BAB +7 or monk 7 The damage you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom modifier + 4. While using this style, you can crush your opponent when you successfully maintain a grapple instead of choking, damaging, moving, pinning, or tying up your opponent. PPC:MeTT
Kyton Style Combat, Style Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature Use a spiked chain as a monk weapon and deliver Stunning Fist through it PRG:HA
Kyton Shield Combat, Style Wis 15, Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks Spiked chain acts as both weapon and shield PRG:HA
Kyton Cut Combat, Style Wis 17, Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th Spiked chain attacks can hurt both you and the target, and hinder concentration PRG:HA

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Feat Name Category/Type Prerequisites Benefit Source
Landing Roll Combat Mobility If tripped, move 5 feet as an immediate action PRG:UC
Large Target Combat Proficient with sling Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. PPC:Halflings
Latching Horror Combat, Monster Attach universal monster ability A foe is shaken when you attach to it PRG:HA
Lead from the Back Combat, Goblin Goblin, Intimidate 1 rank If you have cover or concealment and are not threatened, you may bark orders and grant your allies a bonus to damage rolls. GoG
Leapfrog Combat, Performance Acrobatics 3 ranks When you spend a swift action to attempt a performance combat check after a successful charge attack or combat maneuver, you gain a +2 bonus on your performance combat check and gain a +4 bonus on your next Acrobatics, Climb, Fly, Ride, or Swim check attempted before the end of your next turn. PPC:PotR
Leaping Evasion Combat Lightning Reflexes, evasion class feature When you succeed at a Reflex save against a spell or effect that affects an area, as an immediate action you can attempt an Acrobatics check to jump out of the effect's area. PPC:MeTT
Let Them Come Combat, Faction Dwarf, Ninth Battalion TPA 25 You treat all one- or two-handed melee weapons as if they had the brace special feature. PCh:FG
Lightning Draw Combat, Panache Quick Draw, swashbuckler initiative deed, swashbuckler 7 Draw weapons reflexively PRG:UI
Lightning Stance Combat Dex 17, Wind Stance, BAB +11 Gain 50% concealment if you move PRG:CRB
Lob Shot Combat Far Shot, Point-Blank Shot While making a ranged attack, you can ignore any cover bonuses to AC, including total cover, unless the target also has cover from above, such as a roof or forest canopy. When using this feat, treat your target as if it were one range increment farther away. You can't use this feat unless you have headroom equal to at least half the attack's range. PPC:RTT
Lookout Combat, Teamwork Act in surprise round if ally can act PRG:APG
Low Profile Combat Dex 13, Small size or smaller +1 dodge bonus to AC against ranged attacks PRG:APG
Lucky Strike Combat, Halfling BAB +5, adaptive luck racial trait, halfling Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original roll, whichever is greater. PRG:ARG
Lunge Combat BAB +6 Take a –2 penalty to your AC to attack with reach PRG:CRB

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Feat Name Category/Type Prerequisites Benefit Source
Maddening Style Combat, Style Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment Gain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist PRG:HA
Maddening Strike Combat, Style Wis 17, Cha 13, Maddening Style, Knowledge (arcana) Use ki to deal substantial Wisdom/sanity damage 8 ranks PRG:HA
Maddening Obliteration Combat, Style Wis 19, Cha 15, Maddening Strike, Maddening Style, Knowledge arcana (10 ranks) Your unarmed strikes weaken foes against madness and can disintegrate the fallen PRG:HA
Manifold Stare Combat, Stare Mesmerist level 3rd, painful stare class feature You can trigger your painful stare one additional time per round PPC:MgTT
Mantis Style Combat, Style Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. You gain one additional Stunning Fist attempt per day. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. PRG:UC
Manyshot Combat Dex 17, Rapid Shot, BAB +6 Shoot two arrows simultaneously PRG:CRB
Martial Dominance Combat BAB +5, Intimidate 1 rank Intimidate with martial training and on critical hits PRG:UI
Martial Focus Combat BAB +5 +1 damage with weapons from chosen weapon group
PPC:WMH
Martial Mastery Combat, Human Martial Versatility, fighter 16, human Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group. PRG:ARG
Martial Versatility Combat, Human Fighter 4, human Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group. PRG:ARG
Martial Weapon Proficiency Combat No penalty on attacks made with one martial weapon. PRG:CRB
Massed Charge Combat, Local Mounted Combat, Handle Animal 1 rank, Ride 6 ranks You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. PCh:CS
Master Combat Performer Combat Performing Combatant or 3 performance feats, BAB +6 Make a performance combat check as a free action PRG:UC
Measured Response Combat BAB +1 You may choose to automatically deal average damage if you hit with an attack. PPC:FoB
Medusa's Wrath Combat Gorgon's Fist, BAB +11 Make 2 extra attacks against a hindered foe PRG:CRB
Merciless Beating Combat Int 13, Combat Expertise, Gang Up Whenever you and two or more allies threaten an opponent, you can choose to forgo your flanking bonus to grant each of your allies a +1 flanking bonus on their attack rolls against the threatened creature. This bonus stacks with any flanking bonuses your allies might already have.
Merciless Butchery Combat Dastardly Finish, sneak attack +5d6, studied target class feature Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action PRG:ACG
Mirror Move Combat Int 13, Combat Expertise, BAB +4 If you are the only character threatening an opponent and that opponent uses a combat feat (including taking an action that benefits from a combat feat, or gaining any bonus to AC, attack rolls, damage rolls, or saving throws from a combat feat), you can take an immediate action to gain the benefit of that feat until the end of your next turn. You must meet all the feat's prerequisites. If a feat has a daily use limitation, as does Stunning Fist, any uses of that feat while you're using Mirror Move count toward that feat's daily limit for you. You can use Mirror Move 1/day for every 4 levels you have attained. PPC:MeTT
Misdirection Tactics Combat Int 13, Combat Expertise, Deceitful, Bluff 4 ranks While using total defense, use Bluff to negate a hit PRG:UI
Misdirection Attack Combat Misdirection Redirection, Misdirection Tactics When using Misdirection Tactics, attacker provokes an AOO PRG:UI
Missile Shield Combat Dex 13, Shield Focus Deflect one ranged attack per round with shield PRG:APG
Mobility Combat Dodge +4 AC against attacks of opportunity from movement PRG:CRB
Mobile Bulwark Style Combat, Style Str 13, Shield Focus, Tower Shield Proficiency, BAB +1. While using a tower shield, add the shield’s bonus to AC (including its enhancement bonus) to your CMD against bull rush and overrun combat maneuvers. While using this style, you can use a tower shield to grant you total cover along one edge of your space as a move action. PPC:AMH
Mobile Fortress Combat Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, BAB +4. While using a tower shield, you add half of the shield’s bonus to AC (including its enhancement bonus) to your touch AC and take only a –1 penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you would use a tower shield to gain total cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space. PPC:AMH
Mobile Stronghold Combat Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, BAB +7. While using a tower shield, you do not suffer a penalty on attack rolls because of the shield’s encumbrance. While using Mobile Bulwark Style, whenever you use a tower shield to gain total cover, you also gain partial cover (and grant partial cover to adjacent allies) against spells passing through the selected edge of your space. Also, while using this style, you can gain total cover against a single attack made against you as an immediate or swift action. PPC:AMH
Monastic Legacy Combat Improved Unarmed Strike, still mind class feature Count half your non-monk levels as monk levels for unarmed strike damage PRG:UC
Monkey Lunge Combat Lunge, Acrobatics 1 rank Use Lunge without suffering a penalty to AC. SLC
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait Gain +2 attack and damage against opponent you have concealment from. PRG:UC
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait Make a Bluff check to feint with concealment vs. foe. PRG:UC
Moonlight Stalker Master Combat Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait While concealed, miss chance increases by 10% PRG:UC
Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted PRG:CRB
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check PRG:CRB
Mounted Onslaught Combat, Local Mounted Combat, Trample, Ride 5 ranks You may overrun more than one creature. CoG
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding Make a full attack if mount moves its speed or less PRG:APG
Mounted Shield Combat Mounted Combat, Shield Focus Apply shield bonus to mount’s AC PRG:APG
Mud in Your Eye Combat Throw Anything As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. As a ranged touch attack, this action provokes attacks of opportunity, even if your dirty trick attempts normally wouldn’t provoke such attacks (such as via the Improved Dirty TrickAPG feat). PPC:HotS
Multiattack Combat, Monster Three or more natural attacks. The creature's secondary attacks with natural weapons take only a –2 penalty. PRG:CRB
Multiweapon Fighting Combat, Monster Dex 13, three or more hands. Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. PRG:CRB
My Blade Is Yours Combat, Teamwork Int 13, Combat Expertise, Sense Motive 3 ranks Use a weapon special quality from adjacent ally's weapon PRG:UI

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Feat Name Category/Type Prerequisites Benefit Source
Natural Jouster Combat Centaur (or other tauric creature) You are treated as mounted for use of the lance AP69
Net Adept Combat Exotic Weapon Proficiency (net), BAB +1 May treat a net as a one-handed weapon PRG:UC
Net and Trident Combat Dex 15, Net Adept, Two-Weapon Fighting May wield a one-handed or light weapon with a net PRG:UC
Net Maneuvering Combat Net Adept, BAB +3 May use a net to trip or disarm PRG:UC
Net Trickery Combat Net Adept, Net Maneuvering, BAB +6 May use a net to blind your opponent PRG:UC
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness While fighting in magical darkness, you deal +2 damage PRG:UC
Nightmare Weaver Combat Nightmare Fist, Intimidate 2 ranks Can demoralize foes while casting darkness. PRG:UC
Nightmare Striker Combat Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 PRG:UC
Nimble Striker Catfolk, Combat Dex 13, BAB +1, catfolk, sprinter racial trait You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. PRG:ARG
Notorious Vigilante Combat Dazzling Display, Weapon Focus, any nongood alignment, great renown social talent, proficiency with chosen weapon Use Dazzling Display as a standard action based on your reputation alone PRG:UI

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Feat Name Category/Type Prerequisites Benefit Source
Open Up Combat, Teamwork Int 13, Combat Expertise When you successfully use the aid another action to improve the next attack roll against an opponent by an ally who also has this feat, that attack also ignores any Armor Class bonus granted by the opponent's shield. This benefit affects only physical shields, not shield bonuses from spells or other sources. PPC:MeTT
Opening Volley Combat Successful ranged attack grants +4 on next melee attack roll PRG:UC
Orc Hewer Combat, Dwarf Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf As Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) gain a +2 circumstance bonus on attack rolls. PRG:ARG
Orc Weapon Expertise Combat, Orc BAB +1, orc Whenever you wield a weapon that has “orc” in its name, you gain special benefits. PRG:ARG
Ostentatious Rager Combat Intimidate 5 ranks, rage class feature Rage as a performance for money or to distract enemies PRG:UI
Osyluth Guile Combat Bluff 8 ranks, Dodge Get a bonus to your AC equal to Charisma modifier against one opponent. PCo
Outflank Combat, Teamwork BAB +4 Double flanking bonuses with an ally PRG:APG
Overrun Maneuver
Overrun, Improved Combat Power Attack +2 bonus on overrun attempts, no AOO PRG:CRB
Overrun, Greater Combat Improved Overrun, BAB +6 Enemies you overrun provoke attacks of opportunity PRG:CRB
Owl Style Combat, Style Dex 13, Skill Focus (Stealth), Stealth 1 rank Use Stealth with martial training and charge with Stealth PRG:UI
Owl Swoop Combat, Style Dex 15, Owl Style, Acrobatics 1 rank Use Acrobatics with martial training and while charging PRG:UI
Owl Dive Combat, Style Dex 17, Owl Style, Owl Swoop, BAB +7 or monk 5, Fly 1 rank Use Fly with martial training and charge through any creature PRG:UI

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Feat Name Category/Type Prerequisites Benefit Source
Pack Intimidation Combat, Teamwork Half-orc, intimidating racial trait When you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet PCS:ISR
Paired Opportunists Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures that you both threaten. Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the AOO). This does not allow you to take more than one AOO against a creature for a given action. PRG:APG
Paralyzing Strike Combat Dex 13, Wis 13, Improved unarmed strike, BAB +14 Paralyze with unarmed strikes PRG:ACG
Parting Shot Combat Shot on the Run, BAB +6 Make a ranged attack when withdrawing PRG:APG
Passing Trick Combat Improved Feint, Mobility, size Small or smaller Successful Acrobatics check allows you to feint PRG:UC
Penetrating Strike Combat Weapon Focus, fighter 12 Your attacks ignore 5 points of damage reduction PRG:CRB
Penetrating Strike, Greater Combat Penetrating Strike, fighter 16 Your attacks ignore 10 points of damage reduction PRG:CRB
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Roll twice for unarmed strikes and take the better roll PRG:APG
Performance Weapon Mastery Combat All weapons you are proficient with act as if they had the performance quality PRG:UC
Performing Combatant Combat Dazzling Display, any one Performance feat Can make combat performance checks in any combat PRG:UC
Phalanx Formation Combat BAB +1 When you wield a reach weapon with which you are proficient, allies don't provide soft cover to opponents you attack with reach. PPC:MeTT
Piercing Grapple Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks Impale a foe while grappling PRG:UI
Pinpoint Targeting Combat Improved Precise Shot, BAB +16 No armor or shield bonus on one ranged attack PRG:CRB
Pin Down Combat Combat Reflexes, fighter 11 Opponents that take 5-foot step or withdraw provoke AOO from you PRG:UC
Pinning Knockout Combat Dex 13, Greater Grapple, BAB +9 or monk 9 Against a pinned opponent, you may double nonlethal damage with grapple check PRG:UC
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk 9 Against pinned opponent, you may deal bleed damage with Grapple check PRG:UC
Piranha Strike Combat Weapon Finesse, BAB +1 Gain Power Attack with light weapons. SLC
Point-Blank Master Combat Weapon Specialization with a ranged weapon Do not provoke attacks of opportunity while firing one ranged weapon. PRG:APG
Point-Blank Shot Combat +1 attack and damage on targets within 30 feet. PRG:CRB
Power Attack Combat Str 13, BAB +1 Trade melee attack bonus for damage. PRG:CRB
Precise Shot Combat Point Blank Shot No penalty for shooting into melee. PRG:CRB
Precise Shot, Improved Combat Dex 19, Precise Shot, BAB +11 No cover or concealment chance on ranged attacks. PRG:CRB
Precise Strike Combat, Teamwork Dex 13, BAB +1 Deal +1d6 points of precision damage with melee attacks. PRG:APG
Press to the Wall Combat Step Up, BAB +3 If you are the only character threatening an opponent, you can treat solid, immovable objects that occupy a square (such as columns, tree trunks, and walls) and are adjacent to that opponent as allies threatening the opponent when determining whether you flank the foe. PPC:MeTT
Prone Shooter Combat Weapon Focus (crossbow or firearm), BAB +1 Take a reduced penalty to your AC against melee attacks while prone. PRG:UC
Prone Slinger Combat May use a sling while prone. PRG:UC
Pummeling Style Combat, Style Improved Unarmed Strike, BAB +6, brawler's flurry, or flurry of blows Combine your unarmed strikes together. PRG:ACG
Pummeling Bully Combat Improved Reposition, Improved Trip, Pummeling Style, BAB +9, brawler 5, or monk 5 When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action. PRG:ACG
Pummeling Charge Combat Pummeling Style, BAB +12, brawler 8, or monk 8 Pummel after a charge. PRG:ACG
Punch Through Combat, Teamwork Bab +6 As a full-round action, you may make a single attack against a target. If the attack hits and deals damage to the target, all of your allies with this feat ignore up to 5 points of damage reduction against the same target for 1 round. This feat does not apply to damage reduction without a type (such as DR 10/—). PPC:DHH
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, BAB +8 Knock down or push back foes with unarmed strikes. PRG:APG
Pursuit of Glory Combat, Teamwork Human Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally PCS:ISR
Pushing Assault Combat Str 15, Power Attack, BAB +1 Push a foe back with a two-handed weapon. PRG:APG

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Feat Name Category/Type Prerequisites Benefit Source
Quah Bond General, Teamwork Totem Spirit, human Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet PCS:ISR
Quarterstaff Master Combat Weapon Focus (quarterstaff), BAB +5 Use a quarterstaff one-handed. PRG:UM
Quick Bull Rush Combat Improved Bull Rush, BAB +6 May bull rush in place of one of your melee attacks. PRG:UC
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, BAB +6 May perform a dirty trick in place of one of your melee attacks. PRG:UC
Quick Drag Combat Improved Drag, BAB +6 May perform a drag maneuver in place of one of your melee attacks. PRG:UC
Quick Draw Combat BAB +1 Draw weapon as a free action. PRG:CRB
Quick Reposition Combat Improved Reposition, BAB +6 May reposition in place of one of your melee attacks. PRG:UC
Quick Steal Combat Improved Steal, BAB +6 May steal in place of one of your melee attacks. PRG:UC
Quick Study Combat Int 13, bravery +3, fighter 10 Study with an ally to learn a combat feat PRG:UI
Quiet Death Combat Dex 19, Stealth 10 ranks, rogue 10 Drop your foes before they make a sound PRG:UI
Quivering Palm Adept Combat Quivering palm class feature Add +2 to the saving throw DC against your quivering palm attacks. PPC:DEP
Quivering Palm Versatility Combat Quivering palm class feature, BAB +13 You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s attack roll is made) to an opponent instead of killing it when you affect it with your quivering palm, as long as you do so within a number of days equal to your monk level. PPC:DEP

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Feat Name Category/Type Prerequisites Benefit Source
Ranged Disarm Combat Dex 13, Deadly Aim, BAB +1 As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. PPC:RTT
Ranged Feint Combat BAB +2, Bluff 3 ranks Feint with a ranged weapon PRG:UI
Ranged Trip Combat Dex 13, Deadly Aim, BAB +1 As a full-round action, you can attempt a trip combat maneuver with any ranged weapon at a –2 penalty. PPC:RTT
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, BAB +9 or monk 9 Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. PRG:UC
Rapid Reload Combat Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) Reload your weapon quickly. PRG:UC
Rapid Shot Combat Dex 13, Point Blank Shot Make one extra ranged attack. PRG:CRB
Rat Catcher Combat Knowledge (dungeoneering) 1 rank, BAB +1 You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. If the attack hits, you deal half damage to the target, even if the swarm is small enough to normally be immune to such attacks. PPC:HotS
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker Deflect one ranged touch attack per round with shield. PRG:APG
Ready for Anything Combat Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, BAB +6 or uncanny dodge class feature Always act on the surprise round PRG:UI
Rebounding Leap Combat Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature Remount your steed as a swift action with successful Acrobatics check. PRG:UC
Rebuffing Reduction Combat Damage reduction, Improved Bull Rush Bull Rush opponent who fails to pierce your DR. PRG:UC
Reckless Aim Combat Point-Blank Shot, Precise Shot Take a –1 penalty to AC and gain a +2 competence bonus on attack roll with a ranged attack against opponent engaged in melee. If you roll a natural 1 the attack, you hit a random adjacent creature threatening the target instead. PPC:BoF
Redirect Attack Combat Dex 15, Int 15, Dodge Once per turn, when an opponent only you threaten fails an attack against you, you can redirect the attack to target another foe. The new target must be adjacent to you and within reach of the opponent that missed you. Attempt a combat maneuver check; if the result exceeds both the Combat Maneuver Defense of the opponent who missed you and the Armor Class of the new target, the attack strikes and deals its normal damage. PPC:MeTT
Relentless Shot Combat Point-Blank Shot, BAB +6 When you trip an opponent within 30 feet with a ranged attack, you also threaten that opponent until your next turn and you can make attacks of opportunity against that opponent with ranged weapons. PPC:RTT
Relic Breaker
Combat
Str 13, Gate Breaker, Improved Sunder, Power Attack, BAB +1. Whenever you sunder a held object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points of fire damage immediately, and an additional 1d6 points of fire damage each subsequent round the creature fails a Reflex saving throw). When your total Hit Dice reach 5, this damage increases by 1d6, and it increases by 1d6 every 5 levels thereafter, to a maximum of 5d6 at 20th level. The saving throw’s DC is equal to 10 + 1/2 your HD + your Charisma modifier. PPC:PotH
Rending Claws Combat Str 13, two claw attacks, BAB +6 Deal 1d6 extra damage if both claws hit. PRG:APG
Rending Fury Combat Rend special attack, BAB +6 Need half the normal number of attacks to deal rend damage. PRG:UC
Improved Rending Fury Combat Rending Fury, BAB +9 Deal extra damage on a successful rend. PRG:UC
Greater Rending Fury Combat Improved Rending Fury, BAB +12 When you rend an opponent, you deal bleed damage. PRG:UC
Reposition Maneuvers
Reposition, Improved Combat Combat Expertise +2 bonus on reposition attempts, no AOO. PRG:APG
Reposition, Greater Combat Improved Reposition, BAB +6 Enemies you reposition provoke attacks of opportunity. PRG:APG
Repositioning Strike Combat Improved Reposition, BAB +9. Attempt a reposition attack on a successful critical hit. PRG:APG
Reposition, Tactical Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Returning Throw Combat, Teamwork Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtype When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target PCS:ISR
Revelation Strike Combat Improved Unarmed Strike, revelation class feature Affect an opponent with revelation as part of a melee attack. PRG:UC
Reverse-Feint Combat, Orc Toughness, BAB +1, orc As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a +4 bonus on its attack roll. Whether or not the opponent successfully hits, you may attack it as an immediate action with a single melee attack, gaining a +2 bonus on your attack roll. PRG:ARG
Rhino Charge Combat Power Attack, Improved Bull Rush, BAB +5 Learn to ready a charge attack. PC:StLC
Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted. PRG:CRB
Riptide Attack Combat Improved Drag, Improved Trip. You may automatically drag a tripped target as a swift action. PPC:FoB
Risky Striker Combat, Halfling BAB +1, halfling You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When your BAB reaches +4 and every four levels thereafter, the damage increases by 2. The bonus damage is multiplied in the case of a critical hit. You can only choose to use this feat when you declare that you are making an attack action or a full-attack action with a melee weapon. The effects last until your next turn. PRG:ARG
River Raider Combat You gain a +2 bonus on Swim and Stealth checks while swimming in calm or rough water. In addition, if you’re able to act in a surprise round and start it in water, you can take both a move and a standard action. You still can’t take a full-round action during the surprise round. PPC:PotR
Riving Strike Combat Arcane Strike Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities. PRG:ACG
Roll with It Combat, Goblin Goblin, Acrobatics 1 rank Reduce damage you take from an attack and get tossed aside. PPC:Goblins
Ruthless Opportunist Combat, Teamwork Human When an ally with this feat hits a foe using an AOO, gain +2 on attacks against that foe for 1 round PCS:ISR

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Feat Name Category/Type Prerequisites Benefit Source
Sabotaging Sunder Combat Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks Break objects through sabotage rather than force PRG:UI
Saddle Shrieker Combat, Goblin Goblin, Ride 1 rank. Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. PPC:Goblins
Sap Adept Combat Sneak attack +1d6 Gain bonus damage on nonlethal attacks. PRG:UC
Sap Master Combat Sap Adept, sneak attack +3d6 Deal twice your sneak attack damage when dealing nonlethal damage. PRG:UC
Saving Shield Combat Shield Proficiency Grant shield bonus to an adjacent ally. PRG:APG
School Strike Combat Improved Unarmed Strike, wizard school class feature May deliver magic school effect as swift action after melee attack. PRG:UC
Scorching Weapons Combat, Ifrit Ifrit You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two held manufactured metallic weapons become red-hot for 1 round, dealing 1 additional point of fire damage with a successful hit. This does not stack with other effects that add fire damage to weapons, such as the flaming weapon special ability. PRG:ARG
Scorpion Style Combat Improved Unarmed Strike Reduce target's speed to 5ft. PRG:CRB
Gorgon's Fist Combat Scorpion Style, BAB +6 Stagger a foe whose speed is reduced PRG:CRB
Sea Hunter Combat, Merfolk Combat Expertise, merfolk When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat maneuver. If you succeed, the target is considered off balance (see Table: Combat Adjustments Underwater) until it recovers its balance, usually by making a Swim check on its turn. This feat has no effect on creatures with a swim speed, those using magic such as freedom of movement, and creatures that can't be tripped. PRG:ARG
Second Chance Combat Combat Expertise, BAB +6 Exchange later attacks to reroll missed first attack. PRG:APG
Second Chance, Improved Combat Second Chance, BAB +11 Take a –5 penalty on later attacks to reroll missed attack. PRG:APG
Second Wind Combat, Performance Endurance When you spend a swift action to attempt a performance combat check, you gain a +2 bonus on your performance combat check, and if you are shaken, sickened, or fatigued, these conditions are suppressed until the end of your next turn. PPC:PotR
Seething Hatred Combat Studied target class feature Select a favored enemy and gain greater benefits when such a creature is your studied target. PRG:ACG
Seize Advantage Combat Opportune parry and riposte deed Add foe's Power Attack damage to your riposte. PRG:ACG
Serpent Lash Combat Weapon Finesse, proficient in whip Learn new combat techniques for the whip. PCS:RG
Shadow Strike Combat BAB +1 Deal precision damage against targets with concealment. PRG:APG
Shadows of Fear Combat Hidden strike +2d8 or sneak attack +2d6 Flank a scared creature once per round PRG:UI
Sharpclaw Combat, Ratfolk Ratfolk You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage. PRG:ARG
Shatter Defenses Combat Dazzling Display, BAB +6 Hindered foes are flat-footed. PRG:CRB
Shatterspell Combat, Dwarf Disruptive, Spellbreaker, dwarf, fighter 10 As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power. You may use this feat once per day, plus one additional time per day for every 5 points by which your BAB exceeds +10. PRG:ARG
Shield Bash Attack (see shield descriptions)
Shield Bash, Improved Combat Shield Proficiency Keep your shield bonus when shield bashing. PRG:CRB
Shield Focus Combat Shield Proficiency, BAB +1 Gain a +1 bonus to your AC when using a shield. PRG:CRB
Improved Shield Focus Combat Shield Focus, BAB +6. You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your BAB for the purpose of shield mastery feat prerequisites. PPC:AMH
Shield Focus, Greater Combat Shield Focus, fighter 8 Gain a +1 bonus to your AC when using a shield. PRG:CRB
Shield Master Combat Shield Slam, BAB +11 No two-weapon penalties when attacking with a shield. PRG:CRB
Shield Proficiency Combat No penalties on attack rolls when using a shield. PRG:CRB
Shield of Swings Combat Str 13, Power Attack, BAB +1 Reduce damage with a two handed weapon to gain a +4 shield bonus. PRG:APG
Shield Specialization Combat Shield Focus, fighter 4 +2 bonus to AC against criticals with one type of shield. PRG:APG
Shield Specialization, Greater Combat Shield Focus, Greater, Shield Specialization, fighter 12 +2 bonus to AC against criticals, and negate critical hit once per day. PRG:APG
Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, BAB +6 Free bull rush with a bash attack PRG:CRB
Shield Wall Combat, Teamwork Shield Proficiency Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally. PRG:APG
Shield Gauntlet Style Combat, Style Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. When using this style, if you begin your turn wearing a gauntlet or spiked gauntlet on your off hand, and you are not using that hand to hold or make attacks with any other weapons or shield, you gain a +1 shield bonus to AC. You lose this shield bonus whenever you attack with your gauntlet or hold a weapon or shield in that hand. While receiving this shield bonus to AC, your gauntlet or spiked gauntlet is treated as a buckler for the purpose of using other feats and abilities (though you are also considered to have a free hand). This feat acts as the Improved Unarmed Strike feat for the purpose of satisfying the prerequisites of the Deflect Arrows and Snatch Arrows feats. PPC:AMH
Shielded Gauntlet Attack Combat Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. While using Shield Gauntlet Style, you can calculate the damage of your gauntlet or spiked gauntlet using the sacred weapon damage value of a warpriest with a level 4 less than your BAB. The style also allows you to take one AOO each round that does not count toward your maximum number of attacks of opportunity. This must be used to make an attack with your gauntlet (or spiked gauntlet), or a disarm or steal combat maneuver. You do not provoke an AOO for performing either combat maneuver, and you are able to attempt a steal combat maneuver with this AOO despite the maneuver normally requiring a standard action. PPC:AMH
Shielded Gauntlet Master Combat Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus. PPC:AMH
Shield Mastery Feats
Cushioning Shield (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When you fall 10 or more feet, you can direct half of the falling damage you would take to your shield. PPC:AMH
Defended Movement (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. You gain a +2 bonus to your AC against attacks of opportunity. PPC:AMH
Feint Defender (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th, Sense Motive 1 rank. You add your shield’s bonus to AC to the DC of feint attempts against you. PPC:AMH
Greater Ray Shield (Combat, Shield Mastery) Combat Dex 17, Missile Shield, Ray Shield, Spellbreaker. When you use the Ray Shield feat, your shield is not affected by the deflected ranged touch attack. PPC:AMH
Guarded Charge (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When performing a bull rush or overrun combat maneuver as part of a charge, you don’t provoke an attack of opportunity for that maneuver. If you already have the Improved Bull Rush or Improved Overrun feats, you gain an additional +2 bonus on your combat maneuver check when attempting the respective maneuver. PPC:AMH
Improved Shield Focus (Combat) Combat Shield Focus, base attack bonus +6. You reduce the armor check penalty of any shield you are using by 1. You also use your character level in place of your base attack bonus for the purpose of shield mastery feat prerequisites. PPC:AMH
Shield Brace (Combat, Shield Mastery) Combat Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields. You can use a two-handed weapon sized appropriately for you from the polearm or spears weapon group while also using a light, heavy, or tower shield with which you are proficient. The shield’s armor check penalty (if any) applies to attacks made with the weapon. PPC:AMH
Shielded Mage (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +3 or fighter level 1st. You reduce the arcane spell failure of any shield you use by 15% (to a minimum of 0%). Using a shield does not prevent you from completing somatic spell components with the hand wielding the shield. PPC:AMH
Shielded Stand (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +3 or fighter level 1st. As a swift action, you can prevent yourself or an adjacent ally from provoking an attack of opportunity when standing from prone or when picking up an object from the ground. PPC:AMH
Shield Material Expertise (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th. When wielding a shield made of a special material, you can use the listed ability twice per day. PPC:AMH
Shield Material Mastery (Combat, Shield Mastery) Combat Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th. You can use the ability granted by Shield Material Expertise two additional times per day. PPC:AMH
Sprightly Armor (Combat, Armor Mastery) Combat Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor. You add your armor’s enhancement bonus as a bonus on your initiative checks. PPC:AMH
Stumbling Bash (Combat, Shield Mastery) Combat Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th. Creatures struck by your shield bash take a –2 penalty to their AC until the end of your next turn. PPC:AMH
Toppling Bash (Combat, Shield Mastery) Combat Improved Shield Bash, Shield Focus, Stumbling Bash, base attack bonus +11 or fighter level 8th. As a swift action when you hit a creature with a shield bash, you can attempt a trip combat maneuver against that creature at a –5 penalty. This does not provoke an attack of opportunity, and if your attempt fails by 10 or more, you are not knocked prone. PPC:AMH
Tower Shield Specialist (Combat, Shield Mastery) Combat Shield Focus, Tower Shield Proficiency, base attack bonus +11 or fighter level 8th. You reduce the armor check penalty for tower shields by 3, and if you have the armor training class feature, you modify the armor check penalty and maximum Dexterity bonus of tower shields as if they were armor. PPC:AMH
Unhindering Shield (Combat, Shield Mastery) Combat Shield Focus, base attack bonus +6 or fighter level 4th, proficiency with bucklers. You still gain a buckler’s bonus to AC even if you use your shield hand for some other purpose. When you wield a buckler, your shield hand is considered free for the purposes of casting spells, wielding weapons, and using any other abilities that require you to have a free hand or interact with your shield, such as the swashbuckler’s precise strike deed or the Weapon Finesse feat. PPC:AMH
Shot on the Run Combat Dex 13, Mobility, Point Blank Shot, BAB +4 Make ranged attack at any point during movement PRG:CRB
Shrapnel Strike Combat Str 15, Improved Sunder, Power Attack You can bash things to damage nearby opponents. CoC
Shrewd Tactician Combat Alertness, Combat Reflexes Opponents do not gain a +2 bonus on attack rolls for flanking you. PCS:ISWG
Shrug On Combat BAB +1, medium armor proficiency As a full-round action, you can shrug yourself into the largest and most protective section of a suit of armor with which you are proficient. The armor does not grant any magical benefits in this state, and its armor check penalty and maximum Dexterity bonus to AC are both 2 worse than normal. When donned using this feat, medium armor grants a +3 armor bonus, and heavy armor grants a +5 armor bonus. Light armor grants no armor bonus when donned using this feat. PPC:MeTT
Sidestep Combat Dex 13, Dodge, Mobility Make 5-foot step immediately after an opponent misses PRG:APG
Sidestep, Improved Combat Dex 15, Sidestep Sidestep without using your 5-foot step on your next turn PRG:APG
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank Grant weapon crew +4 on assemble or move checks PRG:UC
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon You are considered proficient with all siege weapons PRG:UC
Master Siege Engineer Combat Siege Engineer, Knowledge (engineering) 10 ranks Crew can load siege engine as a move action PRG:UC
Siege Gunner Combat Siege Engineer Take no size penalties for aiming a direct fire siege weapon PRG:UC
Silent Kill Combat Stealth 12 ranks, assassinate advanced slayer talent or ninja master trick Kill during the surprise round and slip back into shadows PRG:ACG
Simple Weapon Proficiency Combat No penalty on attacks made with simple weapons. PRG:CRB
Slashing Grace Combat Dex 13, Weapon Finesse, Weapon Focus with selected weapon Treat a slashing weapon as a piercing melee weapon PRG:ACG
Slayer's Feint Combat Dex 15, Acrobatic or slayer 1, Combat Expertise, Acrobatics 1 rank Use Acrobatics instead of Bluff to feint PRG:ACG
Sleeper Hold Combat Greater Grapple, BAB +8 You might knock out an opponent if you maintain a grapple for a number of rounds equal to its Constitution bonus. See text for details. PPC:DEP
Sliding Axe Throw Combat Dex 13, BAB +1 Use throwing axes to trip your opponent. DoG
Sliding Dash Combat Dex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranks Charge through a foe for a flank attack PRG:UI
Sling Flail Combat Weapon Focus (sling), BAB +1 Make melee attacks with a sling PRG:UC
Smiting Reversal Combat Power Attack, Toughness 3/day after being targeted by a smite attack, immediately make an AOO against the attacker with a bonus on this attack roll equal to your Cha bonus and a bonus to damage equal to your character level. This AOO ignores all damage reduction the creature possesses. PPC:AoE
Snap Shot Combat Rapid Shot, Weapon Focus, BAB +6 Threaten squares within 5 feet of you when wielding a ranged weapon PRG:UC
Improved Snap Shot Combat Dex 15, Snap Shot, BAB +9 You threaten an additional 10 feet with Snap Shot PRG:UC
Greater Snap Shot Combat Dex 17, Improved Snap Shot, BAB +12 Gain bonus on damage and critical confirmation when using ranged weapons PRG:UC
Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round.  
Social Bravery Combat Cha 13, bravery class feature Apply bravery against various social attacks PRG:UI
Solo Maneuvers Combat Whenever you are the only one threatening an opponent, you gain a +1 bonus on combat maneuvers against that creature and a +1 bonus to CMD against combat maneuvers made by that creature. BOG
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike Apply a bloodline ability as part of a melee attack PRG:UC
Soulblade
Combat Knowledge (religion) 1 rank, Perception 1 rank As a standard action, you can make a weapon attack against a haunt. If successful, your attack deals damage equal to your weapon dice plus any enhancement bonus (but not other bonuses, such as those granted by Strength, Weapon Specialization, or class features like sneak attack). You can use any Vital Strike feat in order to enhance this attack. PPC:HHH
Soulwrecking Strike
Combat Vital Strike, bab +6 Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your attack (the amount of damage includes your weapon’s damage dice, your Strength modifier, weapon special abilities, and so on). The possessing creature can attempt a Will save (DC = 10 + 1/2 your base attack bonus + your Charisma modifier) to halve the damage. Damage Reduction applies normally against this attack, but incorporeal creatures take full damage from this attack as if they were corporeal. PPC:HHH
Spellbreaker Combat Disruptive, fighter 10 Enemies provoke attacks if their spells fail PRG:CRB
Spiked Destroyer Combat Proficient in spiked armor When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. PPC:FoB
Spinning Throw Combat Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw Spend a swift action to bull rush opponent, move it, then knock it prone PRG:UC
Spirited Charge Combat Ride-By Attack Double damage on a mounted charge PRG:CRB
Spit Venom Combat, Nagaji Nagaji As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be blinded for 1d6 rounds. The DC of this save is equal to 10 + 1/2 your total Hit Dice + your Constitution modifier. You can use this ability once per day plus one additional time per day for every three Hit Dice you have. PRG:ARG
Spring Attack Combat Mobility, BAB+4 Move before and after melee attack PRG:CRB
Spring-Heeled Style Combat, Style Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, BAB +4, proficiency with light armor. If using this style during any round in which you take a move action to move 10 or more feet, you gain a +2 bonus on weapon attack rolls until the start of your next turn. While using this style, you gain the AC bonus feats from Mobility against attacks of opportunity provoked by making a ranged attack or loading a ranged weapon. PPC:AMH
Spring-Heeled Reaping Combat Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, BAB +11, proficiency with light armor. While using Spring-Heeled Style, whenever you use Shot on the Run or Spring Attack, you can attack two different creatures at any point in your movement. Each attack is made at your full attack bonus. Any creature that you attack in melee with this feat cannot make attacks of opportunity against you for that movement, as normal for Spring Attack. PPC:AMH
Spring-Heeled Sprint Combat Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, BAB +7, proficiency with light armor. While using Spring-Heeled Style, you can move up to twice your speed when using the Shot on the Run or Spring Attack feats. PPC:AMH
Stabbing Shot Combat Rapid Shot, elf Use arrow as a melee attack to push enemies back PRG:APG
Stage Combatant Combat Weapon Focus, BAB +5 Take no penalty to deal nonlethal damage PRG:UC
Staggering Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +2 Stagger foes with unarmed strikes PRG:ACG
Stance of the Xorn Combat Wis 15, BAB +3 Flanking creatures do not gain a bonus to hit you. DoG
Stand Still Combat Combat Reflexes Stop enemies from moving past you PRG:CRB
Starry Grace Combat Dex 13, Weapon Finesse, Weapon Focus (starknife) Use Dexterity on starknife damage rolls PRG:UI
Startling Getaway Combat Startling appearance class feature Move away after a startling appearance PRG:UI
Steadfast Slayer Combat If you are the only character threatening an opponent and you successfully attack the opponent with a two-handed melee weapon, for each size category larger than you that opponent is, you gain a +2 bonus on your melee damage roll. PPC:MeTT
Steady Engagement Combat Combat Reflexes, Stand Still If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. PPC:FoB
Steal Maneuver
Steal, Improved Combat Combat Expertise +2 bonus on steal attempts, no AOO PRG:APG
Steal, Greater Combat Steal, Improved, BAB +6 +2 bonus on steal attempts, no AOO PRG:APG
Step Up Combat BAB +1 Take a 5-foot step as an immediate action PRG:CRB
Step Up and Strike Combat Following Step, BAB +6 Follow adjacent creature and attack as an immediate action PRG:APG
Stick Together Combat, Teamwork When an adjacent ally with this feat moves, you can move up to your speed as an immediate action, as long as your movement ends adjacent to that ally. If you do so, you are staggered on your next turn. This movement provokes attacks of opportunity as normal. PPC:MeTT
Strangler Combat Improved Grapple, sneak attack +1d6 Deal sneak damage to grappled opponent PRG:UC
Street Style Combat, Style Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, BAB +4 or monk 3 Deal extra damage and bull rush in urban areas PRG:UI
Street Sweep Combat, Style Street Style, BAB +6 or monk 5 Follow up attack to knock bull-rushed foes prone PRG:UI
Street Carnage Combat, Style Street Style, Street Sweep, BAB +8 or monk 7 Gain ×3 critical multiplier with unarmed strikes PRG:UI
Strike Back Combat BAB +11 Attack foes that strike you while using reach PRG:CRB
Structural Strike Combat, Panache Knowledge (engineering) 5 ranks, precise strike class feature or precise strike deed Use precise strike against creatures normally immune PRG:UI
Stunning Assault Combat Power Attack, BAB +16 Trade melee attack bonus to stun opponents PRG:APG
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with an unarmed strike PRG:CRB
Stunning Fist Adept Combat Stunning Fist, BAB +3 Add +1 to the saving throw DC against your Stunning Fist attacks. This bonus does not stack with feats that grant you bonuses to the DC for saving throws against your Stunning Fist attacks, such as Mantis Style. PPC:DEP
Stunning Pin Combat Improved Grapple, Stunning Fist Use Stunning Fist against pinned opponents PRG:UC
Stunning Irruption Combat Str 15, Power Attack, BAB +5 When you smash your way into a room, you gain more than just the element of surprise. CoC
Sunder Maneuver
Sunder, Improved Combat Power Attack +2 bonus on sunder attempts, no AOO PRG:CRB
Sunder, Greater Combat Improved Sunder, BAB +6 Damage from sunder attempts transfers to your enemy PRG:CRB
Sunder Blessing Combat Disruptive, fighter 8 You can attempt to sunder an ongoing divine spell effect or divine spell-like ability by succeeding at a combat maneuver check. PPC:AoE
Sundering Strike Combat Sunder, Improved, BAB +9 Attempt a sunder attack on a successful critical hit PRG:APG
Suppressive Fire Combat, Teamwork Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait When you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat PCS:ISR
Surprise Follow-Through Combat, Half-orc, Orc Str 13, Cleave, Power Attack, BAB +1 When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you. PRG:ARG
Surprise Strike Combat, Halfling Cautious Fighter, Desperate Swing, BAB +6, halfling Once per day, when fighting defensively or making an AOO while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack roll. PRG:ARG
Swap Places Combat, Teamwork Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an AOO from this movement, but you provoke as normal. This movement does not count against your ally’s movement on his next turn. PRG:APG
Sweeping Dodge Combat Dex 13, Dodge When you make a dueling dodge while wearing a cloak, you gain evasion (as the rogue ability). If a critical hit or sneak attack is scored on you, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This feat only applies until the attack that triggered the immediate action is resolved. This feat does not stack with the fortification armor special ability or similar effects. PPC:PotR
Swift Iron Style Combat, Style Str 13, Dex 13, proficiency with medium armor. While using this style, you treat the armor check penalty of your armor as if it were 1 less, and the maximum Dexterity bonus to AC as if it were 1 higher. PPC:AMH
Swift Refuge Combat Str 13, Dex 13, Swift Iron Style, proficiency with medium armor. Once per day when using Swift Iron Style, when you’re hit by a weapon, unarmed attack, or natural weapon, you can treat all dice other than the weapon’s base damage dice (including extra dice from sneak attack, critical hit, magic special weapon abilities, and Vital Strike) as having rolled 1s. You can use this ability a second time per day when your BAB reaches +8, and a third time at +16. PPC:AMH
Swift Sprint Combat Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor. When you’re charging, running, or taking no action in your turn other than movement, your armor does not reduce your movement. PPC:AMH
Sword And Pistol Combat Snap Shot, Two-Weapon Fighting, BAB +6 Ranged attacks do not provoke attacks of opportunity PRG:UC
Sympathetic Rage Combat, Half-orc, Orc Half-orc or orc, non-lawful Enter a rage-like state when near an ally who is raging. PRG:ARG

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Feat Name Category/Type Prerequisites Benefit Source
Tactical Reposition Combat Int 13, Combat Expertise, Improved Reposition You can reposition a foe into a dangerous space such as a pit or blade barrier. DHB
Tail Terror Combat, Kobold BAB +1, kobold You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments. PRG:ARG
Duelist Combat Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. PCS:ISWG
Tangle Feet Combat, Goblin Dodge, Mobility, Underfoot, Goblin, Small size or smaller When you successfully make an Acrobatics check to avoid provoking an AOO from a larger opponent when you move through its threatened area or its space, you can make that opponent lose its balance until the end of its next turn as a free action. While that creature’s balance is lost, if it attempts to move, it must make a successful DC 15 Acrobatics check or fall prone, wasting the move action. You can only affect one creature with this effect each round. PRG:ARG
Tantrum Combat Bluff 1 rank, rage class feature, gnome Use the Bluff skill to feint while raging. GnoG
Taskmaster Combat, Hobgoblin Demoralizing Lash, Intimidate 5 ranks, hobgoblin As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale bonus on attack rolls, weapon damage rolls, and Will saves against mind-affecting effects. However, the ally also takes a –2 penalty to AC and on skill checks. To affect an unwilling ally, you must succeed at an Intimidate check with the same DC used to demoralize your ally. PRG:ARG
Team Up Combat Gang-Up, BAB +6 Aid another as a move action with two adjacent allies PRG:APG
Technology Adept Combat Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot Gain a bonus on save DCs to resist the effects of technological firearms PCS:TG
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker Teleporting creatures provoke attacks of opportunity PRG:APG
Terrorizing Display Combat, Hobgoblin Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, Hobgoblin, proficiency with selected weapon When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster feat. Use the same Intimidate check to determine the effects of Dazzling Display and this feat. PRG:ARG
Throat Slicer Combat BAB +1 When using a 1-handed, light, or natural weapon, you can deliver a coup de grace to an unconscious, bound, or pinned target (though not other kinds of helpless targets) as a standard action. PPC:HotS
Throw Anything Combat No penalties for improvised ranged weapons PRG:CRB
Throw Back Arrows Combat Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows When using the Snatch Arrows feat, you can throw a caught piece of ranged ammunition (such as an arrow, bolt, or sling bullet, but not a firearm bullet) as though it were a thrown weapon. PPC:RTT
Thunder and Fang Combat Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) Learn the Thunder and Fang fighting style. VBL
Touch of Serenity Combat Wis 18, Unarmed Strike, Improved, BAB +8 Foes hit by unarmed strikes cannot attack or cast spells PRG:APG
Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield PRG:CRB
Traditional Weapons
Combat
Int 13 You receive a +2 bonus on combat maneuver checks against creatures wielding exotic weapons, firearms, or technological weapons. You also receive a +2 bonus to your CMD whenever an opponent attempts any combat maneuver against you while wielding such a weapon. You gain these bonuses only if you are not wielding an exotic weapon, firearm, or technological weapon. PPC:PotH
Trample Combat Mounted Combat Overrun targets while mounted PRG:CRB
Tree Hanger Combat, Vanara Acrobatics 1 rank, vanara You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a swift action you may make a DC 15 Acrobatics check to jump upward and use your tail to hang from that object. While hanging, you can't be tripped, you ignore the effects of difficult terrain in your square, and you gain a +2 bonus to your CMD against bull rush, drag, and reposition attacks. If you leave that square (including if you are moved against your will), you lose your grip on the object and are no longer hanging. While hanging, you cannot use your tail for anything else. PRG:ARG
Trick Riding Combat Ride 9 ranks, Mounted Combat Automatically pass simple Ride skill checks PRG:APG
Trick Shooter Combat Dex 13, Deadly Aim, BAB +1 You gain a +2 bonus on ranged combat maneuvers. When you attempt to perform a ranged combat maneuver, you can refrain from damaging the target at no penalty. PPC:RTT
Trip Maneuver
Trip, Improved Combat Combat Expertise +2 bonus on trip attempts, no AOO PRG:CRB
Trip, Greater Combat Combat Expertise, Improved Trip, BAB +6, Int 13 Enemies you trip provoke attacks of opportunity PRG:CRB
Tripping Staff Combat Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), BAB +6 Treat a quarterstaff as if it had the trip weapon special feature . PRG:UM
Tripping Strike Combat Trip, Improved, BAB +9 Attempt a trip attack on a successful critical hit PRG:APG
Tripping Twirl Combat Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff ), BAB +12 Use a quarterstaff to make a trip attempt against all adjacent enemies . PRG:UM
Twin Thunders Combat Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome Substitute disarm, sunder, and trip for any of your attacks vs. giants PRG:UC
Twin Thunders Flurry Combat Twin Thunders, BAB +6 Trip a giant of up to Huge size, and deal +2 damage against giants PRG:UC
Twin Thunders Master Combat Twin Thunders Flurry, BAB +9 Opponent struck by Twin Thunders is shaken PRG:UC
Twinned Feint Combat Cha 13 After succeeding at a feint, you can attempt a feint against a second target PRG:ACG
Two-Handed Thrower Combat Str 15 Gain Str bonus when using two hands to throw a one or two-handed weapon PRG:UC
Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons PRG:CRB
Two-Weapon Feint Combat Combat Expertise, Two-Weapon Fighting Forgo first melee attack to feint PRG:UC
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties PRG:CRB
Two-Weapon Fighting, Improved Combat Dex 17, Two-Weapon Fighting, BAB +6 Gain additional off-hand attack PRG:CRB
Two-Weapon Fighting, Greater Combat Dex 19, Improved Two-Weapon Fighting, BAB +11 Gain a third off-hand attack PRG:CRB
Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, BAB +11 Rend a foe hit by both your weapons PRG:CRB

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-U-

Feat Name Category/Type Prerequisites Benefit Source
Unarmed Strike, Improved Combat Always considered armed PRG:CRB
Uncanny Defense Combat, Halfling Cautious Fighter, BAB +3, halfling While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to AC you gained from taking that action. PRG:ARG
Under and Over Combat Agile Maneuvers, Small size or smaller Failed grapples against you cause attacker to fall prone PRG:APG
Undersized Mount Combat Ride 1 rank Ride creatures of your size PRG:ACG
Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts PRG:CRB
Unyielding Ferocity Combat Con 19, ferocity Make a full attack when reduced to 0 or fewer hit points, with restrictions PRG:HA
Upsetting Shield Style Combat, Style Dex 13, proficiency with bucklers. You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all attack rolls made against you until the start of your next turn. PPC:AMH
Upsetting Strike Combat Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers. While you are using Upsetting Shield Style, if a foe is taking a penalty on attack rolls against you as a result of Upsetting Shield Style, and that foe makes a melee attack roll against you that misses your AC by 5 or more, that foe provokes an AOO from you. You can only make one AOO against an opponent in this manner each round. PPC:AMH
Upsetting Vengeance Combat Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers. While using Upsetting Shield Style, the penalty on attack rolls foes take for being hit by your shield bash attack applies to their attacks against any target. If an adjacent foe taking this penalty makes an attack roll against any target and misses the target’s AC by 5 or more, that foe provokes an AOO from you. You can only make one AOO against an opponent as a result of this feat or Upsetting Strike each round. PPC:AMH

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-V-

Feat Name Category/Type Prerequisites Benefit Source
Vanguard Style Combat, Style Bodyguard, Combat Reflexes, proficiency with light or heavy shields. While using this style, when an adjacent ally is required to make a Reflex saving throw, you can expend a use of an AOO to attempt the aid another action to improve your ally’s Reflex save. Your ally gains a +2 bonus to all Reflex saves while adjacent to you until the beginning of your next turn. PPC:AMH
Vanguard Hustle Combat Dex 13, Bodyguard, Combat Patrol, Combat Reflexes, Mobility, Saving Shield, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields. Add half of your shield’s enhancement bonus to the shield bonus to AC that you grant to an ally using the Saving Shield feat. While using Vanguard Style, whenever you increase your threatened area with Combat Patrol, your ward retains the bonuses of Vanguard Style as long as he remains within your threatened area, and you can use Bodyguard, Saving Shield, and Vanguard Style whenever an ally that is within this threatened area is the target of an attack. PPC:AMH
Vanguard Ward Combat Bodyguard, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields. While using Vanguard Style, when an adjacent ally is attacked or required to make a Reflex saving throw, you can expend a use of an AOO to use both Bodyguard and Vanguard Style to protect that ally. You can also lose your shield bonus to AC to grant your ally a shield bonus to AC of the same value for as long as that ally gains a bonus to Reflex saves from Vanguard Style. PPC:AMH
Vast Hatred Combat, Gnome Gnome, hatred racial trait Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies to creatures of the selected types (and subtypes). PRG:ARG
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike When opponent falls prone, it provokes an AOO from you PRG:UC
Vital Strike Combat BAB +6 Deal twice the normal damage on a single attack PRG:CRB
Vital Strike, Improved Combat Vital Strike, BAB +11 Deal three times the normal damage on a single attack PRG:CRB
Vital Strike, Greater Combat Improved Vital Strike, BAB +16 Deal four times the normal damage on a single attack PRG:CRB
Volley Fire Combat Point-Blank Shot You gain a +1 bonus on ranged attack rolls for each ally with this feat who made a ranged attack since the end of your last turn against a target within 15 feet of your target, to a maximum of +4. These allies don't provide cover against your attacks. PPC:RTT
Vulpine Pounce Combat, Kitsune Swift Kitsune Shapechanger, BAB +10, kitsune When you change shape into your kitsune form and use the charge action in the same round, you can make a full attack against your opponent. PPC:DEP

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-W to Z-

Feat Name Category/Type Prerequisites Benefit Source
Warning Shot Combat Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon As a standard action, you can make a ranged touch attack using a ranged weapon with which you have Weapon Focus. If successful, instead of dealing damage or applying any other effects of the attack, you may attempt an Intimidate check to demoralize the target as a free action. The target doesn't need to be within 30 feet, nor does it need to be able to see or hear you. PPC:RTT
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank Spend a swift action to make a Bluff check to feint PRG:UC
Weapon Finesse Combat Use Dex instead of Str on attack rolls with light weapons PRG:CRB
Weapon Focus Combat Proficiency with weapon, BAB +1 +1 bonus on attack rolls with one weapon PRG:CRB
Weapon Focus, Greater Combat Weapon Focus, fighter 8 +1 bonus on attack rolls with one weapon PRG:CRB
Weapon of the Chosen Combat Weapon Focus with deity's favored weapon, worship and receive spells from a deity As a swift action, your first attack with weapon counts as magical PRG:ACG
Improved Weapon of the Chosen Combat Weapon of the Chosen Gain the benefits of Weapon of the Chosen until the start of your next turn PRG:ACG
Greater Weapon of the Chosen Combat Improved Weapon of the Chosen Roll twice with your favored weapon and take the better roll PRG:ACG
Weapon Specialization Combat Weapon Focus, fighter 4 +2 bonus on damage rolls with one weapon PRG:CRB
Weapon Specialization, Greater Combat Weapon Specialization, fighter 12 +2 bonus on damage rolls with one weapon PRG:CRB
Weathered Warrior Combat Endurance In areas of strong or severe wind or when affected by wind effects or spells that penalize ranged attacks, you take only half the ranged attack penalty. You can make ranged attacks in windstorm-level winds at a –4 penalty. PPC:RTT
Wheeling Charge Combat, Local Mounted Combat, Ride-By Attack, Ride 5 ranks Mount can turn 90 degrees when charging and you may attack during this move. CoG
Whip Mastery Combat Weapon Focus (whip), BAB +2 Using a whip does not provoke attacks of opportunity PRG:UC
Improved Whip Mastery Combat Whip Mastery, BAB +5 Threaten with your whip and grasp Tiny objects PRG:UC
Greater Whip Mastery Combat Improved Whip Mastery, BAB +8 Grapple using a whip PRG:UC
Whip Slinger Combat Proficient with sling You threaten normally even when wielding a sling, double sling, or halfling sling staff. PPC:Halflings
Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, BAB +4 Make one melee attack against all foes within reach PRG:CRB
Wind Stance Combat Dex 15, Dodge, BAB +6 Gain 20% concealment if you move PRG:CRB
Winter's Strike Combat Nature Magic or the ability to cast druid or ranger spells, Vital Strike, Knowledge (nature) 5 ranks Target of your Vital Strike must successfully save or become fatigued PRG:ACG
Witty Feint Combat Bluff 1 rank, weapon training class feature, gnome When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. GnoG
Wounded Paw Gambit Combat, Teamwork Broken Wing Gambit, Bluff 5 ranks When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker PRG:ACG

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