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Turn Away Evil (Channeling)

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You have been granted the power to turn the most evil of foes away by the power of your faith.

Prerequisites: Good alignment, Turn Undead

Benefits: By expending one use of your channel positive energy as a standard action you cause all evil outsiders within 30 feet to flee as if panicked. Those effected are allowed a Will saving throw with a DC equal to 10 + half your class level + your Charisma modifier. Creatures with less hit dice than your class level flee for 1 minute while those with hit dice greater than or equal to your class level are allowed a new saving throw to end the effect. When you use your channel energy for this effect it confers no other effect.