When you score a critical hit, you open a mystic conduit between your magic and your foe’s body.
Prerequisite: Arcane Strike, Combat Casting, Still Spell, CL 9, BAB +9. Benefit: When you score a critical strike with
a melee weapon you can, as an immediate action,
cast a touch-range spell on the same target. The
spell must have a casting time of one standard
action or less. You can do this even if you do
not have a hand free to enact required somatic
components. You must make a concentration
check to avoid attacks of opportunity normally
if you are threatened. You gain a +1 bonus on
the save DC of this spell if your weapon has
greater than a x2 critical multiplier. Special: You can apply the effects of only one critical feat to a given critical hit unless you possess Critical Mastery. |