Wild Swing (Combat)

 

It may not be elegant, but you know how to put the most power into one of your blows.

Benefit: As a swift action, you may choose to use this feat, causing you to suffer a -2 penalty to all attacks until the end of the round. While using this feat, your unarmed attacks deal an additional 1d4 points of damage, and have their critical multiplier increased to x3.