Your missiles carry with them the power of the zephyr. Enemies goaded with your arrows are thrown backward by magical winds that can send them into an even more hazardous situation. Prerequisite(s): 4th-level arcane archer Benefit: Before your attack, you can choose to have your arrow carry with it the power of a Zephyr. If you hit with this attack, along with the normal amount of damage, your opponent must make a (DC 20 + 1/2 your level in arcane archer) Will save or be pushed 20 feet backward. Any extra damage the enemy incurs from crashing into a wall, falling off of a cliff, or some other resulting mishap, occurs as normal. Each time this feat is taken, you may use this special ability a number of times per day equal to your level in arcane archer divided by two (rounded down). |
Feats > 3rd Party Feats > Louis Porter Jr. Design > General Feats - 3rd Party - Louis Porter Jr. >