You are more schooled in the arts of magic than war and have given up time in the sparring yard for time communing with your god on the nature of magic. Prerequisite(s): 1st-level Cleric Benefit: You gain an additional memorisation slot for each spell level. In exchange for this increase in power you start with no armour or shield proficiencies and the only weapons you are proficient in are the club, dagger, heavy crossbow, light crossbow, and quarterstaff. You are also proficient in your god's favoured weapon. Normal: Clerics receive Light Armor Proficiency, Shield Proficiency and Simple Weapon Proficiency as bonus feats at 1st-level. Special: This feat can only be taken at 1st-level. |
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