Your modified spells are impossible to analyze and Greatly confuse other spellcasters. Prerequisite(s): Cha 13, tricky spells class feature, 1 or more metamagic feats Benefit: When you cast a tricky spell or any spell that has been modified by a metamagic feat, your opponents are unable to determine which spell you are casting, even with a successful Spellcraft check. Any auras that these spells leave are also impossible to analyze: they register as magical auras of indeterminate type and strength. If another caster attempts to identify such a spell as you cast it, they are denied their Dexterity bonus to Armor Class for one round. |
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