Your skill with channeling energy is such that you can create separate tendrils of power simultaneously; both harming and healing at the same time. Prerequisite(s): Channel energy class feature, 3rd-level cleric Benefit: When you channel energy you can choose to split your dice between healing and damage. So for example a 5th-level cleric channeling energy with a channel energy of 3 dice could choose to either have 1 dice inflict damage and 2 dice heal wounds or vice versa. In all other respects channel energy remains the same when using this feat. Normal: When using channel energy a character must choose to either inflict damage or heal wounds. |
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