You are an expert at disarming. Prerequisite(s): Int 13, Combat Expertise, Improved Disarm, base attack bonus +7. Benefit: If you roll a natural 20 during an attempt to disarm a foe, your disarm attempt succeeds, regardless of the final modified attack roll of your foe. |
Feats > 3rd Party Feats > Louis Porter Jr. Design > General Feats - 3rd Party - Louis Porter Jr. >