You study traps very carefully before attempting to disarm them. Prerequisite(s): trapfinding class feature, Disable Device 5 ranks Benefit: You only accidentally trigger a trap when you fail your check by 10 or more, and you can bypass a trap without disarming it when you beat the trap's DC by 5 or more. Normal: You trigger a trap when you fail your check to disarm it by 5 or more, and you can bypass a trap without disarming it if you beat the trap's DC by 10 or more. |
Feats > 3rd Party Feats > Louis Porter Jr. Design > General Feats - 3rd Party - Louis Porter Jr. >