Break and Enter

Subtlety is not your style: you use brute force to disarm locks and traps.

Prerequisite(s): Str 13, Disable Device 3 ranks

Benefit: You may use Strength as the key ability for Disable Device rather than Dexterity. When you do, if your check succeeds, you break the device and it cannot be re-locked or reset. You may not study a trap and bypass it without disarming it. In addition, as long as you have a weapon, you are not penalized for lacking thieves' tools.

Normal: Dexterity is the key ability for Disable Device.