Extreme Resiliency (Combat)

You keep going long after you should be out of the fight.

Prerequisite(s): Con 13, resiliency rogue talent

Benefit: When you gain temporary hit points from the resiliency rogue talent, you gain twice as many as your rogue level and they last a number of minutes equal to your rogue level.

Normal: You gain a number of temporary hit points equal to your rogue level and they last for 1 minute.