Kobold Press Feat Tree
Feat Descriptions
Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
Feat Sources
The following table lists all feats, showing prerequisites in tree form.
It currently includes feats from the following sources:
Fully Incorporated
- (AF:CC) Advanced Feats: The Cavalier's Creed
- (AF:WB) Advanced Feats: The Witch's Brew
- (AF:SA) Advanced Feats: Secrets of the Alchemist
- (AF:VO) Advanced Feats: Visions of the Oracle
Partially Incorporated
- (KQ:Web) Kobold Quarterly Website (articles individually linked beside feat and on feat page)
We will add complete linking and feats from other sources as time allows.
Feat | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
---|---|---|---|---|---|---|
Combat Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Barreling Overrun | Str 13, Improved Overrun, Power Attack | Overrun multiple targets | Combat | AF:CC | ||
Defensive Sunder | Str 13, Improved Sunder, Power Attack | Sunder weapons used to attack you | Combat | AF:CC | ||
Fire in the Hole |
BAB +1 | When using a ranged splash attack, your target does not receive AC bonuses for cover, sitting, kneeling, or being prone. | Combat | AF:SA | ||
Improved Lighten Weapon |
Lighten Weapon, BAB +8 | You do not suffer a −2 penalty to attack with your Lightened Weapon. |
Combat |
AF:SA | ||
Lighten Weapon |
Str 13, BAB +3 | You can wield one weapon type as though it were one size smaller. |
Combat |
AF:SA | ||
Near and Far | — | Use reach weapons to attack adjacent targets | Combat | AF:CC | ||
Opportunity Shot |
Rapid Shot, BAB +8 | When using a ranged weapon you threaten all squares within 30 ft. |
Combat |
AF:SA | ||
Pack Attack | — | Gain flanking when allies are flanking | Combat | Teamwork | AF:CC | |
Pierce Armor | BAB +1 | Gain bonuses to hit armored opponents | Combat | AF:CC | ||
Provoke | — | Provoke others to attack you | Combat | AF:CC | ||
Pull Blow | Weapon Focus, 3 ranks in Heal, BAB +3 | Reduce damage after rolling | Combat | AF:CC | ||
Rampage | Str 13, Power Attack, BAB +6 | Continue a charge after dropping an opponent | Combat | AF:CC | ||
Rank Fighting | BAB +1 | Suffer no penalties for melee attacks through allies | Combat | AF:CC | ||
Reflexive Brace | Combat Reflexes, BAB +1 | Brace against a charge as an immediate action | Combat | AF:CC | ||
Shaft and Shield | BAB +1 | Wield two-handed spear-like weapons in one hand | Combat | AF:CC | ||
Shield Evasion | Lightning Reflexes, shield proficiency, base Reflex save +3 | Gain a limited evasion ability when using a large shield | Combat | AF:CC | ||
Shielded Move | Shield proficiency, BAB +3 | Prevent attacks of opportunity from a chosen opponent | Combat | AF:CC | ||
Sidestep Charge |
Dodge | Gain a +4 dodge bonus to AC against charge attacks | Combat |
AF:SA | ||
Skirmishing |
Shot on the Run | If you move 5 ft. while firing or reloading a ranged weapon, gain a +2 dodge bonus to AC. | Combat |
AF:SA | ||
Throw and Charge |
Quick Draw, Run | As a full round action, throw a light or one-handed ranged weapon, draw another, and charge | Combat |
AF:SA | ||
Weapon Juggle |
Dex 13, Quick Draw, Sleight Of Hand 3 ranks | You can pick up, sheath, or switch hands with a weapon as a free action | Combat | AF:SA | ||
General Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Ability Damage Resistance | — | Reduce all ability damage by 2 points | General | AF:WB | ||
Accurate Assessment |
— | As a standard action you can learn one current statistical value of a target | General |
AF:SA | ||
Advanced Alchemy |
Craft (alchemy) 10 ranks |
Add your Intelligence bonus to the target DC values to resist the effects of alchemical items you create | General | AF:SA | ||
Armed Touch |
Combat Casting, Spellcraft 9 ranks, BAB +6 | Deliver a touch attack the same round you cast the spell. | General | AF:VO | ||
Battlecaster |
Combat Casting, BAB +6 | As a full-attack, cast a spell after the first hit. |
General |
AF:VO | ||
Bloody Banner | Banner class feature | Inspires your allies to deal more damage | General | AF:CC | ||
Bottoms Up |
BAB +1 | Drink a potion as a move action that does not provoke attacks of opportunity | General |
AF:SA | ||
Bravery | — | Treat fear and panic as shaken | General | AF:CC | ||
Buckler Mastery | Shield Proficiency | Gain additional benefits when using a buckler | General | AF:CC | ||
Campaigner | Endurance | Sleep well under any circumstance | General | AF:CC | ||
Charmed |
— | Add a +5 bonus to any die roll once per day. |
General | AF:VO | ||
Chug |
Con 13 | Drink two potions with one standard action, retrieve two potions in the same action, apply triple Con to alcoholic beverage count, and +4 Fort saves vs. poisons |
General | KQ:Web | ||
Clever Critter | Animal Intelligence (1 or 2) | You are smarter than other animals | General | AF:CC | ||
Conditional Curse |
Curse class feature | Only suffer from your curse under certain conditions |
General |
AF:VO | ||
Counterspell Feedback | Improved Counterspell | Damage casters when countering their spells | General | AF:WB | ||
Craft Anywhere |
Any item creation feat | You can craft anywhere without distractions. |
General |
AF:SA | ||
Craftsman |
— | You gain a +2 bonus to all Craft checks | General | AF:SA | ||
Create Wondrous Creature |
CL 5th | You can create new creatures |
General |
AF:SA | ||
Dispel Mastery | — | +3 bonus to dispel checks | General | AF:WB | ||
Divine Resistance |
— | Get a +4 bonus to to resist divine spells | General | AF:VO | ||
Elemental Boost |
Spell Focus (evocation) | You do +1 damage per die with one element |
General |
AF:VO | ||
Expert Healing | 3 ranks in Heal | Heal 1d4 damage using a healer’s kit | General | AF:WB | ||
Extra Extract |
Alchemy class feature | Prepare 1 additional extract/day | General |
AF:SA | ||
Extra Familiar | Ability to acquire a familiar | Summon an additional familiar | General | AF:WB | ||
Extra Use |
— | 1/day, you may use one of your class abilities again |
General |
AF:VO | ||
Familiar Concentration | Ability to acquire a familiar | Familiar can maintain spell concentration | General | AF:WB | ||
Familiar Development | Ability to acquire a familiar | Familiar gains abilities as if 2 levels higher | General | AF:WB | ||
Familiar Feat | Ability to acquire a familiar | Familiar learns a feat | General | AF:WB | ||
Familiar Fetch |
Ability to acquire a familiar | Familiar can retrieve a stored item and place it in your free hand as a full-round action for the familiar and a swift action for you. |
General | KQ:Web | ||
Familiar Focus | Ability to acquire a familiar | Familiar’s abilities are based on your character level | General | AF:WB | ||
Familiar Range Extension | Ability to acquire a familiar | Familiar’s range extends to 100 miles | General | AF:WB | ||
Familiar Reincarnation | Witch's familiar class feature | New familiars know the spells of former familiars | General | AF:WB | ||
Familiar Training | Ability to acquire a familiar | Familiar can utilize your feats | General | AF:WB | ||
Fast Item Creation |
Craftsman, Spellcraft 9 ranks |
Create items faster |
General |
AF:SA | ||
Fortune | — | Re-roll 1 result/day | General | AF:CC | ||
Frugal Crafting |
Any item creation feat or any ranks in Craft | Items cost less to make |
General |
AF:SA | ||
Great Leader | Leadership | Gain +3 leadership score | General | AF:CC | ||
Guarded Casting | Combat Casting, BAB +3 | Fight defensively while casting spells and activating magic items | General | AF:WB | ||
Hardy Brawler |
Toughness | Gain DR against nonlethal damage | General |
AF:SA | ||
Hexing Familiar | Major hex class feature, witch’s familiar class feature. | Familiar performs hexes | General | AF:WB | ||
Hidden Flask |
Sleight of Hand 1 rank | Retrieve a hidden item as a move action, and avoid various attacks of opportunity with a successful Sleight of Hand check with a +2 bonus |
General | KQ:Web | ||
Improved Caster Level | Ability to cast spells | Increase CL by 4, up to character level | General | AF:WB | ||
Improved Sleight of Hand |
Dex 13, Sleight of Hand as class skill | Make a Sleight of Hand skill check as a move action without a -20 penalty |
General |
AF:SA | ||
Infer Spell | Spellbook or witch’s familiar | Learn spells from spell trigger or spell completion magic items | General | AF:WB | ||
Intimidating Gaze | Cha 13 | Demoralize foes as a swift action | General | AF:CC | ||
Learn Command |
— | Learn a command word to activate a magic device |
General |
AF:SA | ||
Linked Resistance | Ability to acquire a familiar | Gain your familiar's spell resistance for 1d4 rounds | General | AF:WB | ||
Magic Sense |
— | You can sense magic energies |
General |
AF:VO | ||
Meta Spell |
Ability to cast spells without preparation | You can learn a metamagically enhanced spell |
General |
AF:VO | ||
Mind over Body |
Con 13 | You heal ability damage more quickly than normal | General |
AF:SA | ||
Minor Damage Reduction |
Con 15 | Gain DR 1/− | General |
AF:SA | ||
Modify Mutagen |
Mutagen class feature | When creating mutagens, you can change the ability score in which you suffer the penalty | General |
AF:SA | ||
Moral Chameleon | Order class feature | Change orders quickly and retain some of your prior training |
General | AF:CC | ||
Move as One | Mount Training | Move when your rider can move | General | AF:CC | ||
Mystic Retribution |
— | If your casting is interrupted, make a melee touch attack as an attack of opportunity | General |
AF:VO | ||
Nimble Mount | Dodge, trained in riding | Keep your rider out of harm’s way | General | AF:CC | ||
On the Go |
Dex 13 | Retrieve one stored item, drink a potion, or apply an oil as a free action combined with a move action; +4 dodge bonus to AC against certain attacks of opportunity |
General | KQ:Web | ||
Opportunity Counterspell |
Quicken Spell, 15 ranks in Spellcraft |
Counterspell without a readied action | General | AF:WB | ||
Organized Inventory |
Quick Draw | Retrieve an item in your inventory as a free action without provoking an attack of opportunity | General |
AF:SA | ||
Potent Ability |
— | Add a +1 bonus to the DC to save against all of your spell-like and supernatural abilities | General |
AF:VO | ||
Potent Divination |
Ability to cast a detection spell | You learn in one round what would normally take 3 when casting a detect spell |
General |
AF:VO | ||
Potent Hex | Hex class feature | +1 to hex DC | General | AF:WB | ||
Practice Makes Perfect |
— | Gain a +3 competence bonus when taking 10 or 20 | General |
AF:SA | ||
Preserve Scroll |
Scroll Mastery, Spellcraft 9 ranks | Lose two prepared spells or spell slot to not consume a scroll |
General |
AF:VO | ||
Primeval Fury |
BAB +1 | As a swift action 1/day, gain a +2 bonus to damage on melee attacks and 10 temporary hp | General |
AF:SA | ||
Prophetic Dreamer |
GM’s permission | Gain a prophetic dream once per session. |
General |
AF:VO | ||
Quick Healing |
Heal 1 rank | Use first aid or treat poison as a move action. | General |
AF:VO | ||
Reliable Bombs |
Bomb class feature | gain a +2 bonus to the DC's to resist your bombs | General |
AF:SA | ||
Rememorize | — | Change a prepared spell in 1 hour | General | AF:WB | ||
Robust Health | Con 13 | +4 to saves against poison and disease | General | AF:WB | ||
Savage Critical |
— | When you roll a natural 20, treat your weapon’s critical multiplier as if it were 1 point higher | General |
AF:VO | ||
Scroll-Slinger |
Scribe Scroll, Profession (scribe) 3 ranks, or Craft (calligraphy) 3 ranks. | Retrieve a stored scroll as a swift action; +2 to certain Use Magic Device, caster level, and concentration checks |
General | KQ:Web | ||
Scroll Mastery |
— | Gain a +4 bonus on CL and Use Magic Device checks to activate scrolls | General |
AF:VO | ||
Scroll Metamagic |
Spellcraft 5 ranks | Apply one metamagic effect when casting a spell from a scroll. |
General |
AF:VO | ||
Seduction | Cha 13 | Gain bonus to Bluff, Diplomacy, and Charm spells | General | AF:WB | ||
Serve Two Masters | CL 11, Extra Familiar, witch’s familiar class feature | Gain a second set of patron spells | General | AF:WB | ||
Shield Inventory |
Shield Focus | Don't provoke attacks of opportunity when retrieving a stored item, sheathing a weapon, drinking a potion, applying an oil, or reading a scroll when using a shield |
General | KQ:Web | ||
Signature Focus | Eschew Materials | Create an expensive item that replaces costly spell components | General | AF:WB | ||
Size Doesn't Matter | — | Ignore size penalties when using intimidate | General | AF:CC | ||
Somatic Weapon |
Weapon Focus, Spellcraft 1 rank | You can fulfill a somatic effect when wielding your chosen weapon. |
General |
AF:VO | ||
Spell Retention |
— | Don't lose a spell when you fail a concentration check. |
General |
AF:VO | ||
Strange Revelation |
Mystery class feature, Knowledge (religion) 5 ranks | The next time you select a revelation or take the Extra Revelation feat, you may select a revelation from another mystery instead of your own. | General |
AF:VO | ||
Suicide Bomber |
Bomb class feature | You are prepared to make the ultimate sacrifice to stop your foe. | General | AF:SA | ||
Sundering Bomb |
Precise Shot, bomb class feature | You can use one of your bombs to make a ranged sunder attempt | General |
AF:SA | ||
Tactical Spellcasting |
Dex 13, Dodge, Mobility, Spellcraft 1 rank | You can move before and after casting a spell |
General |
AF:VO | ||
Touch Mastery | BAB +1 | Use spellcasting ability score on touch attacks | General | AF:WB | ||
Touch Spell Control |
Spellcraft 1 rank | You can choose to have a held touch spell not discharge |
General |
AF:VO | ||
Two-Wand Technique |
Dex 15, Spellcraft 5 ranks | You may activate up to two wands with a single standard action | General |
AF:VO | ||
Usurp Spell | 10 ranks in Spellcraft | Gain benefits of spell countered | General | AF:WB | ||
Wand Casting |
Dex 13, Spellcraft 3 ranks | You may perform somatic components with a hand holding a wand | General |
AF:VO | ||
Item Creation Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Craft Magic Tattoo | CL 9th | Tattoo yourself and others with spell effects | Item Creation | AF:WB | ||
Metamagic Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Concentration Spell |
— | You can extend a spell's duration by concentrating |
Metamagic |
AF:VO | ||
Delay Spell | — | Delay the effect of a spell | Metamagic | AF:WB | ||
Discriminating Spell | 5 ranks in Knowledge (arcana) | Alter a spell to affect or not affect a chosen race or creature type | Metamagic | AF:WB | ||
Dormant Spell |
— | Cast a spell that can be activated later |
Metamagic |
AF:VO | ||
Mass Effect Spell | — | Single target spells affect multiple targets | Metamagic | AF:WB | ||
Penetrating Spell |
— | Ignore energy resistance |
Metamagic |
AF:VO | ||
Spiritual Armaments Spell |
Spellcraft 5 ranks | Create ghostly weapons and armor for undead summons |
Metamagic |
AF:VO | ||
Transfer Spell |
— | Change a spell's range from personal to touch |
Metamagic |
AF:VO | ||
Teamwork Feats | Prerequisites | Benefits | Type1 | Type2 | Type3 | Source |
Back to Back | — | Adjacent allies prevent flanking | Teamwork | AF:CC | ||
Pack Attack | — | Gain flanking when allies are flanking | Teamwork | Combat | AF:CC | |
Soul Mate | — | Sense when your soul mate is in danger and gain a bonus to skill checks used on them | Teamwork | AF:WB | ||
Strength in Numbers | — | You and your allies better resist area effects | Teamwork | AF:CC | ||
Tag Team Fighting | BAB +3 | Allies gain attack bonuses on enemies you have hit | Teamwork | AF:CC | ||
Team Initiative | — | You and your allies share your best initiative roll | Teamwork | AF:CC |