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Overcharged Strike

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You can bolster your unarmed strikes with bursts of electricity from your circuitry.

Prerequisite: Con 13, Wis 13, Elemental Fist APG, Improved Unarmed Strike, android, base attack bonus +8.

Benefit: Your unarmed strikes deal an additional +2 electricity damage at all times. When you use the Elemental Fist feat to deal electricity damage with an unarmed strike, you add an additional 1d10 electricity damage on a successful critical hit.

Special: A monk of 6th level or higher can choose Overcharged Strike as one of his bonus feats. So long as he possesses the Elemental Fist feat, the monk need not meet this feat’s other prerequisites to select it as a bonus feat.