Improved Remedial Shapechange

When you use remedial shapechanging to repair your body, you recover additional wounds.

Prerequisites: Con 13, shapechanger.

Benefit: When you successfully use remedial shapechanging, the next time you heal hit point damage during the next 24 hours you heal 2 hit points of damage per Hit Die you possess plus 1d4 points of Strength, Dexterity, or Constitution damage. You may divide this healing up between multiple ability scores.

Additionally, you can use remedial shapechanging in new ways by increasing the Constitution check DC. First, you can add +5 to the DC in order to perform remedial shapechanging in 1d4 rounds instead of 1 minute. Second, you can add +5 to the DC in order to immediately heal this hit point and ability damage without needing to receive healing from another source. You may choose to apply one, both, or neither of these modifications to your Constitution check.

Normal: A successful use of remedial shapechanging causes your remedial shapechanging to heal 1 hit point of damage per Hit Die you possess and 1 point of Strength, Dexterity, or Constitution damage.

Remedial Shapechange

When examining a shapechanger, some are surprised to realize that shapechangers do not seem to heal their wounds between their forms. While not entirely impossible, it is extremely difficult for such a creature to heal its wounds because it can only guide its body from one form into the next; reknitting their own flesh and bone together is not only a painful prospective, but it is downright impossible without some sort of healing agent, be it time or magic, to solidify the process. The practice of using one’s shapechanging abilities for self healing is called remedial shapeshifting, and all shapechangers can perform this special action.

Once per day, a creature with the shapechanger subtype can spend 1 minute using its change shape ability to close minor wounds and set broken bones by slowly changing from one form to another. After this minute, the shapechanger makes a DC 15 Constitution check. If successful, the next time it heals hit point damage during the next 24 hours it heals 1 additional point of damage per Hit Die as well as 1 point of Strength, Dexteirty, or Constitution damage. Additionally, any wounds that the shapechanger possessed from caltrops or similar effects are healed as if the shapechanger had rested for 24 hours. Whether or not the shapechanger succeeds, it cannot use this ability again for 24 hours. Creatures that are unable to control their shapeshifting (such as afflicted lycanthropes) or who are unable to change shape cannot make use of this ability.