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You ensure that your bloody strikes reach their full potential. Prerequisite: Devil Technique, Power Attack or Two-Weapon Fighting, base attack bonus +8 Benefit: Any opponent that is currently taking bleed damage from your Devil Technique takes a -1 penalty to
their AC and to saving throws.
Bleed damage you inflict from any weapon attack (even bleed damage not inflicted with Devil Technique) is difficult to stanch; the DC of the Heal check to stop the bleeding is increased by half your base attack bonus. A creature using magical healing must succeed on a caster level check equal to the Heal DC or fail to stop the bleed damage (though the spell still applies its other effects, such as recovering hit points). |