Quickling Class

This creature resembles a short and slight elf wearing drab clothes and a wicked grin. In a blink, the thing darts from sight.

Few creatures can match the speed of a quickling. These malicious fey creatures delight in striking with blinding speed and accuracy, often killing their victims without ever fully revealing themselves; the victim simply spurts blood and falls over dead, with no witnesses to the quickling’s deed. Though related to brownies and grigs, quicklings share none of their kin’s generosity or merriment, choosing instead to live a life of cruelty and viciousness. Quicklings pride themselves on insults and brutality, and frequently stalk and harass their quarry until the victim gives up the chase. While quicklings are naturally invisible when motionless, they rarely contain themselves, and bob and twitch while standing and talking to other creatures. Quicklings hate every other race of creature, particularly elves, gnomes, and other kinds of fey. They barely tolerate their own kind, and rarely work together for longer than a few weeks. 

Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white and hair is either silver or white. Quicklings speak so quickly that even those able to speak their language may still find it difficult to converse. 

Because of their rapid metabolism, quicklings reach adulthood by the age of 2, middle age at 5, old age at 12, and venerable at age 15. 2-1/2 feet tall and weigh 15 or so pounds, with elfin features and pale, bluish skin. Long, slender ears rise to a sharp point near the top of his head and his hair flows behind him like quicksilver. He wears a shirt and leggings woven from leaves and tree bark.

Traits and Class Features

Small (fey)

Hit Dice: d6

Senses: low-light vision

Weapon and Armor Proficiency: A quickling has proficiency with all simple weapons and short swords, but not with armor or shields.

Languages: Aklo, Common, Sylvan

Skills (6+Int): Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, and Use Magic Device.

Spell-Like Abilities: (Caster Level=Racial Level+2)

Minor: 1/day—dancing lights, flare

Lesser: 1/day—dancing lights, flare, ventriloquism

Major: 1/day—dancing lights, flare, levitate, ventriloquism

Greater: 1/day—dancing lights, flare, levitate, shatter, ventriloquism

Table: Quickling Class

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1st+1+0+2+2Feat, -2 Str, +4 Dex, +2 Con, +2 Cha, Small size +1 AC, Weaknesses: slow susceptibility, Speed 60 ft., Minor Spell-like Abilities
2nd+2+0+3+3+3 Dex, +2 Int, +2 Cha, Damage Reduction 3/cold iron, Speed 80 ft., evasion, Lesser Spell-like Abilities, Mobility
3rd+3+1+3+3Feat, +3 Dex, +2 Wis, +1 Natural Armor, Speed 100 ft., Sneak Attack 1d6, Natural Invisibility, Major Spell-like Abilities
4th+4+1+4+4+4 Dex, +2 Int, + 2 Wis, Damage Reduction 5/cold iron, Speed 120 ft., poison use, uncanny dodge, Supernatural Speed, Greater Spell-like Abilities, Spring Attack

All of the following are class features of the quickling class.

Class Features

Natural Invisibility (Su)

A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. 

Supernatural Speed (Su)

Supernatural Speed (Su): A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling’s shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names).

Slow Susceptibility (Ex)

Slow Susceptibility (Ex): A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends.