A leonal is a lion-like agathion, noble and fierce. Though gentle with their families and patient with strangers on their home plane, in battle leonals are deadly foes of evil and cruelty. They hunt fiends and other evil monsters, silently tailing their prey until they find the right time to leap and slash. Leonals pride themselves on their hunting prowess, and few land creatures can match their speed. Although capable of using weapons, the majority of leonals prefer to battle evil with tooth and claw.
Medium outsider (agathion, extraplanar, good)
Alignment: Any. (Normally good)
Hit Die: d10.
Class Skills
The Leonal's class skills are Acrobatics (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (any one) (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex); Racial Modifiers: +4 Stealth, +12 Jump
Table: Leonal
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +2 | +0 | Feat, lay on hands 1x/day 1d6, Resist cold 1, sonic 1, +2 Str, +1 Con, bite (1d6+Str+plus grab), 2 claws (1d4+Str), Speed 30 ft. |
2nd | +2 | +3 | +3 | +0 | +1 Natural Armor, +1 Str, +1 Dex, +1 Int, Minor Powers |
3rd | +3 | +3 | +3 | +1 | Feat, +1 Natural Armor, lay on hands 2x/day 2d6, +1 Str, +2 Con |
4th | +4 | +4 | +4 | +1 | +1 Natural Armor, pounce, +1 Str, +1 Dex, +1 Wis, Speed 40 ft. |
5th | +5 | +4 | +4 | +1 | Feat, +1 Natural Armor, Protective Aura, lay on hands 3x/day 3d6, +1 Str, +1 Int, +2 Cha |
6th | +6/+1 | +5 | +5 | +2 | +1 Natural Armor, rake 2 claws 1d4+Str, +1 Str, +1 Dex, +1 Wis, Lesser Powers |
7th | +7/+2 | +5 | +5 | +2 | Feat, +1 Natural Armor, lay on hands 4x/day 4d6, Resist cold 5, sonic 5, +1 Str, +2 Con |
8th | +8/+3 | +6 | +6 | +2 | +1 Natural Armor, 5/evil and silver, +1 Str, +1 Dex, Roar 30’ 1d6 dam |
9th | +9/+4 | +6 | +6 | +3 | Feat, +1 Natural Armor, lay on hands 5x/day 5d6, +1 Str, +1 Con, Speed 50 ft. |
10th | +10/+5 | +7 | +7 | +3 | +1 Natural Armor, +1 Str, +1 Dex, +1 Int, +1 Wis, Major Powers |
11th | +11/+6/+1 | +7 | +7 | +3 | Feat, +1 Natural Armor, lay on hands 7x/day 6d6, +1 Str, +2 Con |
12th | +12/+7/+2 | +8 | +8 | +4 | +1 Natural Armor, +1 Str, +1 Dex, +1 Wis |
13th | +13/+8/+3 | +8 | +8 | +4 | Feat, +1 Natural Armor, Roar 60’ 2d6 dam, lay on hands 9x/day 7d6, +1 Str, +1 Int, +2 Cha |
14th | +14/+9/+4 | +9 | +9 | +4 | 10/evil and silver, Resist cold 10, sonic 10, +1 Natural Armor, +2 Str, +2 Con, Greater Powers, bite (1d8+Str+plus grab), 2 claws (1d6+Str) rake 2 claws 1d6+Str, Speed 60 ft. |
Class Features
All of the following are class features of the Leonal.
Lay on hands: as an equivalent level paladin
Spell-Like Abilities:
Minor: At will— speak with animals
3/day— hold monster, detect thoughts
Lesser: Constant—speak with animals
At will—detect thoughts
3/day—cure critical wounds, hold monster
Major: Constant—speak with animals
At will—detect thoughts, hold monster
3/day—cure critical wounds, fireball
Greater: Constant—speak with animals
At will—detect thoughts, fireball, hold monster
3/day—cure critical wounds, neutralize poison, remove disease, wall of force
1/day—heal
Protective Aura (Su)
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the leonal. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals leonal’s HD).