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Merchant

This man with twisted, demonic features prominently wears a black breastplate with an engraved design, even here inside his own establishment. A cloak drapes over his shoulders, mostly concealing the black wings folded behind the man's back.

Merchant CR 8

XP 4,800
Half-fiend male human rogue (spy) 7
NE Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 24 (28), touch 16, flat-footed 19 (23) (+7 armor, +1 deflection, +5 Dex, +1 natural, +4 shield) +Expertise
hp 63 (7d8+28)
Fort +5, Ref +10, Will +4
Defensive Abilities evasion, uncanny dodge; DR 5/magic; Immune poison; Resist acid, cold, electricity, fire 10; SR 17

OFFENSE

Speed 30 ft., fly 60 ft (good)
Melee 2 claws +12 (1d6+1), bite +11 (1d6+1)
Ranged mwk hand crossbow +11 (1d4/19-20x2 plus drow poison)
Special Attacks precise strike 1d6, smite good, sneak attack 4d6
Spell-like Abilities (CL 7th; concentration +12)

3/day--darkness
1/day--desecrate, unholy blight (DC 19)

STATISTICS

Str 10, Dex 20, Con 16, Int 15, Wis 14, Cha 20
Base Atk +5; CMB +5; CMD 21
Feats Armor Proficiency (medium), Combat ExpertiseB, Improved Natural Attack (claw), Outflank, Precise Strike, Skill Focus (Bluff), Weapon Focus (claw)B, Weapon FinesseB
Skills Appraise +12, Bluff +18 (+21 when lying), Diplomacy +15, Escape Artist +15, Intimidate +15, Knowledge (local) +12, Perception +12, Profession (Smuggler) +12, Sense Motive +12, Stealth +14
Languages Common, plus 2 others
SQ poison use, skilled liar +3, rogue talent (combat trick, finesse rogue, weapon training)
Combat Gear shielding atomizer (5 charges), drow poison (2 doses), drow poison bolt (2) + 5 bolts; Other Gear +1 mithral breastplate, ring of protection +1, amulet of mighty fists +1, mwk hand crossbow, signet ring of mind shielding*

SPECIAL ABILITIES

Smite Good (Su)

Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests.