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City Guard

A man clad in steel walks down the street, his helm emblazoned with the seal of the city. At his side hang a flail and a shield, on his back is a shortbow. Despite the fearsome appearance, he nods to passersby in the street and greets citizens by name.

City Guard CR 5

XP 1,600
Human fighter 6
N Medium humanoid
Init +2; Senses Perception +9

DEFENSE

AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +3 shield)
hp 45 (6d10+12)
Fort +6, Ref +4, Will +3; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 30 ft.
Melee mwk flail +13/+8 (1d8+5) or sap +10/+5 (1d6+4 nonlethal)
Ranged mwk composite shortbow +9/+4 (1d6+4/×3)
Special Attacks weapon training (flails +1)

STATISTICS

Str 18, Dex 14, Con 10, Int 13, Wis 12, Cha 8
Base Atk +6; CMB +10 (+19 disarm, +15 trip); CMD 22 (26 disarm, 24 trip)
Feats Alertness, Combat Expertise, Greater Disarm, Improved Disarm, Improved Trip, Outflank, Toughness, Weapon Focus (flail)
Skills Intimidate +8, Perception +9, Profession (Guard) +10, Sense Motive +9
Languages Common, one more (based on city of employment)
SQ armor training 1
Combat Gear oil of magic weapon, potion of cure light wounds; Other Gear +1 chainmail, +1 heavy wooden shield, masterwork flail, composite shortbow (+4 Str) with 20 arrows, dagger, sap, 50 gp


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