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Draknir

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Umbral Dragon, Great Wyrm
CR 22

XP 615,000
CE Colossal dragon (extraplanar)
Init +2; Senses dragon senses; Perception +40
Aura frightful presence (360 ft., DC 32)

DEFENSE

AC 39, touch 0, flat-footed 39 (-2 Dex, +39 natural, -8 size)
hp 420 (29d12+232)
Fort +24, Ref +14, Will +24
DR 20/magic; Immune cold, death effects, negative energy, paralysis, sleep; SR 33

OFFENSE

Speed 40 ft., fly 250 ft. (clumsy)
Melee bite +35 (4d8+21/19–20 plus energy drain), 2 claws +35 (4d6+14/19-20 plus energy drain), tail slap +33 (4d6+21) and 2 wings +33 (2d8+7)
Special Attacks breath weapon (70-ft. cone, 24d8 neg. energy, DC 32), create shadows, crush, energy drain (1 level, DC 32), shadow breath (12 Str), tail sweep
Spell-Like Abilities (CL 29th; concentration +37)

At willdarkness, project image (DC 25), shadow walk, vampiric touch
3/dayfinger of death (DC 24), shades (DC 27)

Spells Known (CL 19th; concentration +27)

9th (4/day)gate, shapechange
8th (7/day)
horrid wilting (DC 26), screen, trap the soul (DC 26)
7th (7/day)destruction (DC 25), waves of exhaustion
6th (7/day)antimagic fieldharm (DC 24), mislead, greater dispel magic
5th (7/day)true seeing, slay living (DC 23), teleport, unhallow
4th (8/day)enervation, greater invisibilityphantasmal killer (DC 22), unholy blight (DC 22)
3rd (8/day)dispel magic, haste, inflict serious wounds (DC 21), clairaudience/clairvoyance
2nd (8/day)alter self, blur, mirror image, invisibility, resist energy
1st (8/day)divine favor, mage armor, magic missile, shield of faith, shield
0 (at will)acid splash, bleed (DC 18), detect magic, detect poison, disrupt undead (DC 18), ghost sound, mage hand, ray of frost, read magic

STATISTICS

Str 39, Dex 6, Con 27, Int 26, Wis 27, Cha 26
Base Atk +29; CMB +51; CMD 59 (63 vs trip)
Feats Blinding Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, Improved Critical (bite, claws), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Quicken SpellSkill Focus (Stealth), Snatch, Vital Strike
Skills Appraise +40, Bluff +40, Diplomacy +40, Fly +14, Knowledge (arcana, history, local, planes, religion) +40, Perception +40, Sense Motive +40, Spellcraft +40, Stealth +20, Survival +40
Languages Abyssal, Common, Draconic, Undercommon, 5 more
SQ ghost bane, umbral scion

SPECIAL ABILITIES

Breath Weapon (Su)

Although it deals negative energy damage, an umbral dragon’s breath weapon does not heal undead creatures.

Create Shadows (Su)

Any creature slain by an ancient or older umbral dragon rises as a shadow (if 8 HD or less) or greater shadow (if above 8 HD) under the umbral dragon’s control 1d4 rounds later.

Energy Drain (Su)

A great wyrm umbral dragon deals 1 negative level with each successful bite or claw attack (1 level, DC 32).

Ghost Bane (Su)

A young or older umbral dragon’s physical attacks deal damage to incorporeal creatures normally.

Shadow Breath (Su)

Three times per day, an adult or older umbral dragon can breathe a cone of shadows. Creatures who fail a Fortitude save are blinded for 1d4 rounds and take 1 point of Str drain per age category possessed by the dragon. A successful save negates the blindness and reduces Str drain to 1d4 points.

Umbral Scion (Ex)

Umbral dragons have negative energy affinity and are immune to energy drain and death effects.