XP 1,600
Doppelganger sorcerer (fey) 5
N Medium monstrous humanoid (shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 21 (25), touch 13, flat-footed 18 (+4 armor, +2 Dex, +1 dodge, +4 natural)
hp 60 (4d10+4d6+24)
Fort +7, Ref +7, Will +11
Immune charm, sleep
OFFENSE
Speed 30 ft.
Melee 2 claws +9 (1d8+3) or arcane strike 2 claws +9 (1d8+5)
Ranged dagger +8/+3 (1d4+3)
Spell-Like Abilities (CL 18th)
At will—detect thoughts (DC 13)
Sorcerer Spells Known (CL 5; concentration +8)
2nd (5/day)--flaming sphere (DC 15), hideous laughterB (DC 18), minor image (DC 16)
1st (7/day)--entangleB (DC 14), mage armor, shield, shocking grasp, touch of gracelessness
0 (at will)--arcane mark, detect magic, ghost sounds (DC 14), light, mage hand, message
STATISTICS
Str 16, Dex 15, Con 16, Int 13, Wis 16, Cha 17
Base Atk +6; CMB +9; CMD 22
Feats Arcane Strike, Dodge, Eschew MaterialsB, Great Fortitude, Spell Focus (enchantment, illusion)
Skills Bluff +19, Disguise +19, Perception +11, Spellcraft +9, Stealth +12; Racial Modifiers +4 Bluff, +4 Disguise
Languages Common
SQ change shape (alter self), perfect copy, mimicry
SPECIAL ABILITIES
Mimicry (Ex)
A doppelganger is proficient in all weapons, armor, and shields. In
addition, a doppelganger can use any spell trigger or spell completion
item as if the spells were on its spell list. Its caster level is equal
to its racial Hit Dice.
Perfect Copy (Su)
When a doppelganger uses change shape, it can assume the appearance of specific individuals.