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Summoned Creature: Wolverine

Wolverine
CR 2
XP 600
N Medium animal
Init +2; Senses low-light vision, scentPerception +10
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 [28] (3d8+9) [3d8+15]
Fort +5 [+7], Ref +5, Will +2
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 [+6] (1d6+2 [1d6+4]), bite +4 [+6] (1d4+2 [1d4+4]) 
Special Attacks rage
STATISTICS
Str 15 [17], Dex 15, Con 15 [17], Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4 [+6]; CMD 16 [18] (20 [22]vs. trip)
Feats Skill Focus (Perception), Toughness 
Skills Climb +10 [+12], Perception +10
SPECIAL ABILITIES

Rage (Ex)

A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily. 

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning
: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
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