N Medium animal Init +2; Senses low-light vision, scent; Perception +10 DEFENSE AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)hp 22 [28] (3d8+9) [3d8+15] Fort +5 [+7], Ref +5, Will +2 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE Speed 30 ft., burrow 10 ft., climb 10 ft.Melee 2 claws +4 [+6] (1d6+2 [1d6+4]), bite +4 [+6] (1d4+2 [1d4+4]) Special Attacks rage STATISTICS Str 15 [17], Dex 15, Con 15 [17], Int 2, Wis 12, Cha 10Base Atk +2; CMB +4 [+6]; CMD 16 [18] (20 [22]vs. trip) Feats Skill Focus (Perception), Toughness Skills Climb +10 [+12], Perception +10 SPECIAL ABILITIES Rage (Ex)A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.SPECIAL ABILITIESSmite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |