XP 600 N Large animal (aquatic) Init +5; Senses blindsense 30 ft., keen scent; Perception +8 DEFENSE AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)hp 22 [30] (4d8+4) [4d8+12] Fort +7 [+9], Ref +5, Will +2 SR 7 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE Speed swim 60 ft.Melee bite +5 [+7] (1d8+4 [1d8+6]) Special Attack Smite evil/good Space 10 ft.; Reach 5 ft. STATISTICS Str 17 [21], Dex 12, Con 13 [17], Int 1, Wis 12, Cha 2Base Atk +3; CMB +7 [+9]; CMD 18 [20] Feats Great Fortitude, Improved Initiative Skills Perception +8, Swim +11 [+13] SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds CHA bonus (0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. |