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Summoned Creature: Shark

Shark
CR 2
XP 600
N Large animal (aquatic)
Init
 +5; Senses blindsense 30 ft., keen scentPerception +8
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
hp
 22 [30] (4d8+4) [4d8+12]
Fort
 +7 [+9], Ref +5, Will +2
SR 7
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed swim 60 ft.
Melee
 bite +5 [+7] (1d8+4 [1d8+6])
Special Attack Smite evil/good
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 17 [21], Dex 12, Con 13 [17], Int 1, Wis 12, Cha 2
Base Atk
 +3; CMB +7 [+9]; CMD 18 [20]
Feats
 Great FortitudeImproved Initiative
Skills
 Perception +8, Swim +11 [+13]
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.