Random Dwarf Starting Ages
1 This category includes barbarians, oracles, rogues, and sorcerers. Random Dwarf Height and Weight
The Splinterkin are pitiable creatures originally born as part of a legendary arch-druid's noble gesture to repay the elven king who protected his forest from human invasion. The druid shaped their bodies from living wood, leaving a recepticle in each for a specially contained earthen spirit that granted them longevity, unerring loyalty, and an empathetic awareness of their brethren. The elemental nature of their cores also granted them strong potential for jobs as geomancers, artificers, and metal smiths. The constructs served their master dutifully for the next three centuries until his death, requiring only minimal exposure to water and sun in return. When the monarch's only son inherited the land, he also inherited faith of its servitors. Unfortunately, decades of arcane scholarship had robbed a measure of his sentimentality. Despite their fidelity, the new king could only see their obsolescence in the shadow of the newer, more sophisticated generation of constructs, and so decided to release them. Together with a handful of gifted artificers, he developed and executed the reckless arcane ritual meant to erase their innate devotion. Instead, the allegiance was only redirected to the first of their kind and a series of violent reactions between the divine an arcane energies affecting them warped their limbs, scorched away their faces, and made the sun their enemy. This curse extended to the processes they used to repaired and created more of themselves, which yield only similar distortions of their master's intent. The Splinterkin live in ramshackle settlements far beneath the surface where they are protected from the treacherous sunlight. These settlements are scattered across various cave systems and governed by a pyramidal hierarchy with their progenitor at its peak. Although this pecking order is expressed by every course of action a Splinterkin takes, they do have individual will and, despite assumptions based on their mechanical nature, are willing to lend a hand with little to no compensation. The bad news, of course, is that their leader's absolute authority makes it a target for anyone interested in seizing control of their entire species. As a result, the elusive first Splinterkin becomes progressively more enigmatic as the population grows. Physical Description: Dwarves are a short and stocky race, and stand about a foot shorter than most humans, with wide, compact bodies that account for their burly appearance. Male and female dwarves pride themselves on the long length of their hair, and men often decorate their beards with a variety of clasps and intricate braids. Clean-shavenness on a male dwarf is a sure sign of madness, or worse—no one familiar with their race trusts a beardless dwarven man. Society: The great distances between dwarves' mountain citadels account for many of the cultural differences that exist within their society. Despite these schisms, dwarves throughout the world are characterized by their love of stonework, their passion for stone- and metal-based craftsmanship and architecture, and their fierce hatred of giants, orcs, and goblinoids. In some remote enclaves, such as those areas where these races are uncommon or unheard of, dwarves' fixation on security and safety combined with their rather pugnacious nature leads them to find enemies or at least rivals wherever they settle. While they are not precisely militaristic, they learned long ago that those without axes can be hewn apart by them, and thus dwarves everywhere are schooled to be ready to enforce their rights and claims by force of arms. When their patience with diplomacy is exhausted, dwarves do not hesitate to adopt what they call “aggressive negotiations.” Relations: Dwarves and orcs have long dwelt in proximity to one another, and share a history of violence as old as both races. Dwarves generally distrust and shun half-orcs. They find elves, gnomes, and halflings to be too frail, flighty, or “pretty” to be worthy of proper respect. It is with humans that dwarves share the strongest link, for humans' industrious nature and hearty appetites come closest to matching those of the dwarven ideal. Alignment and Religion: Dwarves are driven by honor and tradition. While they are often stereotyped as standoffish, they have a strong sense of friendship and justice, and those who win their trust understand that while they work hard, they play even harder—especially when good ale is involved. Most dwarves are lawful good. Adventurers: Although dwarven adventurers are rare compared to humans, they can be found in most regions of the world. Dwarves often leave the confines of their redoubts to seek glory for their clans, to find wealth with which to enrich the fortress-homes of their birth, or to reclaim fallen dwarven citadels from racial enemies. Dwarven warfare is often characterized by tunnel fighting and melee combat, and as such most dwarves tend toward classes such as fighters and barbarians. Male Names: Dolgrin, Grunyar, Harsk, Kazmuk, Morgrym, Rogar. Female Names: Agna, Bodill, Ingra, Kotri, Rusilka, Yangrit. Standard Racial Traits
Defense Racial Traits
Feat and Skill Racial Traits
Senses Racial Traits
Offense Racial Traits
Alternate Racial TraitsThe following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Racial SubtypesYou can combine various alternate racial traits above to create subraces or variant races, such as the following:
Favored Class OptionsThe following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Racial ArchetypesThe following racial archetypes are available to dwarves: Racial FeatsThe following feats are available to a dwarf character who meets the prerequisites. |
Pathfinder Campaign Setting: Dragon Empires Gazetteer © 2011, Paizo Publishing, LLC; Authors: Matthew Goodall, Dave Gross, James Jacobs, Steve Kenson, Michael Kortes, Colin McComb, Rob McCreary, Richard Pett, F. Wesley Schneider, Mike Shel, and Todd Stewart.