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Shaman of the Drifts (Oracle; Drifthorn)

A shaman of the drifts is born into a deep and spiritual connection with the frozen peaks of its mountainous homelands and draws on their intrinsic, primal magic to gain dominion over ice and stone.

The shaman of the drifts is an archetype of the oracle class, available to drifthorn characters.

Class Skills

A shaman of the drifts adds Climb, Intimidate, Knowledge (nature), and Survival to their list of class skills.  This replaces the bonus skills the shaman of the drifts gains from their mystery.

Bonus Spells

These bonus spells replace the oracle’s mystery bonus spells at these levels: stone call (2nd), meld into stone (4th), vengeful comets (6th), holy ice (8th), stoneskin (10th), ice body (14th), mass icy prison (18th)

Revelations

A shaman of the drifts must take the following revelations at the listed levels.

Nature’s Whispers (Ex): As the nature mystery revelation.  You must take this revelation at 1st level.

Ice Armor (Su): As the winter mystery revelation. You must take this revelation at 3rd level.

Recommended Mysteries

The following oracle mysteries complement the shaman of the drifts archetype: Ancestor, Stone, Winter