1 This category includes barbarians, oracles, rogues, and sorcerers. 2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches. 3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Random Drifthorn Height and Weight
Gender
Base Height
Height Modifier
Base Weight
Weight Modifier
Male
3 ft. 9 in.
+2d4 in.
(3 ft. 11 in. - 4 ft. 5 in.)
150 lbs.
+(2d8×7 lbs.)
(164 - 262 lbs.)
Female
3 ft. 7 in.
+2d4 in.
(3 ft. 9 in. - 4 ft. 3 in.)
120 lbs.
+(2d8×7 lbs.)
(134 - 232 lbs.)
Drifthorns are...
Physical Description: Drifthorns are...
Society: T
Relations: Drifthorns...
Alignment and Religion: Drifthorns...
Adventurers: A
Male Names: D
Female Names: A
Standard Racial Traits
Ability Score Racial Traits: Drifthorn
characters are physically robust and spiritually powerful, but are
approached with apprehension by many other races because of their
warriors' reputation for ferocity and their (relatively) monstrous
appearance. They gain +2 Constitution, +2 Wisdom, and -2 Charisma.
Size: Drifthorns
are Medium creatures and thus have no bonuses or penalties due to
their size.
Type: Drifthorns
are Monstrous Humanoid creatures with the drifthorn subtype.
Base Speed: Drifthorns
have a base speed of 30 feet.
Languages: Drifthorns
begin play speaking Norhin. Drifthorns with high Intelligence scores
can choose from the following: Common, Celestial, Draconic, Giant,
and Terran. See the Linguistics skill page for more
information about these languages.
Defense Racial Traits
Hardy: Drifthorns
gain a +2 racial bonus on saving throws against poison, spells, and
spell-like abilities.
Natural Armor: Drifthorns
gain a +2 natural armor bonus to their Armor Class.
Feat and Skill Racial Traits
Hunter
in the Drifts:Drifthorns
gain a +2 racial bonus on Survival and Knowledge(Nature) checks
Senses Racial Traits
Darkvision: Drifthorns can see perfectly in the dark up to 60 feet.
Offense Racial Traits
Gatecrasher:
Drifthorns gain a +2 racial bonus on Strength checks to break objects
and a +2 racial bonus on combat maneuver checks to sunder.
Relentless:
Drifthorns gain a +2 bonus on combat maneuver checks made to bull
rush or overrun an opponent. This bonus only applies while both the
Drifthorn and its opponent are standing on the ground.
Movement Racial Traits
Sprinter: Drifthorns
gain a +10 foot racial bonus to their speed when using the charge,
run, or withdraw actions.
Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Mender:
Some Drifthorns show reverence to their tribal warriors by dressing
their wounds and providing them with herbal remedies. These
individuals gain a +2 racial bonus on Heal checks and +1 racial
bonus on Knowledge(Nature) and Craft(Alchemy) checks. This racial
trait replaces Hunter
in the Drifts.
Earthen
Savant:
Some Drifthorns are innatey talented with earth magic, allowing them
to manipulate the land magically with no formal training. These
individuals can use expeditious
excavation
once per day as a spell-like ability (caster level equal to the
Drifthorn's class level). This racial trait replaces Relentless.
Immovable
Spirit:
Drawing on the earth's stability allows Drifthorn shamans to
maintain their focus when met with circumstances that would trip up
many casters. These individuals gain a +2 racial bonus on
concentration checks made to cast divine spells defensively.
Stoneseer:
(Requires
Earthen
Savant)
Drifthorns who are born with the natural capacity for geomancy and
the will to pursue formal magic can channel their innate connection
with the land to enhance their spellcasting ability. These
individuals add +1 to the caster level of any spells with the earth
descriptor they cast. They also gain the following spell-like
abilities: constant—nondetection;
1/day—magic
stone, stone shape, stone tell.
The caster level for these spell-like abilities is equal to the
user's character level. This racial trait replaces Gatecrasher.
Urban
Outcast:
Drifthorns who choose to leave their tribes to live among humanoids
do not always find themselves in places cosmopolitan enough to be
hospitable to outsiders and quickly learn to watch their backs.
These Drifthorns gain a +2 racial bonus on Sense Motive and
Perception checks. This racial trait replaces Hunter
in the Drifts.
Urban
Survivor:
(Requires Urban
Outcast)
Particularly unlucky Drifthorns find themselves in cities with
openly hostile citizens and are forced to hone their senses further
and abandon their hesitation to engage in combat. These individuals
gain Improved Initiative as a bonus feat and Perception is always
considered a class skill for them. This trait replaces Hardy.
Cornered
Fury:
(Requries Urban
Survivor)
Those ignorant enough to attack a Drifthorn for minding its own
business are rarely foolish enough to do it alone. Experience
fending off these small mobs grants urban Drifthorns the ability to
forge ahead when the odds are stacked against them. Whenever one of
these individuals is reduced to half its hit points or fewer and has
no conscious ally within 30 feet, it gains a +2 racial bonus on
melee attack rolls and to Armor Class. This trait replaces Improved
Natural Armor.
Racial Subtypes
You can combine various alternate racial traits above to create subraces or variant races, such as the following:
Favored Class Options
The following favored class options are available to all characters of this race who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.
Class: Add
Racial Archetypes
The following racial archetypes are available to dwarves: