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Steampunk Lincoln

A man, strangely dressed in a tall, black hat and bizarre harness of some sort, materializes out of thin air. He takes one look at the evil horde you face and says, "Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it!"
Steampunk Lincoln CR 6
XP 2,400
LN Medium humanoid (human) expert 7
Init -1; Senses Perception +11
AC 19, touch 8, flat-footed 19 (-1 Dex, +7 armor)
hp 31 (7d8)
Fort +2, Ref +1, Will +8
Speed 30 ft.
Melee +1 power gauntlets +7 (1d4+2)

Special Attacks steampunk harness


Str 12, Dex 8, Con 10, Int 13, Wis 12, Cha 11
Base Atk +5; CMB +6; CMD 15
Feats Craft Wondrous Item, Iron Will, Magical Aptitude, Master Craftsman, Skill Focus (Craft [steampunk]) (B)
Skills Craft (steampunk) +16, Diplomacy +10, Disable Device +9, Knowledge (engineering) +11, Knowledge (planes) +11, Perception +11, Spellcraft +13, Use Magic Device +12; Armor Check Penalty -0

Language Celestial, Common


Steampunk Harness

Lincoln's awesome steampunk harness combines the properties of a +1 mithral breastplate and +1 spiked gauntlets (thus, his power gauntlet melee attack). Once per day, upon command, the harness enables it wearer to plane shift (as a 9th-level cleric). Upon command, the harness projects a lightning bolt (5d6, Ref DC 14) as a 5th-level wizard.

Aura moderate conjuration; CL 9th; Slot armor, hands; Price 60,405 gp; Requirements Craft Wondrous Item, lightning bolt, plane shift; Cost 30,202 gp, 5 sp.; Weight 17 lbs.

This item is well beyond the starting equipment Lincoln should have; consequently, he is CR +1.

3rd Party Publisher

This content was created by a third-party publisher for use with the Pathfinder rules.

Image used by permission of artist Brandon Herren, Psychotronik Comics.