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Phabula Phinphoom

The female gnome cackles madly, her bloodshot eyes bulging from their sockets. Her unkempt hair has obviously been burnt in several places, and black smudges stain her studded leather armor.
Phabula Phinphoom CR 2
XP 600
CE Small humanoid (gnome) alchemist 3
Init +2; Senses low-light vision; Perception +10
AC 16, touch 13, flat-footed 14 (+2 Dex, +1 size, +3 armor)
hp 16 (3d8+3)
Fort +3, Ref +5, Will +3; +2 racial bonus vs. illusion spells/effects and poisons
Defensive Abilities +4 dodge bonus vs. giants
Speed 20 ft.
Melee masterwork spear +4 (1d6/x3, 20 ft. range increment), or
Ranged dart +5 (1d3, 20 ft. range increment), or
Ranged Touch splash weapon +6 (by bomb type or 1d6+2 acid, 10 ft. range increment)
Space 5 ft.; Reach 5 ft.
Special Attacks +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes, bomb (2d6+2 fire, 4/day, 20-ft. range, Ref 13 half), force bomb (2d4+2 force, 20-ft. range, Ref 13 or be knocked down), poison use
Formulae per Day 4 1st-level
Str 10, Dex 14, Con 12, Int 15, Wis 14, Cha 10
Base Atk +2; CMB +1; CMD 13
Feats Brew Potion (B), Point Blank Shot, Skill Focus (Use Magic Device), Throw Anything (B)
Skills Craft (alchemy) +11, Craft (clockwork mechanism) +10, Disable Device +8, Knowledge (arcana) +8, Perception +10, Stealth +9, Use Magic Device +9; Racial +2 Perception and Craft (clockwork mechanism)

Language Common, Gnome, Sylvan

Identify Potions (Su)

Use Craft (alchemy) to identify potions as if using detect magic. Must hold the potion for one round to make such a check.

Mutagen (Su)

+2 natural armor bonus and a +4 alchemical bonus to one physical ability score for 30 minutes. In addition, while the mutagen is in effect, the alchemist takes a -2 penalty to one mental ability score. If the mutagen enchances Strength, it applies a penalty to Intelligence. If it enhances Dexterity, it applies a penalty to his Wisdom. If it enchances Constitution, it applies a penalty to Charisma.

Swift Alchemy (Ex)

Can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and she can apply poison to a weapon as a move-equivalent action.

3rd Party Publisher

This content was created by a third-party publisher for use with the Pathfinder rules.