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One-Eyed Baboon

The baboons turn suddenly to face your approach. There's something not quite right about them. About their eyes. Or, rather, eye. Of course, it's awfully hard to concentrate. Something about the creature's gaze....

Baboon, One-Eyed CR 1
XP 400
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
 DEFENSE
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +1
Immune mind-affecting effects
 OFFENSE
Speed 30 ft.; climb 20 ft.
Melee bite +5 (1d6+3) and 2 slams +5 (1d3+3)
Space 5 ft.; Reach 5 ft.
Special Attacks gaze
 STATISTICS
Str 16, Dex 14, Con 12, Int 7, Wis 13, Cha 10
Base Atk +2; CMB +5; CMD 17 (21 vs. trip)
Feats Ability Focus (gaze)
Skills Acrobatics +6, Climb +11, Perception +5; Racial Modifiers +8 racial bonus on Climb checks. A one-eyed baboon can always choose to take 10 on a Climb check, even if rushed or threatened.
 SPECIAL ABILITIES

Gaze (Su)

dazed, range 30 feet, Fortitude DC 13 negates. Creatures with 7 or more HD are not affected. This is an enchantment (compulsion) [mind-affecting] effect. The save DC is Charisma-based.

3rd Party Publisher


This content was created by a third-party publisher for use with the Pathfinder rules.


(Modified) public domain art from WP Clipart.