A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
XP 19,200 DEFENSE
AC 31, touch 10, flat-footed 30 (+1 Dex, +21 natural, -1 size) OFFENSE
Speed 60 ft., burrow 30 ft., fly 200 ft. (poor);
At will--endure elements, speak with animals, suggestion (DC 16) 4th (4/day)—charm monster (DC 19), locate creature 3rd (7/day)—displacement, heroism, tongues 2nd (7/day)—alter self, detect thoughts (DC 15), resist energy, see invisibility 1st (7/day)—charm person (DC 16), comprehend languages, protection from evil, shield, ventriloquism 0 (at will)—arcane mark, dancing lights, detect magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation STATISTICS
Str 27, Dex 12, Con 21, Int 16, Wis 17, Cha 16 SPECIAL ABILITIES
Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC. Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell. Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon. |